Tested on: galkons enhanced v3.1 by k4rn4ge.
Difficulty: Easy of course!
What you will be adding in this tutorial:

Edited class's: Client.java, you will also might need to look at your RSApplet class.
First off:
Search for:
Code:
if(inputString.equals("::fpsoff"))
fpsOn = false;
under that add:
Code:
if(inputString.equals("::coordsandsizeson"))
CoordsandSizes = true;
if(inputString.equals("::coordsandsizesoff"))
CoordsandSizes = false;
in your draw3dscreen method, add:
Code:
if(CoordsandSizes)
{
int x = baseX + (myPlayer.x - 6 >> 7);
int y = baseY + (myPlayer.y - 6 >> 7);
char c = '\u01FB';
int k = 20;
int i1 = 0x33A1DE;
aTextDrawingArea_1271.method380("MouseX: " + super.mouseX, c, i1, k);
k += 15;
aTextDrawingArea_1271.method380("MouseY: " + super.mouseY, c, i1, k);
k += 15;
aTextDrawingArea_1271.method380("ClickX: " + super.clickX, c, i1, k);
k += 15;
aTextDrawingArea_1271.method380("ClickY: " + super.clickY, c, i1, k);
k += 15;
aTextDrawingArea_1271.method380("MyWidth: " + super.myWidth, c, i1, k);
k += 15;
aTextDrawingArea_1271.method380("MyHeight: " + super.myHeight, c, i1, k);
k += 15;
aTextDrawingArea_1271.method380("CoordX: " + x, c, i1, k);
k += 15;
aTextDrawingArea_1271.method380("CoordY: " + y, c, i1, k);
k += 15;
}
under:
Code:
if(fpsOn)
{
char c = '\u01FB';
int k = 20;
int i1 = 0xffff00;
if(super.fps < 15)
i1 = 0xff0000;
aTextDrawingArea_1271.method380("Fps:" + super.fps, c, i1, k);
k += 15;
Runtime runtime = Runtime.getRuntime();
int j1 = (int)((runtime.totalMemory() - runtime.freeMemory()) / 1024L);
i1 = 0xffff00;
if(j1 > 0x2000000 && lowMem)
i1 = 0xff0000;
aTextDrawingArea_1271.method380("Mem:" + j1 + "k", c, 0xffff00, k);
k += 15;
}
then declare this variable:
Code:
private static boolean CoordsandSizes;
under:
Code:
private static boolean fpsOn;
Save and compile.
run your client then log into your or a server with the client.
then use the command:
::coordsandsizeson to show it.
then:
::coordsandsizesoff to hide it.
so go make some ideas with those methods...
you can probably make a bot with these methods...