There should be a number after that, change it to 10.
Below in that method should be
Code:
for(int i = 0; i <= 3; i++){
chatArea[i] = new Sprite("Gameframe/Gameframes/chatArea "+i+"");
}
for(int i = 0; i <= 3; i++){
tabArea[i] = new Sprite("Gameframe/Gameframes/tabArea "+i+"");
}
for(int i = 0; i <=3; i++){
CustomMapback[i] = new Sprite("Gameframe/Gameframes/Mapback "+i+"");
}
Change it to
Code:
for(int i = 0; i <= 5; i++){
chatArea[i] = new Sprite("Gameframe/Gameframes/chatArea "+i+"");
}
for(int i = 0; i <= 5; i++){
tabArea[i] = new Sprite("Gameframe/Gameframes/tabArea "+i+"");
}
for(int i = 0; i <= 5; i++){
CustomMapback[i] = new Sprite("Gameframe/Gameframes/Mapback "+i+"");
}
Remove all the gameframe sprites and download these ones and add them to the folder. [Only registered and activated users can see links. ]
Done. Now you have
459, 474, 483, 508, 525, and 562 gameframes
[Only registered and activated users can see links. ]
Originally Posted by UberNation
Did you update the quantum network sockets to match the polarity of the wilderness counter levels in the Boolean that divides the wilderness level by zero?
There should be a number after that, change it to 10.
Below in that method should be
Code:
for(int i = 0; i <= 3; i++){
chatArea[i] = new Sprite("Gameframe/Gameframes/chatArea "+i+"");
}
for(int i = 0; i <= 3; i++){
tabArea[i] = new Sprite("Gameframe/Gameframes/tabArea "+i+"");
}
for(int i = 0; i <=3; i++){
CustomMapback[i] = new Sprite("Gameframe/Gameframes/Mapback "+i+"");
}
Change it to
Code:
for(int i = 0; i <= 5; i++){
chatArea[i] = new Sprite("Gameframe/Gameframes/chatArea "+i+"");
}
for(int i = 0; i <= 5; i++){
tabArea[i] = new Sprite("Gameframe/Gameframes/tabArea "+i+"");
}
for(int i = 0; i <= 5; i++){
CustomMapback[i] = new Sprite("Gameframe/Gameframes/Mapback "+i+"");
}