Thread: [Ambitionz Forever] Loading 459, 474, 483, 508, 525, and 562 Gameframes

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  1. #1 [Ambitionz Forever] Loading 459, 474, 483, 508, 525, and 562 Gameframes 
    Community Veteran

    Dexter Morgan's Avatar
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    You will need this client. I think this client was based of Galkons so it should have it I'm not sure.

    Get the client from here:
    [Only registered and activated users can see links. ]

    Step 1:

    Search for
    Code:
    case 27532://gameframe
    Replace the whole case with
    Code:
    					case 27532://gameframe
    						drawChatArea();
    						if(is459) {
    							is459 = false;
    							is474 = true;
    							is480 = false;
    							is508 = false;
    							is525 = false;
    							is562 = false;
    							sendFrame126("474", 27531);
    						} else if(is474) {
    							is459 = false;
    							is474 = false;
    							is480 = true;
    							is508 = false;
    							is525 = false;
    							is562 = false;
    							sendFrame126("483", 27531);
    						} else if(is480) {
    							is459 = false;
    							is474 = false;
    							is480 = false;
    							is508 = true;
    							is525 = false;
    							is562 = false;
    							sendFrame126("508", 27531);
    						} else if(is508) {
    							is459 = false;
    							is474 = false;
    							is480 = false;
    							is508 = false;
    							is525 = true;
    							is562 = false;
    							sendFrame126("525", 27531);
    						} else if(is525) {
    							is459 = false;
    							is474 = false;
    							is480 = false;
    							is525 = false;
    							is562 = true;
    							sendFrame126("562", 27531);	
    						} else if(is562) {
    							is459 = true;
    							is474 = false;
    							is480 = false;
    							is525 = false;
    							is562 = false;
    							sendFrame126("459", 27531);	
    						}
    						break;
    Step 2:

    Search for
    Code:
    public Sprite[] Black = new Sprite[
    There should be a number after that, change it to 10.

    Below in that method should be
    Code:
    		for(int i = 0; i <= 3; i++){
    			chatArea[i] = new Sprite("Gameframe/Gameframes/chatArea "+i+"");
    		}
    		for(int i = 0; i <= 3; i++){
    			tabArea[i] = new Sprite("Gameframe/Gameframes/tabArea "+i+"");
    		}
    		for(int i = 0; i <=3; i++){
    			CustomMapback[i] = new Sprite("Gameframe/Gameframes/Mapback "+i+"");
    		}
    Change it to
    Code:
    		for(int i = 0; i <= 5; i++){
    			chatArea[i] = new Sprite("Gameframe/Gameframes/chatArea "+i+"");
    		}
    		for(int i = 0; i <= 5; i++){
    			tabArea[i] = new Sprite("Gameframe/Gameframes/tabArea "+i+"");
    		}
    		for(int i = 0; i <= 5; i++){
    			CustomMapback[i] = new Sprite("Gameframe/Gameframes/Mapback "+i+"");
    		}

    Step 3:

    Code:
    	public Sprite[] CustomMapback = new Sprite[
    Change the Sprite[ number to 10.

    Code:
    	public Sprite[] chatArea = new Sprite[
    Change the Sprite[ number to 10.
    Code:
    	public Sprite[] tabArea = new Sprite[
    Change the Sprite[ number to 10.

    Step 4:
    Search for
    Code:
    if(is480 || is525) {
    Replace with
    Code:
    if(is480 || is525 || is562 || is508) {

    Search for
    Code:
    if (counterOn) {
    Replace with
    Code:
    if (counterOn && (is480 || is508 || is525 || is562)) {
    Go to

    Client\Class\.ss_474\Sprites\Gameframe\GameFrames

    Remove all the gameframe sprites and download these ones and add them to the folder.
    [Only registered and activated users can see links. ]



    Done. Now you have

    459, 474, 483, 508, 525, and 562 gameframes
    [Only registered and activated users can see links. ]
    Quote Originally Posted by UberNation View Post
    Did you update the quantum network sockets to match the polarity of the wilderness counter levels in the Boolean that divides the wilderness level by zero?
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  3. #2  
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    1st comment!!!!!!!!!!!!!!!!
    On topic:
    AWESOME!!!!!!!!!!!!! already have but still awesome!!!!!!!!
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  5. #3  
    King of the North
    Lord Stark's Avatar
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    Quote Originally Posted by 2012 View Post
    You will need this client. I think this client was based of Galkons so it should have it I'm not sure.

    Get the client from here:
    [Only registered and activated users can see links. ]

    Step 1:

    Search for
    Code:
    case 27532://gameframe
    Replace the whole case with
    Code:
    					case 27532://gameframe
    						drawChatArea();
    						if(is459) {
    							is459 = false;
    							is474 = true;
    							is480 = false;
    							is508 = false;
    							is525 = false;
    							is562 = false;
    							sendFrame126("474", 27531);
    						} else if(is474) {
    							is459 = false;
    							is474 = false;
    							is480 = true;
    							is508 = false;
    							is525 = false;
    							is562 = false;
    							sendFrame126("483", 27531);
    						} else if(is480) {
    							is459 = false;
    							is474 = false;
    							is480 = false;
    							is508 = true;
    							is525 = false;
    							is562 = false;
    							sendFrame126("508", 27531);
    						} else if(is508) {
    							is459 = false;
    							is474 = false;
    							is480 = false;
    							is508 = false;
    							is525 = true;
    							is562 = false;
    							sendFrame126("525", 27531);
    						} else if(is525) {
    							is459 = false;
    							is474 = false;
    							is480 = false;
    							is525 = false;
    							is562 = true;
    							sendFrame126("562", 27531);	
    						} else if(is562) {
    							is459 = true;
    							is474 = false;
    							is480 = false;
    							is525 = false;
    							is562 = false;
    							sendFrame126("459", 27531);	
    						}
    						break;
    Step 2:

    Search for
    Code:
    public Sprite[] Black = new Sprite[
    There should be a number after that, change it to 10.

    Below in that method should be
    Code:
    		for(int i = 0; i <= 3; i++){
    			chatArea[i] = new Sprite("Gameframe/Gameframes/chatArea "+i+"");
    		}
    		for(int i = 0; i <= 3; i++){
    			tabArea[i] = new Sprite("Gameframe/Gameframes/tabArea "+i+"");
    		}
    		for(int i = 0; i <=3; i++){
    			CustomMapback[i] = new Sprite("Gameframe/Gameframes/Mapback "+i+"");
    		}
    Change it to
    Code:
    		for(int i = 0; i <= 5; i++){
    			chatArea[i] = new Sprite("Gameframe/Gameframes/chatArea "+i+"");
    		}
    		for(int i = 0; i <= 5; i++){
    			tabArea[i] = new Sprite("Gameframe/Gameframes/tabArea "+i+"");
    		}
    		for(int i = 0; i <= 5; i++){
    			CustomMapback[i] = new Sprite("Gameframe/Gameframes/Mapback "+i+"");
    		}

    Step 3:

    Code:
    	public Sprite[] CustomMapback = new Sprite[
    Change the Sprite[ number to 10.

    Code:
    	public Sprite[] chatArea = new Sprite[
    Change the Sprite[ number to 10.
    Code:
    	public Sprite[] tabArea = new Sprite[
    Change the Sprite[ number to 10.

    Step 4:
    Search for
    Code:
    if(is480 || is525) {
    Replace with
    Code:
    if(is480 || is525 || is562 || is508) {

    Search for
    Code:
    if (counterOn) {
    Replace with
    Code:
    if (counterOn && (is480 || is508 || is525 || is562)) {
    Go to

    Client\Class\.ss_474\Sprites\Gameframe\GameFrames

    Remove all the gameframe sprites and download these ones and add them to the folder.
    [Only registered and activated users can see links. ]



    Done. Now you have

    459, 474, 483, 508, 525, and 562 gameframes
    nice m8
    spoiler for people i respect
    [SPOIL]galkon, Cocoa, infexis, daza, SWAT, penor, clienthax, k4rn4ge, garyking, Ghost++, kenneh, coder alex, sanity, badger41, vagoo [/SPOIL]
    most epic series [email protected]!!
    [SPOIL]
    [/SPOIL]
    Reply With Quote  
     

  6. #4  
    Номер 1


    Leanbow's Avatar
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    too bad you released, gj tupac.
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