Thread: Sigex - Change textures & floor colour (Lava and snow) [PICS]

Page 1 of 4 123 ... LastLast
Results 1 to 10 of 40
  1. #1 Sigex - Change textures & floor colour (Lava and snow) [PICS] 
    F*ck the rest join the best, WoR

    sigex's Avatar
    Join Date
    Mar 2008
    Age
    31
    Posts
    2,088
    Thanks given
    122
    Thanks received
    146
    Rep Power
    690

    This will display the new RS wilderness skull in your client, with out removing the old one.

    Purpose: To change the colour of the ground and textures
    Difficulty: 1/10
    Files Used: Flo.java, Client.java
    Base Used: Webbers renamed client



    This is hot!


    Info for textures 24 is water 40 is lava and magic tree is 34 the rest are boring lol

    Part 1: renamed only

    Find all "anInt390" and rename it to "groundColour"
    Find all "anInt391" and rename it to "groundTexture"

    Now find

    Code:
    if(i == 1)
                {
                    groundColour= stream.read3Bytes();
                    method262(groundColour);
                }
    And replace it with this

    Code:
    if(i == 1)
    			{
    				groundColour = stream.read3Bytes();
    				groundColour = 0xffffff;
    				method262(groundColour);
    			}
    This will set all ground colours to white. Keep in mind that the client changes these a little to give shading to the ground so not every thing will be the same colour white. But still looks fine.

    Next find

    Code:
                if(i == 2)
                    groundTexture= stream.readUnsignedByte();
                else
    and replace it with

    Code:
    			if(i == 2)
    			{
    				groundTexture = stream.readUnsignedByte();
    				groundTexture = 40;
    			} else
    This will load all textures as the lava texture lol!

    If you don't have animated lava texture do part 2 if you do have or don't want don't bother. & well done.

    Part 2: Client.java renamed only

    Find this

    Code:
    			if(Texture.anIntArray1480[24] >= j)
    			{
    				Background background_1 = Texture.aBackgroundArray1474s[24];
    				int l = background_1.anInt1452 * background_1.anInt1453 - 1;
    				int k1 = background_1.anInt1452 * anInt945 * 2;
    				byte abyte1[] = background_1.aByteArray1450;
    				byte abyte4[] = aByteArray912;
    				for(int j2 = 0; j2 <= l; j2++)
    					abyte4[j2] = abyte1[j2 - k1 & l];
    				background_1.aByteArray1450 = abyte4;
    				aByteArray912 = abyte1;
    				Texture.method370(24);
    			}
    and under that add another one for the texture 40

    Code:
    			if(Texture.anIntArray1480[40] >= j)
    			{
    				Background background_1 = Texture.aBackgroundArray1474s[24];
    				int l = background_1.anInt1452 * background_1.anInt1453 - 1;
    				int k1 = background_1.anInt1452 * anInt945 * 2;
    				byte abyte1[] = background_1.aByteArray1450;
    				byte abyte4[] = aByteArray912;
    				for(int j2 = 0; j2 <= l; j2++)
    					abyte4[j2] = abyte1[j2 - k1 & l];
    				background_1.aByteArray1450 = abyte4;
    				aByteArray912 = abyte1;
    				Texture.method370(40);
    			}

    Credits some guy about 2-3 years ago on moparscape forum lol
    and who ever worked out how to do animation for the firecape also.
    So no one from here. Unless there now on this forum lol


    The wor has begun.

    Reply With Quote  
     

  2. #2  
    Community Veteran

    Dust R I P's Avatar
    Join Date
    Jan 2008
    Posts
    2,556
    Thanks given
    183
    Thanks received
    198
    Rep Power
    561
    of someone found a way of adding NEW textures or replace old ones.. that would be nice

    other then that Nice tut
    Reply With Quote  
     

  3. #3  
    Since '06

    Ayton's Avatar
    Join Date
    Dec 2006
    Age
    25
    Posts
    1,417
    Thanks given
    63
    Thanks received
    36
    Discord
    View profile
    Rep Power
    327
    I remember this from a long time ago, i prefer the original look btw.
    Anyways, goodjob on posting.
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  4. #4  
    F*ck the rest join the best, WoR

    sigex's Avatar
    Join Date
    Mar 2008
    Age
    31
    Posts
    2,088
    Thanks given
    122
    Thanks received
    146
    Rep Power
    690
    Quote Originally Posted by Ayton View Post
    I remember this from a long time ago, i prefer the original look btw.
    Anyways, goodjob on posting.
    maybe if you can apply this to regions. Like just to one place that would be good and just change the "green" glass texture to the white texture along with a lighter path colour that would look really cool but i have no clue how to do this to just sertan locations. It's not set up like that.

    Quote Originally Posted by dust r i p View Post
    of someone found a way of adding NEW textures or replace old ones.. that would be nice

    other then that Nice tut
    danny has he loaded some mudkips to his walls and his firecape lol. danny as in clientthax he said he had to rewrite the hole loader for it and get it to load them all as sprites. it's in the show off's section btw.


    AND i LOVE THE LAVA/SNOW THING


    The wor has begun.

    Reply With Quote  
     

  5. #5  
    I'm Back

    Stewie's Avatar
    Join Date
    Jul 2008
    Age
    26
    Posts
    7,989
    Thanks given
    1,877
    Thanks received
    1,491
    Rep Power
    5000
    Quote Originally Posted by sigex View Post

    This will display the new RS wilderness skull in your client, with out removing the old one.

    Purpose: To add the new RS wilderness skull
    Difficulty: 2/10
    Files Used: RSInterface.java
    Base Used: Webbers renamed client


    Um, Sigex what's up with that. Are you just copying the title messages from previous posts? And are you getting bored or something lol, releasing simple stuffs now?


    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  6. #6  
    F*ck the rest join the best, WoR

    sigex's Avatar
    Join Date
    Mar 2008
    Age
    31
    Posts
    2,088
    Thanks given
    122
    Thanks received
    146
    Rep Power
    690
    Quote Originally Posted by Stewart View Post
    Um, Sigex what's up with that. Are you just copying the title messages from previous posts? And are you getting bored or something lol, releasing simple stuffs now?
    Yea I copy it for the lay out btw to retype it each time. Forgot to change fixed lol!!!





    Any way nah I am working on harder things but they take more time. I'm renaming and rending the 377 client to work with the 317 servers. People keep pointing out missing features and small glitches loaded the 377 cache ont he 317's so if I do this we can just use the 377 clients as well as 317 clients on the 317 servers. Got to do a lot to it though.

    After this will will have all headicons loaded correctly (we done that)
    full screen interfaces like welcome screen loaded from the welcome screen frame (swat has done a bit of this but it's not complete i don't think or has a bug in it flickering)
    and the tool tips on some of the interfaces (Y)! like peter pointed out
    can't think of any thing else oh a bug on one of the interfaces the location of the swords next to the title of the interface are placed incorrectly.


    The wor has begun.

    Reply With Quote  
     

  7. #7  
    I'm Back

    Stewie's Avatar
    Join Date
    Jul 2008
    Age
    26
    Posts
    7,989
    Thanks given
    1,877
    Thanks received
    1,491
    Rep Power
    5000
    Oh I see. Kool, didn't want to think you were doing this cause you didn't have anything else to do. But good to know some people try to help people here.

    And it don't look like many people are using your help thread. There should be a sticky on something like that in help section.


    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  8. #8  
    Since '06

    Ayton's Avatar
    Join Date
    Dec 2006
    Age
    25
    Posts
    1,417
    Thanks given
    63
    Thanks received
    36
    Discord
    View profile
    Rep Power
    327
    Quote Originally Posted by sigex View Post
    maybe if you can apply this to regions. Like just to one place that would be good and just change the "green" glass texture to the white texture along with a lighter path colour that would look really cool but i have no clue how to do this to just sertan locations. It's not set up like that.



    danny has he loaded some mudkips to his walls and his firecape lol. danny as in clientthax he said he had to rewrite the hole loader for it and get it to load them all as sprites. it's in the show off's section btw.


    AND i LOVE THE LAVA/SNOW THING
    Yea, to certain regions would be cool for such as events ect.
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  9. #9  
    Retired. Stop PMing me.

    Galkon's Avatar
    Join Date
    Nov 2007
    Age
    14
    Posts
    7,528
    Thanks given
    1,783
    Thanks received
    2,822
    Discord
    View profile
    Rep Power
    5000
    BTW, they will need to change the anInt's in ObjectManager too, or their client will free upon login.

    Full screen interfaces don't glitch if you do them correctly.

    Also Sigex, got MSN?
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  10. #10  
    Member Market Banned Market Banned

    Zee Best's Avatar
    Join Date
    Feb 2007
    Age
    29
    Posts
    3,036
    Thanks given
    24
    Thanks received
    210
    Rep Power
    1171
    I might write a viewer and editor for the actual flo.dat cache, depends if im busy tomorrow.


    [Only registered and activated users can see links. ]
    Reply With Quote  
     

Page 1 of 4 123 ... LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •