Well since Brandon and my client seems to have an unkown error causing crashes on login, I will release this for those of you who would like to add the vengeance gfx to your client.
First you need to have done Kevin's Model Adding Tut
Second, you need the model 16828, ( [Only registered and activated users can see links. ] )
Third, you need to compress it into a gzip format
Fourth, rename it to 5802.gz
Fith, add it into client's Models folder
Sixth, Login on your client, and type
Code:
add model 5802
Finally, Logout, restart your client, and login.
To Display the Skull:
you display the skull using the stillgfxz method... Usage:
Code:
stillgfxz(342, absY, absX, 100, 0);
If you need the stillgfxz method:
Code:
public void stillgfxz(int id, int Y, int X, int height, int time)
{
for (Player p : server.playerHandler.players)
{
if(p != null)
{
client person = (client)p;
if((person.playerName != null || person.playerName != "null"))
{
if(person.distanceToPoint(X, Y) <= 60)
{
person.stillgfxz2(id, Y, X, height, time);
}
}
}
}
}
public void stillgfxz2(int id, int Y, int X, int height, int time)
{
outStream.createFrame(85);
outStream.writeByteC(Y - (mapRegionY * 8));
outStream.writeByteC(X - (mapRegionX * 8));
outStream.createFrame(4);
outStream.writeByte(0);//Tiles away (X >> 4 + Y & 7)
outStream.writeWord(id);//Graphic id
outStream.writeByte(height);//height of the spell above it's basic place, i think it's written in pixels 100 pixels higher
outStream.writeWord(time);//Time before casting the graphic
}
Link is biggest idiot here, it does work because it replaces the normal emote model (342) with the gfx model, like replacing a party hat with a third age helmet, i knew this just a week ago from seeing the new special bars
lol. link trust me mage_owner is justin.
plus read his sig it says justin in it lol
and it works i have pictures the skull doesnt face the same way as char unless its facing south.
lol. link trust me mage_owner is justin.
plus read his sig it says justin in it lol
and it works i have pictures the skull doesnt face the same way as char unless its facing south.
ya...that is from the method I am using to move it above head I think.....not really sure