I think it looks like this if it isn't touched.
Code:if (debugServerIP) { server = "0.0.0.0"; } else { server = "rune-legacy.zapto.org"; }
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I continually see people asking how to make the rune-legacy client connect with it's source yes of course this is really easy.
Go to client class and find:
It should look somewhat like this:Code:if (debugServerIP) {
Change it to this:Code:if (debugServerIP) { server = "0.0.0.0"; } else { //server = "rune-legacy.zapto.org"; server = "0.0.0.0"; }
Should connect now any problems just leave a post.Code:if (debugServerIP) { server = "127.0.0.1"; } else { //server = "rune-legacy.zapto.org"; server = "127.0.0.1"; }
I think it looks like this if it isn't touched.
Code:if (debugServerIP) { server = "0.0.0.0"; } else { server = "rune-legacy.zapto.org"; }
hmm pretty sure 0.0.0.0 and 127.0.0.1 will still work so why do i not think thats the problem for whoever uses runelegacy
Weird i thought 0.0.0.0 was the samething as 127.0.0.1
@ people who couldn't do this themselves.
0.0.0.0 = Connects people that are listed on the same IP address.
Example, your desktop and laptop run are using the same IP since they're both connected to the same network. They'll both be able to connect to the server as long as it's running off the same IP.
127.0.0.1 = Only your computer
I think that's the valid explanation, correct me if I'm wrong though. Never really looked into it, just heard it from a friend. I just use 0.0.0.0. Lol doesn't really even matter. They're both gonna provide the same outcome.
My client always says "The server has updated!" "Please redownload/reload" what is causing this? I checked client sided, but I am not sure what I should be looking for apart from the message itself.
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