I'm releasing this for my future release which is going to be in couple of days if I feel like it, bounty hunter. You could use it for possible anything you like.
Step 1:
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Code:
headIcons = new Sprite[20];
Below add
Code:
bountyHunter = new Sprite[10];
FOR WALSH FAG(HERO):
This is an Sprite array variable which has everything to do with sprites such as drawing them, this variable now can be used with any method that draws sprites or does anything with them such as flipping. Step 2:
if (player.skullIcon < 2) {
skullIcons[player.skullIcon].drawSprite(spriteDrawX - 12, spriteDrawY - l);
l += 25;
}
Below add
FOR WALSH FAG(HERO):
Here is were we declare the displaying of the icons.
Code:
if (player.skullIcon > 1 && player.skullIcon < 7) {
bountyHunter[player.skullIcon].drawSprite(spriteDrawX - 12, spriteDrawY - l);
l += 30;
}
Step 4:
FOR WALSH FAG(HERO):
We make the client load the sprite so it doesn't return a null when the icon is trying to be displayed.
In unpacking media add
You did something wrong then obviously or you are calling the method wrong.
It's from 2 to 6, 2 = brown etc.
You need also requestUpdate() method to be sent.
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Originally Posted by UberNation
Did you update the quantum network sockets to match the polarity of the wilderness counter levels in the Boolean that divides the wilderness level by zero?