This will display the new RS wilderness skull in your client, with out removing the old one.
Purpose: To change the colour of the ground and textures
Difficulty: 1/10
Files Used: Flo.java, Client.java
Base Used: Webbers renamed client

This is hot!
Info for textures 24 is water 40 is lava and magic tree is 34 the rest are boring lol
Part 1: renamed only
Find all "anInt390" and rename it to "groundColour"
Find all "anInt391" and rename it to "groundTexture"
Now find
Code:
if(i == 1)
{
groundColour= stream.read3Bytes();
method262(groundColour);
}
And replace it with this
Code:
if(i == 1)
{
groundColour = stream.read3Bytes();
groundColour = 0xffffff;
method262(groundColour);
}
This will set all ground colours to white. Keep in mind that the client changes these a little to give shading to the ground so not every thing will be the same colour white. But still looks fine.
Next find
Code:
if(i == 2)
groundTexture= stream.readUnsignedByte();
else
and replace it with
Code:
if(i == 2)
{
groundTexture = stream.readUnsignedByte();
groundTexture = 40;
} else
This will load all textures as the lava texture lol!
If you don't have animated lava texture do part 2 if you do have or don't want don't bother. & well done.
Part 2: Client.java renamed only
Find this
Code:
if(Texture.anIntArray1480[24] >= j)
{
Background background_1 = Texture.aBackgroundArray1474s[24];
int l = background_1.anInt1452 * background_1.anInt1453 - 1;
int k1 = background_1.anInt1452 * anInt945 * 2;
byte abyte1[] = background_1.aByteArray1450;
byte abyte4[] = aByteArray912;
for(int j2 = 0; j2 <= l; j2++)
abyte4[j2] = abyte1[j2 - k1 & l];
background_1.aByteArray1450 = abyte4;
aByteArray912 = abyte1;
Texture.method370(24);
}
and under that add another one for the texture 40
Code:
if(Texture.anIntArray1480[40] >= j)
{
Background background_1 = Texture.aBackgroundArray1474s[24];
int l = background_1.anInt1452 * background_1.anInt1453 - 1;
int k1 = background_1.anInt1452 * anInt945 * 2;
byte abyte1[] = background_1.aByteArray1450;
byte abyte4[] = aByteArray912;
for(int j2 = 0; j2 <= l; j2++)
abyte4[j2] = abyte1[j2 - k1 & l];
background_1.aByteArray1450 = abyte4;
aByteArray912 = abyte1;
Texture.method370(40);
}
Credits some guy about 2-3 years ago on moparscape forum lol
and who ever worked out how to do animation for the firecape also.
So no one from here. Unless there now on this forum lol