Most of you have read Llama's tutorial on how to make the firecape move. I am posting this so you can make the different textures beside the lava move.
NOTE::: THIS WILL ONLY WORK IS YOU HAVE USED LLAMA'S FIRE CAPE TUT!!
Purpose: Read the title lol.
Difficulty: maybe a 1/10 if you are kinda dumb?
Assumed Knowledge: Ctrl + f and typing ability.
Client Base: I used SoulScape but it should work on any open client.
Classes Modified: Client.java and Class30_sub2_sub1_sub3.java
Procedure
Step 1: First open up your Client.java and Class30_sub2_sub1_sub3.java
Step 2: Inside the Client.java search for
Code:
if(Class30_Sub2_Sub1_Sub3.anIntArray1480
you should see
Code:
if(Class30_Sub2_Sub1_Sub3.anIntArray1480[40] >= j)
{
Class30_Sub2_Sub1_Sub2 class30_sub2_sub1_sub2_2 = Class30_Sub2_Sub1_Sub3.aClass30_Sub2_Sub1_Sub2Array1474[40];
int i1 = class30_sub2_sub1_sub2_2.anInt1452 * class30_sub2_sub1_sub2_2.anInt1453 - 1;
int l1 = class30_sub2_sub1_sub2_2.anInt1452 * anInt945 * 2;
byte abyte2[] = class30_sub2_sub1_sub2_2.aByteArray1450;
byte abyte5[] = aByteArray912;
for(int k2 = 0; k2 <= i1; k2++)
abyte5[k2] = abyte2[k2 - l1 & i1];
class30_sub2_sub1_sub2_2.aByteArray1450 = abyte5;
aByteArray912 = abyte2;
Class30_Sub2_Sub1_Sub3.method370(40, -477)
change the 2 [40] to the texture id you want. ill post the texture list at the end. also change the
Code:
Class30_Sub2_Sub1_Sub3.method370(40, -477)
to
Code:
Class30_Sub2_Sub1_Sub3.method370(YOUR TEXTURE ID HERE, -477)
Step 3: Now go into the class30_sub2_sub1_sub3 and search for
Code:
public static final int[] method371(int i)
you will then see, if you followed llama's tut...
Code:
if (i == 40) { i = 40;}
change the second 40 to the texture ID you want.
Step 4: Compile and it should work
if done correct it can look like this!
Its my first tut so any posts will help
&&&&&&&&&&&&&&&&&&
the texture list! from ramen
/* Textures
* 50 suggests the end of the textures...
* 49 = Something to do with 48, I assume
* 48 = Hyroglyphs?
* 47 = Extremely light wall colour...
* 46 = Ground in varrock by the fountain
* 45 = Door
* 44 = Similar to 43; Darker
* 43 = Buildings' stone wall
* 42 = Sold blue, for those flowers in Varrock I believe
* 41 = Bushes of some sort
* 40 = lava
* 39 = Painting of an elf
* 38 = One of the new Falador textures
* 37 = Same as 38
* 36 = Door or floor texture?
* 35 = New Falador walls
* 34 = Magic tree stars
* 33 = Maple tree leaves
* 32 = Sand maybe?
* 31 = Another lava overlay
* 30 = Yew tree overlays
* 29 = Sort of like fern leaves :\
* 28 = ???????????????????????
* 27 = Snake skin
* 26 = Spider webs
* 25 = Water of some sort, I think
* 24 = Flowing water
* 23 = Dark buidling siding (something near Lumbridge I think?)
* 22 = Wooden floor
* 21 = Roofing maybe?
* 20 = Book case
* 19 = Something with.. holes..
* 18 = Sand..or..something?
* 17 = Water found water
* 16 = Wooden roof I think.
* 15 = Looks like an overlay for water?
* 14 = Portrait of a king
* 13 = Landscape of mountains
* 12 = Bars on those jail doors, etc
* 11 = Runecrafting altar \ mysterious rune texture
* 10 = Solid blue...
* 9 = Tree stumps
* 8 = Tree leaves
* 7 = Um.. Logs or something?
* 6 = Red roofing
* 5 = Really dark wood texture
* 4 = Elven doors
* 3 = Wooden flooring
* 2 = Stone walls (i.e. on Varrock banks, etc)
* 1 = Water
* 0 = Door
**/
Credits:
Froto - writing the tutorial
Llama - writing the fire cape moving tutorial
Zekkalkan - for being a great friend and teaching me almost everything i know about java. thanks man.
ramen - the texture list