Thread: Loading Bounty Hunter Icons

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  1. #11  
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    what exactly does this do? is it like the skulls with how much wealth ur showing above head?
     

  2. #12  
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    Quote Originally Posted by Dagenham View Post
    I'm releasing this for my future release which is going to be in couple of days if I feel like it, bounty hunter. You could use it for possible anything you like.

    Step 1:
    Search for
    Code:
    headIcons = new Sprite[20];
    Below add
    Code:
    bountyHunter = new Sprite[10];
    FOR WALSH FAG(HERO):
    This is an Sprite array variable which has everything to do with sprites such as drawing them, this variable now can be used with any method that draws sprites or does anything with them such as flipping.
    Step 2:
    Code:
    public Sprite[] headIcons;
    Below add
    Code:
    public Sprite[] bountyHunter;
    Step 3:
    Code:
    skullIcons[player.skullIcon].drawSprite(spriteDrawX - 12, spriteDrawY - l);
    You should find
    Code:
    								if (player.skullIcon < 2) {
    									skullIcons[player.skullIcon].drawSprite(spriteDrawX - 12, spriteDrawY - l);
    									l += 25;
    								}
    Below add

    FOR WALSH FAG(HERO):
    Here is were we declare the displaying of the icons.
    Code:
    								if (player.skullIcon > 1 && player.skullIcon < 7) {
    									bountyHunter[player.skullIcon].drawSprite(spriteDrawX - 12, spriteDrawY - l);
    									l += 30;
    								}
    Step 4:
    FOR WALSH FAG(HERO):
    We make the client load the sprite so it doesn't return a null when the icon is trying to be displayed.
    In unpacking media add
    Code:
    				for(int bh = 2; bh < 7; bh++) {
    					bountyHunter[bh] = new Sprite("bounty "+bh+"");
    				}
    FOR WALSH FAG(HERO):
    The download link which contains the sprite you need to load.
    Sprites: [Only registered and activated users can see links. ]

    Add them to your cache > Sprites

    FOR WALSH FAG(HERO):
    How it works.

    To display them you need this
    Code:
    			c.headIconPk = (2 - 6);
    			c.getPA().requestUpdates();

    Where can i get a tut for adding the 484 maps or whatever?
    [Only registered and activated users can see links. ]

    Spoiler for Respect for the Truest:

    [Only registered and activated users can see links. ] GANG 4 LYFE
     

  3. #13  
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    Quote Originally Posted by Kickyamom View Post
    Where can i get a tut for adding the 484 maps or whatever?
    wtf does that have to even do with this at all?
     

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  5. #14  
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    u could just put them to same array with the skullicons, since skull icons dont showup with bh icons.
    ...
     

  6. #15  
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    OT: Goodjob.

    Don't need to be a douche though.
     

  7. #16  
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    Nice work, just can't get em load once i make it a command.

    c.headIconPk = (2 - 6);
    c.getPA().requestUpdates();
    Doesnt display anything for me, ill try it @ skulling ty anyway.
     

  8. #17  
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    Edit: they r not loading for me mate.
     

  9. #18  
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    Quote Originally Posted by theowner123 View Post
    Edit: they r not loading for me mate.
    You did something wrong then obviously or you are calling the method wrong.

    It's from 2 to 6, 2 = brown etc.

    You need also requestUpdate() method to be sent.
    [Only registered and activated users can see links. ]
    Quote Originally Posted by UberNation View Post
    Did you update the quantum network sockets to match the polarity of the wilderness counter levels in the Boolean that divides the wilderness level by zero?
     

  10. #19  
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    for people who keep saying they dont load.. they do.

    Btc: 1tpWTbAznzWYh6YpoUJeQ3MDVK56GGJ
     

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  12. #20  
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    O lol my bad, testing.
     

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