Thread: Round minimap (Only for HD users)

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  1. #1 Round minimap (Only for HD users) 
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    this is for a perfect round minimap for HD users (new minimap)

    add this to method126
    Spoiler for code:
    anIntArray1229[0] = 4+18;
    anIntArray1229[1] = 4+30;
    anIntArray1229[2] = 4+38;
    anIntArray1229[3] = 4+46;
    anIntArray1229[4] = 4+52;
    anIntArray1229[5] = 4+56;
    anIntArray1229[6] = 4+62;
    anIntArray1229[7] = 4+66;
    anIntArray1229[8] = 4+70;
    anIntArray1229[9] = 4+74;
    anIntArray1229[10] = 4+78;
    anIntArray1229[11] = 4+80;
    anIntArray1229[12] = 4+84;
    anIntArray1229[13] = 4+86;
    anIntArray1229[14] = 4+90;
    anIntArray1229[15] = 4+92;
    anIntArray1229[16] = 4+94;
    anIntArray1229[17] = 4+98;
    anIntArray1229[18] = 4+100;
    anIntArray1229[19] = 4+102;
    anIntArray1229[20] = 4+104;
    anIntArray1229[21] = 4+106;
    anIntArray1229[22] = 4+108;
    anIntArray1229[23] = 4+110;
    anIntArray1229[24] = 4+112;
    anIntArray1229[25] = 4+114;
    anIntArray1229[26] = 4+116;
    anIntArray1229[27] = 4+118;
    anIntArray1229[28] = 4+118;
    anIntArray1229[29] = 4+120;
    anIntArray1229[30] = 4+122;
    anIntArray1229[31] = 4+124;
    anIntArray1229[32] = 4+124;
    anIntArray1229[33] = 4+126;
    anIntArray1229[34] = 4+128;
    anIntArray1229[35] = 4+128;
    anIntArray1229[36] = 4+130;
    anIntArray1229[37] = 4+132;
    anIntArray1229[38] = 4+132;
    anIntArray1229[39] = 4+134;
    anIntArray1229[40] = 4+134;
    anIntArray1229[41] = 4+136;
    anIntArray1229[42] = 4+136;
    anIntArray1229[43] = 4+138;
    anIntArray1229[44] = 4+138;
    anIntArray1229[45] = 4+140;
    anIntArray1229[46] = 4+140;
    anIntArray1229[47] = 4+140;
    anIntArray1229[48] = 4+142;
    anIntArray1229[49] = 4+142;
    anIntArray1229[50] = 4+144;
    anIntArray1229[51] = 4+144;
    anIntArray1229[52] = 4+144;
    anIntArray1229[53] = 4+146;
    anIntArray1229[54] = 4+146;
    anIntArray1229[55] = 4+146;
    anIntArray1229[56] = 4+146;
    anIntArray1229[57] = 4+148;
    anIntArray1229[58] = 4+148;
    anIntArray1229[59] = 4+148;
    anIntArray1229[60] = 4+148;
    anIntArray1229[61] = 4+148;
    anIntArray1229[62] = 4+150;
    anIntArray1229[63] = 4+150;
    anIntArray1229[64] = 4+150;
    anIntArray1229[65] = 4+150;
    anIntArray1229[66] = 4+150;
    anIntArray1229[67] = 4+150;
    anIntArray1229[68] = 4+152;
    anIntArray1229[69] = 4+152;
    anIntArray1229[70] = 4+152;
    anIntArray1229[71] = 4+152;
    anIntArray1229[72] = 4+152;
    anIntArray1229[73] = 4+152;
    anIntArray1229[74] = 4+152;
    anIntArray1229[75] = 4+152;

    anIntArray1229[150-0] = 4+18;
    anIntArray1229[150-1] = 4+30;
    anIntArray1229[150-2] = 4+38;
    anIntArray1229[150-3] = 4+46;
    anIntArray1229[150-4] = 4+52;
    anIntArray1229[150-5] = 4+56;
    anIntArray1229[150-6] = 4+62;
    anIntArray1229[150-7] = 4+66;
    anIntArray1229[150-8] = 4+70;
    anIntArray1229[150-9] = 4+74;
    anIntArray1229[150-10] = 4+78;
    anIntArray1229[150-11] = 4+80;
    anIntArray1229[150-12] = 4+84;
    anIntArray1229[150-13] = 4+86;
    anIntArray1229[150-14] = 4+90;
    anIntArray1229[150-15] = 4+92;
    anIntArray1229[150-16] = 4+94;
    anIntArray1229[150-17] = 4+98;
    anIntArray1229[150-18] = 4+100;
    anIntArray1229[150-19] = 4+102;
    anIntArray1229[150-20] = 4+104;
    anIntArray1229[150-21] = 4+106;
    anIntArray1229[150-22] = 4+108;
    anIntArray1229[150-23] = 4+110;
    anIntArray1229[150-24] = 4+112;
    anIntArray1229[150-25] = 4+114;
    anIntArray1229[150-26] = 4+116;
    anIntArray1229[150-27] = 4+118;
    anIntArray1229[150-28] = 4+118;
    anIntArray1229[150-29] = 4+120;
    anIntArray1229[150-30] = 4+122;
    anIntArray1229[150-31] = 4+124;
    anIntArray1229[150-32] = 4+124;
    anIntArray1229[150-33] = 4+126;
    anIntArray1229[150-34] = 4+128;
    anIntArray1229[150-35] = 4+128;
    anIntArray1229[150-36] = 4+130;
    anIntArray1229[150-37] = 4+132;
    anIntArray1229[150-38] = 4+132;
    anIntArray1229[150-39] = 4+134;
    anIntArray1229[150-40] = 4+134;
    anIntArray1229[150-41] = 4+136;
    anIntArray1229[150-42] = 4+136;
    anIntArray1229[150-43] = 4+138;
    anIntArray1229[150-44] = 4+138;
    anIntArray1229[150-45] = 4+140;
    anIntArray1229[150-46] = 4+140;
    anIntArray1229[150-47] = 4+140;
    anIntArray1229[150-48] = 4+142;
    anIntArray1229[150-49] = 4+142;
    anIntArray1229[150-50] = 4+144;
    anIntArray1229[150-51] = 4+144;
    anIntArray1229[150-52] = 4+144;
    anIntArray1229[150-53] = 4+146;
    anIntArray1229[150-54] = 4+146;
    anIntArray1229[150-55] = 4+146;
    anIntArray1229[150-56] = 4+146;
    anIntArray1229[150-57] = 4+148;
    anIntArray1229[150-58] = 4+148;
    anIntArray1229[150-59] = 4+148;
    anIntArray1229[150-60] = 4+148;
    anIntArray1229[150-61] = 4+148;
    anIntArray1229[150-62] = 4+150;
    anIntArray1229[150-63] = 4+150;
    anIntArray1229[150-64] = 4+150;
    anIntArray1229[150-65] = 4+150;
    anIntArray1229[150-66] = 4+150;
    anIntArray1229[150-67] = 4+150;
    anIntArray1229[150-68] = 4+152;
    anIntArray1229[150-69] = 4+152;
    anIntArray1229[150-70] = 4+152;
    anIntArray1229[150-71] = 4+152;
    anIntArray1229[150-72] = 4+152;
    anIntArray1229[150-73] = 4+152;
    anIntArray1229[150-74] = 4+152;
    anIntArray1229[150-75] = 4+152;

    anIntArray1052[0] = 67;
    anIntArray1052[1] = 61;
    anIntArray1052[2] = 57;
    anIntArray1052[3] = 53;
    anIntArray1052[4] = 50;
    anIntArray1052[5] = 48;
    anIntArray1052[6] = 45;
    anIntArray1052[7] = 43;
    anIntArray1052[8] = 41;
    anIntArray1052[9] = 39;
    anIntArray1052[10] = 37;
    anIntArray1052[11] = 36;
    anIntArray1052[12] = 34;
    anIntArray1052[13] = 33;
    anIntArray1052[14] = 31;
    anIntArray1052[15] = 30;
    anIntArray1052[16] = 29;
    anIntArray1052[17] = 28;
    anIntArray1052[18] = 27;
    anIntArray1052[19] = 26;
    anIntArray1052[20] = 25;
    anIntArray1052[21] = 24;
    anIntArray1052[22] = 23;
    anIntArray1052[23] = 22;
    anIntArray1052[24] = 21;
    anIntArray1052[25] = 20;
    anIntArray1052[26] = 19;
    anIntArray1052[27] = 18;
    anIntArray1052[28] = 17;
    anIntArray1052[29] = 17;
    anIntArray1052[30] = 16;
    anIntArray1052[31] = 15;
    anIntArray1052[32] = 14;
    anIntArray1052[33] = 14;
    anIntArray1052[34] = 13;
    anIntArray1052[35] = 12;
    anIntArray1052[36] = 12;
    anIntArray1052[37] = 11;
    anIntArray1052[38] = 10;
    anIntArray1052[39] = 10;
    anIntArray1052[40] = 9;
    anIntArray1052[41] = 9;
    anIntArray1052[42] = 8;
    anIntArray1052[43] = 8;
    anIntArray1052[44] = 7;
    anIntArray1052[45] = 7;
    anIntArray1052[46] = 6;
    anIntArray1052[47] = 6;
    anIntArray1052[48] = 6;
    anIntArray1052[49] = 5;
    anIntArray1052[50] = 5;
    anIntArray1052[51] = 4;
    anIntArray1052[52] = 4;
    anIntArray1052[53] = 4;
    anIntArray1052[54] = 3;
    anIntArray1052[55] = 3;
    anIntArray1052[56] = 3;
    anIntArray1052[57] = 3;
    anIntArray1052[58] = 2;
    anIntArray1052[59] = 2;
    anIntArray1052[60] = 2;
    anIntArray1052[61] = 2;
    anIntArray1052[62] = 1;
    anIntArray1052[63] = 1;
    anIntArray1052[64] = 1;
    anIntArray1052[65] = 1;
    anIntArray1052[66] = 1;
    anIntArray1052[67] = 1;
    anIntArray1052[68] = 0;
    anIntArray1052[69] = 0;
    anIntArray1052[70] = 0;
    anIntArray1052[71] = 0;
    anIntArray1052[72] = 0;
    anIntArray1052[73] = 0;
    anIntArray1052[74] = 0;
    anIntArray1052[75] = 0;
    anIntArray1052[150-0] = 67;
    anIntArray1052[150-1] = 61;
    anIntArray1052[150-2] = 57;
    anIntArray1052[150-3] = 53;
    anIntArray1052[150-4] = 50;
    anIntArray1052[150-5] = 48;
    anIntArray1052[150-6] = 45;
    anIntArray1052[150-7] = 43;
    anIntArray1052[150-8] = 41;
    anIntArray1052[150-9] = 39;
    anIntArray1052[150-10] = 37;
    anIntArray1052[150-11] = 36;
    anIntArray1052[150-12] = 34;
    anIntArray1052[150-13] = 33;
    anIntArray1052[150-14] = 31;
    anIntArray1052[150-15] = 30;
    anIntArray1052[150-16] = 29;
    anIntArray1052[150-17] = 28;
    anIntArray1052[150-18] = 27;
    anIntArray1052[150-19] = 26;
    anIntArray1052[150-20] = 25;
    anIntArray1052[150-21] = 24;
    anIntArray1052[150-22] = 23;
    anIntArray1052[150-23] = 22;
    anIntArray1052[150-24] = 21;
    anIntArray1052[150-25] = 20;
    anIntArray1052[150-26] = 19;
    anIntArray1052[150-27] = 18;
    anIntArray1052[150-28] = 17;
    anIntArray1052[150-29] = 17;
    anIntArray1052[150-30] = 16;
    anIntArray1052[150-31] = 15;
    anIntArray1052[150-32] = 14;
    anIntArray1052[150-33] = 14;
    anIntArray1052[150-34] = 13;
    anIntArray1052[150-35] = 12;
    anIntArray1052[150-36] = 12;
    anIntArray1052[150-37] = 11;
    anIntArray1052[150-38] = 10;
    anIntArray1052[150-39] = 10;
    anIntArray1052[150-40] = 9;
    anIntArray1052[150-41] = 9;
    anIntArray1052[150-42] = 8;
    anIntArray1052[150-43] = 8;
    anIntArray1052[150-44] = 7;
    anIntArray1052[150-45] = 7;
    anIntArray1052[150-46] = 6;
    anIntArray1052[150-47] = 6;
    anIntArray1052[150-48] = 6;
    anIntArray1052[150-49] = 5;
    anIntArray1052[150-50] = 5;
    anIntArray1052[150-51] = 4;
    anIntArray1052[150-52] = 4;
    anIntArray1052[150-53] = 4;
    anIntArray1052[150-54] = 3;
    anIntArray1052[150-55] = 3;
    anIntArray1052[150-56] = 3;
    anIntArray1052[150-57] = 3;
    anIntArray1052[150-58] = 2;
    anIntArray1052[150-59] = 2;
    anIntArray1052[150-60] = 2;
    anIntArray1052[150-61] = 2;
    anIntArray1052[150-62] = 1;
    anIntArray1052[150-63] = 1;
    anIntArray1052[150-64] = 1;
    anIntArray1052[150-65] = 1;
    anIntArray1052[150-66] = 1;
    anIntArray1052[150-67] = 1;
    anIntArray1052[150-68] = 0;
    anIntArray1052[150-69] = 0;
    anIntArray1052[150-70] = 0;
    anIntArray1052[150-71] = 0;
    anIntArray1052[150-72] = 0;
    anIntArray1052[150-73] = 0;
    anIntArray1052[150-74] = 0;
    anIntArray1052[150-75] = 0;

    Normal client(might not fit)

    HD client:
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  2. #2  
    Fuckin PRO

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    why only for high detail?
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  3. #3  
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    It isn't only for hd, swats just an idiot that hardcodes everything.
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  4. #4  
    Last Spartan
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    ^ ^

    jack be less mean?, Oh dude jack we need to talk

    add me MSN: [Only registered and activated users can see links. ] (no one comment on the email if you know who i am)
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  5. #5  
    Fuckin PRO

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    Quote Originally Posted by .Jack View Post
    It isn't only for hd, swats just an idiot that hardcodes everything.
    whether its hardcoded or not he did it, so post the way of "not hardcoding" it or just shut up.
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  6. #6  
    35518
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    I posted the non-hardcoded way before the rollback and haven't made a new thread yet.
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  7. #7  
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    in that HD pic, it doesnt show ur acc on the minimap...

    ps. how you do that "show" , "hide" thing???
    ...
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  8. #8  
    Ex RSPS-cleaner

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    Quote Originally Posted by .Jack View Post
    It isn't only for hd, swats just an idiot that hardcodes everything.
    it is only for HD noob and this isnt hardcoding....

    this is just changing some numbers..

    for normal clients this is useless just use 1 formula to get a square

    hd cant do that because then it will go out of the map
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  9. #9  
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    lol looks nice
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  10. #10  
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    You aren't even putting it in the right place. And you should be commenting out the other loading of the map shape if you do it this way.

    If you put it below "preparing game engine", it won't load the map shape every time you draw the minimap.
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