I'm still looking through the coding in the 3D models to get the correct colors for each skillcape\hood, so not all skillcapes and hoods have been made yet but i will add them soon.
Note: All the skillcapes posted around this forum outside of this thread are fake, they are NOT the ones used by RS, the ones here are the only ones that are near exact replicas of the ones used by RS.
Important: Replace the model IDs in these codes with the IDs of the models you replaced that originally had the IDs in these codes. Also replace Item ID with the ID you want the item to be.
Magic skillcape:
Code:
if(i == Item ID) {
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
class8.anIntArray160[0] = 0x18CC;
class8.anIntArray160[1] = 0x18C4;
class8.anIntArray160[2] = 0x18BB;
class8.anInt174 = 13954; // Model in inventory & on ground
class8.anInt181 = 1940;
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = 13950; // Model On male character
class8.anInt200 = 13950; // Model on female character
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Magic skillcape";
class8.aByteArray178 = "A skillcape of magic.".getBytes();
}
Magic skillcape (t):
Code:
if(i == Item ID) {
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
class8.anIntArray156 = new int[3];
class8.anIntArray160 = new int [3];
class8.anIntArray156[0] = 0xD4E7;
class8.anIntArray156[1] = 0xDFC0;
class8.anIntArray156[2] = 0xD3A7;
class8.anIntArray160[0] = 0xAA31;
class8.anIntArray160[1] = 0xAA31;
class8.anIntArray160[2] = 0xAAA5;
class8.anInt174 = 13954; // Model in inventory & on ground
class8.anInt181 = 1940;
class8.anInt190 = 572;
class8.anInt198 = 0;
class8.anInt204 = 0;
class8.anInt169 = 0;
class8.anInt194 = 1;
class8.anInt165 = 13950; // Model On male character
class8.anInt200 = 13950; // Model on female character
class8.anInt175 = -1;
class8.anInt197 = -1;
class8.aString170 = "Magic skillcape (t)";
class8.aByteArray178 = "A trimmed skillcape of magic.".getBytes();
}
(I will add more codes soon, so please check back here later for more skillcapes\hoods)