Thread: real skillcapes with no pink trims..

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  1. #21  
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    Zee Best's Avatar
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    Quote Originally Posted by Gh0ztx View Post
    Zee best shut the **** up jesus christ you think you're better then anyone we are just trying to help the community...
    Lol, says Mr.big who thinks his big for adding models to someone's client using kevins tutorial? Also, the people who think they are better than everyone are "llama" and "stone warrior"....

    Llama thinks his soo good for adding a vengeance GFX which is the wrong one because thats vengeance other. And stone warrior just de-reps me like everyday because his a prick and thinks his good for his server


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  2. #22  
    xXxownedxXx
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    i dotn udnerstand how do i add the skill capes???
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  3. #23  
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    I just noticed something. You want to know who those ones dont have pink trim, yet the ground models do? Those ids are for the npcs. How can I tell? Look at the back of many of them. They have the hood, only its not on ther head (like when u were a hoodie without covering ur head lol).
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  4. #24  
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    I've known all this freakin time... I've just been waiting for a new cache item dump SO we can have real skill capes not this NPC ****... (I have no idea in cache dumping lol).. Paladino im the guy who got double hitting specs working after you realeased 98% specs on mopar.. I think my name was lolwtfbbqhax.
    Bloody good job with battlescape! Someone finally is making a server worth playing unlike zdiddy which is basically just p16 blitz. I would make a server but i am a perfecto guy so when ever i add something i find a bug which needs to be fixed to perfection and go at it till i get bored and stop . Always happens
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  5. #25  
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    Yeah I cant stand bugs so Im gonna beta for a good amount of time, and the pink trim are the items for players, which doesnt make much sense, why give the items a pink trim but the npc model parts no trim....

    Edit: I just dumped all the item model info, and used that item color replacment with a cape, yet the pink is still there. Meaning that removing the pink is client side, not cache side (might be hard to understand what I mean lol)
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  6. #26  
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    Well the replacement would still have to be done in class8/itemDef. Urgh are you sure the color replacements were right? Use the code of the pink and replace a different items color with it so you can make sure it is the correct one.
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  7. #27  
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    honestly I dont no which it is, heres a few u can try:
    Code:
    Item Name: Attack cape
    class8.anIntArray156[0] = -8256;
    class8.anIntArray160[0] = 796;
    class8.anIntArray156[1] = -11353;
    class8.anIntArray160[1] = 920;
    class8.anIntArray156[2] = -11033;
    class8.anIntArray160[2] = 912;
    class8.anIntArray156[3] = 960;
    class8.anIntArray160[3] = 796;
    class8.anIntArray156[4] = 22464;
    class8.anIntArray160[4] = 920;
    class8.anIntArray156[5] = -21568;
    class8.anIntArray160[5] = 908;
    Inv Look & Ground Look: 19047
    Zoom: 2128
    Rotation1: 504
    Rotation2: 1996
    Offset1: -6
    Offset2: 1
    Equiped Guy Look: 18920
    Equiped Girl Look: 18969
    Male Sleeves: 164
    Female Sleeves: 344
    Item Name: Attack cape(t)
    class8.anIntArray156[0] = -8256;
    class8.anIntArray160[0] = 9152;
    class8.anIntArray156[1] = -11353;
    class8.anIntArray160[1] = 7104;
    class8.anIntArray156[2] = -11033;
    class8.anIntArray160[2] = 7104;
    class8.anIntArray156[3] = 960;
    class8.anIntArray160[3] = 796;
    class8.anIntArray156[4] = 22464;
    class8.anIntArray160[4] = 920;
    class8.anIntArray156[5] = -21568;
    class8.anIntArray160[5] = 908;
    Inv Look & Ground Look: 19047
    Zoom: 2128
    Rotation1: 504
    Rotation2: 1996
    Offset1: -6
    Offset2: 1
    Equiped Guy Look: 18920
    Equiped Girl Look: 18969
    Male Sleeves: 164
    Female Sleeves: 344
    Item Name: Attack hood
    class8.anIntArray156[0] = -8256;
    class8.anIntArray160[0] = 796;
    class8.anIntArray156[1] = -11353;
    class8.anIntArray160[1] = 920;
    class8.anIntArray156[2] = -11033;
    class8.anIntArray160[2] = 912;
    class8.anIntArray156[3] = 960;
    class8.anIntArray160[3] = 796;
    class8.anIntArray156[4] = 22464;
    class8.anIntArray160[4] = 920;
    class8.anIntArray156[5] = -21568;
    class8.anIntArray160[5] = 908;
    Inv Look & Ground Look: 19058
    Zoom: 720
    Rotation1: 21
    Rotation2: 18
    Offset1: -6
    Offset2: 1
    Equiped Guy Look: 18914
    Equiped Girl Look: 18967
    Male Sleeves: 164
    Female Sleeves: 344
    Item Name: Strength cape
    class8.anIntArray156[0] = -8256;
    class8.anIntArray160[0] = 27544;
    class8.anIntArray156[1] = -11353;
    class8.anIntArray160[1] = 26516;
    class8.anIntArray156[2] = -11033;
    class8.anIntArray160[2] = 26516;
    class8.anIntArray156[3] = 960;
    class8.anIntArray160[3] = 27544;
    class8.anIntArray156[4] = 22464;
    class8.anIntArray160[4] = 27544;
    class8.anIntArray156[5] = -21568;
    class8.anIntArray160[5] = 26516;
    Inv Look & Ground Look: 19067
    Zoom: 2128
    Rotation1: 504
    Rotation2: 18
    Offset1: -6
    Offset2: 1
    Equiped Guy Look: 18954
    Equiped Girl Look: 18989
    Male Sleeves: 164
    Female Sleeves: 344
    Item Name: Strength cape(t)
    class8.anIntArray156[0] = -8256;
    class8.anIntArray160[0] = 935;
    class8.anIntArray156[1] = -11353;
    class8.anIntArray160[1] = 931;
    class8.anIntArray156[2] = -11033;
    class8.anIntArray160[2] = 924;
    class8.anIntArray156[3] = 960;
    class8.anIntArray160[3] = 27544;
    class8.anIntArray156[4] = 22464;
    class8.anIntArray160[4] = 27544;
    class8.anIntArray156[5] = -21568;
    class8.anIntArray160[5] = 26516;
    Inv Look & Ground Look: 19067
    Zoom: 2128
    Rotation1: 504
    Rotation2: 18
    Offset1: -6
    Offset2: 1
    Equiped Guy Look: 18954
    Equiped Girl Look: 18989
    Male Sleeves: 164
    Female Sleeves: 344
    Item Name: Strength hood
    class8.anIntArray156[0] = -8256;
    class8.anIntArray160[0] = 27544;
    class8.anIntArray156[1] = -11353;
    class8.anIntArray160[1] = 26516;
    class8.anIntArray156[2] = -11033;
    class8.anIntArray160[2] = 26516;
    class8.anIntArray156[3] = 960;
    class8.anIntArray160[3] = 27544;
    class8.anIntArray156[4] = 22464;
    class8.anIntArray160[4] = 27544;
    class8.anIntArray156[5] = -21568;
    class8.anIntArray160[5] = 26516;
    Inv Look & Ground Look: 19058
    Zoom: 720
    Rotation1: 21
    Rotation2: 18
    Offset1: -6
    Offset2: 1
    Equiped Guy Look: 18914
    Equiped Girl Look: 18967
    Male Sleeves: 164
    Female Sleeves: 344
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  8. #28  
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    k one sec...

    Im going through the colours there modifying...
    I think all of these are to do with hoods:
    -21568 = Fluroish dark blue
    22464 = Fluro Green
    960 = Red

    These to do with capes:
    -11353 = The darker pink on the innter trim
    -11033 = The whiteish inside of the cape.
    -8256 = The fluro pink on the outer trim

    Your right though... Modifying the colours wont work. Could you talk to silab for some hints .
    EDIT: I FOUND THE PROBLEM... I WAS ABLE TO EDIT THE HOODS COLOURS THAT DIDNT HAVE - AT THE START OF IT... WHICH MEANS ITS THE MINUS THATS ****ING IT UP ANY IDEAS?
    Also i think i know why they got pink trim and hairstyles, capes and so on.
    The NPCS dont wear trimmed capes and non trimmed so they only have to make one.
    Trimmed and Non trimmed capes on players both run off the same model so they need a colour to replace the trim with then they can edit the colour to the trim or non trim. Same with hairstyles they can replace the pink instead of having a model for every single colour.
    Basically just like defenders and stuff except its pink
    ya there? i sent you a pm aswell..
    Last edited by jordaNn; 09-25-2007 at 07:24 AM. Reason: Double posting is not allowed!
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  9. #29  
    Registered Member Dakota Lesmercy's Avatar
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    O goodie! No skillcapes with a pink trim! ;D
    Great job! This will help me alot in my server
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  10. #30  
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    Palidino? your not responded to my P.Ms or nothing whats going on? i thought we were gonna figure this out.
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