Thread: [Renamed]Fixing your grey shingled roofs!

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  1. #21  
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    #1363939 - Pastie

    Add this to main post, this will fix so the actual textures appears.
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    Quote Originally Posted by Ghost++ View Post
    #1363939 - Pastie

    Add this to main post, this will fix so the actual textures appears.
    K, added to main post.
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  3. #23  
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    437 views, 21 replies.

    Ya'll is some leechers.
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    Thanks I have this added now.. First post in months! Only you




    With Love, Bot.
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  5. #25  
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    bumpzies
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    Thanks, this did the trick . Now I think i could continue to add onto this until most textures are fixed, no?
    Quote Originally Posted by Verficon View Post
    377 clients don't exists. 317 cache don't exists. For a good server you need to use Emulous.
    LOLWUT?
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    Quote Originally Posted by Lemurian View Post
    Thanks, this did the trick . Now I think i could continue to add onto this until most textures are fixed, no?
    possibly.
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    Wtf is happening with these maps??
    see:




    Both Roofs have same objectId and same ModelId thats wieirld?
    That's a problem in ObjectData?

    Any idea to cheapHax this fast? i need that urgent lol
    Attached image
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    Quote Originally Posted by Pb600 View Post
    Wtf is happening with these maps??
    see:

    [ IMG]http://img225.imageshack.us/img225/2334/objectid.png[/IMG]
    [ IMG]http://img213.imageshack.us/img213/1333/bothm.png[/IMG]

    Both Roofs have same objectId and same ModelId thats wieirld?
    That's a problem in ObjectData?

    Any idea to cheapHax this fast? i need that urgent lol
    Thats the bug i cant fix, i really have no idea what the problem is, theres a chance its a bug with objects or something (keep in mind i packed back 474 objects and i still had that same bug)

    It could also be trying to load 2 objects on the same square.

    EDIT: Just so you know, varrock has the same bug in multiple places, so i dont think its a bug with the map, thats why i have the theory of it trying to load 2 objects ontop of each other, its just the corner object is having priority over the other one.
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    Quote Originally Posted by badger41 View Post
    Thats the bug i cant fix, i really have no idea what the problem is, theres a chance its a bug with objects or something (keep in mind i packed back 474 objects and i still had that same bug)

    It could also be trying to load 2 objects on the same square.

    EDIT: Just so you know, varrock has the same bug in multiple places, so i dont think its a bug with the map, thats why i have the theory of it trying to load 2 objects ontop of each other, its just the corner object is having priority over the other one.
    When I loaded 508 objects on 474, it worked just fine. It was 100% on 474 clients.

    I can get a pic if you want, but the error has to be in our 317 clients, not just loading 2 things on one square, as that would effect 474 clients as well, but it doesn't so it can't be that.
    Quote Originally Posted by Verficon View Post
    377 clients don't exists. 317 cache don't exists. For a good server you need to use Emulous.
    LOLWUT?
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