Thread: How to make different textures on the Fire Cape move!

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  1. #1 How to make different textures on the Fire Cape move! 
    Froto
    Guest
    Most of you have read Llama's tutorial on how to make the firecape move. I am posting this so you can make the different textures beside the lava move.

    NOTE::: THIS WILL ONLY WORK IS YOU HAVE USED LLAMA'S FIRE CAPE TUT!!


    Purpose: Read the title lol.

    Difficulty: maybe a 1/10 if you are kinda dumb?

    Assumed Knowledge: Ctrl + f and typing ability.

    Client Base: I used SoulScape but it should work on any open client.

    Classes Modified: Client.java and Class30_sub2_sub1_sub3.java

    Procedure
    Step 1: First open up your Client.java and Class30_sub2_sub1_sub3.java

    Step 2: Inside the Client.java search for
    Code:
     if(Class30_Sub2_Sub1_Sub3.anIntArray1480
    you should see

    Code:
     if(Class30_Sub2_Sub1_Sub3.anIntArray1480[40] >= j)
                {
                    Class30_Sub2_Sub1_Sub2 class30_sub2_sub1_sub2_2 = Class30_Sub2_Sub1_Sub3.aClass30_Sub2_Sub1_Sub2Array1474[40];
                    int i1 = class30_sub2_sub1_sub2_2.anInt1452 * class30_sub2_sub1_sub2_2.anInt1453 - 1;
                    int l1 = class30_sub2_sub1_sub2_2.anInt1452 * anInt945 * 2;
                    byte abyte2[] = class30_sub2_sub1_sub2_2.aByteArray1450;
                    byte abyte5[] = aByteArray912;
                    for(int k2 = 0; k2 <= i1; k2++)
                        abyte5[k2] = abyte2[k2 - l1 & i1];
    
                    class30_sub2_sub1_sub2_2.aByteArray1450 = abyte5;
                    aByteArray912 = abyte2;
                    Class30_Sub2_Sub1_Sub3.method370(40, -477)
    change the 2 [40] to the texture id you want. ill post the texture list at the end. also change the

    Code:
     Class30_Sub2_Sub1_Sub3.method370(40, -477)
    to
    Code:
     Class30_Sub2_Sub1_Sub3.method370(YOUR TEXTURE ID HERE, -477)
    Step 3: Now go into the class30_sub2_sub1_sub3 and search for

    Code:
     public static final int[] method371(int i)
    you will then see, if you followed llama's tut...

    Code:
     if (i == 40) { i = 40;}
    change the second 40 to the texture ID you want.

    Step 4: Compile and it should work

    if done correct it can look like this!




    Its my first tut so any posts will help

    &&&&&&&&&&&&&&&&&&

    the texture list! from ramen

    /* Textures
    * 50 suggests the end of the textures...
    * 49 = Something to do with 48, I assume
    * 48 = Hyroglyphs?
    * 47 = Extremely light wall colour...
    * 46 = Ground in varrock by the fountain
    * 45 = Door
    * 44 = Similar to 43; Darker
    * 43 = Buildings' stone wall
    * 42 = Sold blue, for those flowers in Varrock I believe
    * 41 = Bushes of some sort
    * 40 = lava
    * 39 = Painting of an elf
    * 38 = One of the new Falador textures
    * 37 = Same as 38
    * 36 = Door or floor texture?
    * 35 = New Falador walls
    * 34 = Magic tree stars
    * 33 = Maple tree leaves
    * 32 = Sand maybe?
    * 31 = Another lava overlay
    * 30 = Yew tree overlays
    * 29 = Sort of like fern leaves :\
    * 28 = ???????????????????????
    * 27 = Snake skin
    * 26 = Spider webs
    * 25 = Water of some sort, I think
    * 24 = Flowing water
    * 23 = Dark buidling siding (something near Lumbridge I think?)
    * 22 = Wooden floor
    * 21 = Roofing maybe?
    * 20 = Book case
    * 19 = Something with.. holes..
    * 18 = Sand..or..something?
    * 17 = Water found water
    * 16 = Wooden roof I think.
    * 15 = Looks like an overlay for water?
    * 14 = Portrait of a king
    * 13 = Landscape of mountains
    * 12 = Bars on those jail doors, etc
    * 11 = Runecrafting altar \ mysterious rune texture
    * 10 = Solid blue...
    * 9 = Tree stumps
    * 8 = Tree leaves
    * 7 = Um.. Logs or something?
    * 6 = Red roofing
    * 5 = Really dark wood texture
    * 4 = Elven doors
    * 3 = Wooden flooring
    * 2 = Stone walls (i.e. on Varrock banks, etc)
    * 1 = Water
    * 0 = Door
    **/





    Credits:

    Froto - writing the tutorial

    Llama - writing the fire cape moving tutorial

    Zekkalkan - for being a great friend and teaching me almost everything i know about java. thanks man.

    ramen - the texture list
     

  2. #2  
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    i would say 'pictures?' but uhh how would you know if it moves form apicture ROFL, so Video?
     

  3. #3  
    jonyo
    Guest
    Uh been done for a while
     

  4. #4  
    Froto
    Guest
    i added a vid at the end of texture 26
     

  5. #5  
    Zekkalkan
    Guest
    Saayyy! This is exactly what I told you when you asked me! Silly Froto!
    Rep++;
     

  6. #6  
    littleplop
    Guest
    **** me this is nice rofl and sooooooooooo easy just changing some id's thats sweet i wonder what its loading them from objects items ect.. cant be items nice dude
     

  7. #7  
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    * 25 = Water of some sort, I think

    /FAIL

    Texture #25 is actually swamp water.

    ~Z
     

  8. #8  
    Froto
    Guest
    lol, i couldn't just keep it to myself. and i gave you credit. you can re post it or something if you would like.
     

  9. #9  
    adolfo
    Guest
    lol i like the tut pretty nice even is easy for some ppl(because i dont even know to code )its nice to me if i would got a server for sure i will use that rep+
     

  10. #10  
    TeleNubby
    Guest
    Great tutorial for a first. Good job.
     

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