Nice job your all welcome
~Lumby
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Through the day I will be adding more so check, atleast every hour!
NOTE: THESE ARE TRIMMED!
Attack
Strengthif(i == *ITEMID*) {
String cape = "Attack";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 8128;
class8.anIntArray160[1] = 9126;
class8.anIntArray160[2] = 8128;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 attack!".getBytes();
}
Defenceif(i == *ITEMID*) {
String cape = "Strength";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 937;
class8.anIntArray160[1] = 937;
class8.anIntArray160[2] = 937;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 strength!".getBytes();
}
Rangedif(i == *ITEMID*) {
String cape = "Defence";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 127;
class8.anIntArray160[1] = 127;
class8.anIntArray160[2] = 127;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 defence!".getBytes();
}
Prayerif(i == *ITEMID*) {
String cape = "Ranged";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 8111;
class8.anIntArray160[1] = 8111;
class8.anIntArray160[2] = 8111;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 ranged!".getBytes();
}
Magicif(i == *ITEMID*) {
String cape = "Prayer";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 8128;
class8.anIntArray160[1] = 9126;
class8.anIntArray160[2] = 8128;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 prayer!".getBytes();
}
RuneCraftingif(i == *ITEMID*) {
String cape = "Magic";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 43206;
class8.anIntArray160[1] = 43082;
class8.anIntArray160[2] = 43206;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 magic!".getBytes();
}
Hit Pointsif(i == *ITEMID*) {
String cape = "RuneCrafting";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 8128;
class8.anIntArray160[1] = 9126;
class8.anIntArray160[2] = 8128;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 runecrafting!".getBytes();
}
Agilityif(i == *ITEMID*) {
String cape = "HitPoints";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 937;
class8.anIntArray160[1] = 937;
class8.anIntArray160[2] = 937;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 hitpoints!".getBytes();
}
Herbloreif(i == *ITEMID*) {
String cape = "Agility";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 8128;
class8.anIntArray160[1] = 9126;
class8.anIntArray160[2] = 8128;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 agility!".getBytes();
}
Theivingif(i == *ITEMID*) {
String cape = "Herblore";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 8128;
class8.anIntArray160[1] = 9126;
class8.anIntArray160[2] = 8128;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 herblore!".getBytes();
}
Craftingif(i == *ITEMID*) {
String cape = "Theiving";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 0;
class8.anIntArray160[1] = 61;
class8.anIntArray160[2] = 0;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 theiving!".getBytes();
}
Fletchingif(i == *ITEMID*) {
String cape = "Crafting";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 8128;
class8.anIntArray160[1] = 9126;
class8.anIntArray160[2] = 8128;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 crafting!".getBytes();
}
Slayerif(i == *ITEMID*) {
String cape = "Fletching";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 8128;
class8.anIntArray160[1] = 9126;
class8.anIntArray160[2] = 8128;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 fletching!".getBytes();
}
Miningif(i == *ITEMID*) {
String cape = "Slayer";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 937;
class8.anIntArray160[1] = 937;
class8.anIntArray160[2] = 937;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 slayer!".getBytes();
}
Smithingif(i == *ITEMID*) {
String cape = "Mining";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 42419;
class8.anIntArray160[1] = 42304;
class8.anIntArray160[2] = 42419;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 mining!".getBytes();
}
Fishingif(i == *ITEMID*) {
String cape = "Smithing";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 8128;
class8.anIntArray160[1] = 9126;
class8.anIntArray160[2] = 8128;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 smithing!".getBytes();
}
Cookingif(i == *ITEMID*) {
String cape = "Fishing";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 8128;
class8.anIntArray160[1] = 9126;
class8.anIntArray160[2] = 8128;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 fishing!".getBytes();
}
FireMakingif(i == *ITEMID*) {
String cape = "Cooking";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 937;
class8.anIntArray160[1] = 937;
class8.anIntArray160[2] = 937;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 cooking!".getBytes();
}
WoodCuttingif(i == *ITEMID*) {
String cape = "FireMaking";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 8128;
class8.anIntArray160[1] = 9126;
class8.anIntArray160[2] = 8128;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 firemaking!".getBytes();
}
Farmingif(i == *ITEMID*) {
String cape = "WoodCutting";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 24914;
class8.anIntArray160[1] = 24914;
class8.anIntArray160[2] = 24914;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 woodcutting!".getBytes();
}
Questif(i == *ITEMID*) {
String cape = "Farming";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 24914;
class8.anIntArray160[1] = 24914;
class8.anIntArray160[2] = 24914;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for achieving 99 farming!".getBytes();
}
IF YOU WISH TO REP US CLICK OUR NAMES ON THE LINK AND PUT APPROVE:if(i == *ITEMID*) {
String cape = "Quest";
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Equipt";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
//Old Colors
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
//End of Old Colors
//New Colors
class8.anIntArray160[0] = 8128;
class8.anIntArray160[1] = 9126;
class8.anIntArray160[2] = 8128;
//End of New Colors
class8.anInt174 = *INVENTORY & GROUND*; //Inv & Ground
class8.anInt181 = 2000; //Zoom
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = MDL on Male; //Male
class8.anInt200 = MDL on Female; //Female
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = cape+" Cape(T)";
class8.aByteArray178 = "You've recieved this for finishing all the quests!".getBytes();
}
[Only registered and activated users can see links. ] - 50%
[Only registered and activated users can see links. ] - 50%
Nice job your all welcome
~Lumby

good work guys keep it up
i got 7 capes with trim atm all found out by me![]()
16 Capes total now yay!![]()
Last edited by Ninja Cat; 10-14-2007 at 09:44 PM. Reason: Double posting is not allowed!
some of them dont look rigt but good job. you should try without hex numbers

very sweet job dude rep++
so this fixes the pink trim or no?
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