ok to get started i posted my last 1 right b4 i figured this out it made me kinda mad it took so long to find model but i go it
Title:Adding real rs veng
Description:make real skull and srry but this dosn't hit the 75 percent stuff
Diff:2/10
Alert!!!!!!!
You will need a clientside meaning u have to have a client to add it without it don'yt waste ur time!!!!
plz post!!!!!
Lets start
Open your client.java which is the textpad looking 1
once in there look for this(ctrl + f)
Code:
case 168:
you should only have 1 but replace it all with this
so now ur first emote tab is now ur vengance button
now the client part save and close your client.java
open your client and find class23
replace everything with this unless you have done this b4 then u skip this and go down
Code:
import java.io.PrintStream;
import sign.signlink;
public class Class23
{
public static void method264(int i, Class44 class44)
{
Class30_Sub2_Sub2 class30_sub2_sub2 = new Class30_Sub2_Sub2(class44.method571("spotanim.dat", null), 891);
if(i != 0)
{
aBoolean401 = !aBoolean401;
}
int newSpotAnimCount = 10;
/* Yarnova: Raise this by one every time you add a new GFX */
anInt402 = class30_sub2_sub2.method410() + newSpotAnimCount;
if(aClass23Array403 == null)
{
aClass23Array403 = new Class23[anInt402];
}
for(int j = 0; j < anInt402; j++)
{
if(aClass23Array403[j] == null)
{
aClass23Array403[j] = new Class23();
}
aClass23Array403[j].anInt404 = j;
int originalDataID = -1;
Class23 gfx = aClass23Array403[j];
switch(j)
{
case 641: // This is the GFX ID
originalDataID = 354;
gfx.anInt405 = 12411; // This is the Model ID! (Original was 26391)
break;
case 644: /* gfx ID veng */
originalDataID = 354; // you can change this , this id makes it spin;)
gfx.anInt405 = 1828; /* Model ID 16828*/
break;
case 642: /* gfx ID veng */
originalDataID = 354; // you can change this , this id makes it spin;)
gfx.anInt405 = 1829; /* Model ID 16828*/
break;
case 643: // This is the GFX ID quest emote
originalDataID = 602; // makes it spin =]
gfx.anInt405 = 9950; // This is the Model ID! (Original was 19086)
break;
case 611: // Saradomin godsword
originalDataID = 2;
gfx.anInt405 = 10113;
break;
case 656: // This is the GFX ID for SS change if you want
originalDataID = 2; //This is the original ID
gfx.anInt405 = 10500; //This is the new Id
break;
case 436: //Bandos
originalDataID = 290;
gfx.anInt405 = 10555;
break;
case 645: // daRK BOW
originalDataID = 7;
gfx.anInt405 = 2391; // This is the Model ID! (Original was 26391)
break;
case 370: // This is the GFX ID to ZGS change if you want
originalDataID = 2; //This is the original ID
gfx.anInt405 = 8223; //This is the new Id
break;
case 594: // This is the GFX ID for AGS change if you want
originalDataID = 2; //This is the original ID
gfx.anInt405 = 2849; //This is the new Id
break;
case 651: // Armadyl
originalDataID = 292;
gfx.anInt405 = 10557;
break;
default:
originalDataID = -1;
break;
}
if(originalDataID != -1)
{
gfx.anInt406 = aClass23Array403[originalDataID].anInt406;
if(Class20.aClass20Array351 != null)
{
gfx.aClass20_407 = Class20.aClass20Array351[gfx.anInt406];
}
gfx.anInt410 = aClass23Array403[originalDataID].anInt410;
gfx.anInt411 = aClass23Array403[originalDataID].anInt411;
gfx.anInt412 = aClass23Array403[originalDataID].anInt412;
gfx.anInt413 = aClass23Array403[originalDataID].anInt413;
gfx.anInt414 = aClass23Array403[originalDataID].anInt414;
gfx.anIntArray408 = aClass23Array403[originalDataID].anIntArray408;
gfx.anIntArray409 = aClass23Array403[originalDataID].anIntArray409;
} else
{
gfx.method265(true, class30_sub2_sub2);
}
}
}
public void method265(boolean flag, Class30_Sub2_Sub2 class30_sub2_sub2)
{
if(!flag)
throw new NullPointerException();
do
{
int i = class30_sub2_sub2.method408();
if(i == 0)
return;
if(i == 1)
anInt405 = class30_sub2_sub2.method410();
else
if(i == 2)
{
anInt406 = class30_sub2_sub2.method410();
if(Class20.aClass20Array351 != null)
aClass20_407 = Class20.aClass20Array351[anInt406];
} else
if(i == 4)
anInt410 = class30_sub2_sub2.method410();
else
if(i == 5)
anInt411 = class30_sub2_sub2.method410();
else
if(i == 6)
anInt412 = class30_sub2_sub2.method410();
else
if(i == 7)
anInt413 = class30_sub2_sub2.method408();
else
if(i == 8)
anInt414 = class30_sub2_sub2.method408();
else
if(i >= 40 && i < 50)
anIntArray408[i - 40] = class30_sub2_sub2.method410();
else
if(i >= 50 && i < 60)
anIntArray409[i - 50] = class30_sub2_sub2.method410();
else
System.out.println("Error unrecognised spotanim config code: " + i);
} while(true);
}
public Class30_Sub2_Sub4_Sub6 method266()
{
Class30_Sub2_Sub4_Sub6 class30_sub2_sub4_sub6 = (Class30_Sub2_Sub4_Sub6)aClass12_415.method222(anInt404);
if(class30_sub2_sub4_sub6 != null)
return class30_sub2_sub4_sub6;
class30_sub2_sub4_sub6 = Class30_Sub2_Sub4_Sub6.method462(anInt400, anInt405);
if(class30_sub2_sub4_sub6 == null)
return null;
for(int i = 0; i < 6; i++)
if(anIntArray408[0] != 0)
class30_sub2_sub4_sub6.method476(anIntArray408[i], anIntArray409[i]);
aClass12_415.method223(class30_sub2_sub4_sub6, anInt404, (byte)2);
return class30_sub2_sub4_sub6;
}
public Class23()
{
anInt400 = 9;
anInt406 = -1;
anIntArray408 = new int[6];
anIntArray409 = new int[6];
anInt410 = 128;
anInt411 = 128;
}
private int anInt400;
private static boolean aBoolean401 = true;
public static int anInt402;
public static Class23 aClass23Array403[];
public int anInt404;
public int anInt405;
public int anInt406;
public Class20 aClass20_407;
public int anIntArray408[];
public int anIntArray409[];
public int anInt410;
public int anInt411;
public int anInt412;
public int anInt413;
public int anInt414;
public static Class12 aClass12_415 = new Class12(false, 30);
}
if you have done this b4 do this near your other gfx codes
put in these
Code:
case 644: /* gfx ID veng */
originalDataID = 354; // you can change this , this id makes it spin;)
gfx.anInt405 = 1828; /* Model ID 16828*/
break;
case 642: /* gfx ID veng */
originalDataID = 354; // you can change this , this id makes it spin;)
gfx.anInt405 = 1829; /* Model ID 16828*/
break;
ok back to the code this
is white skull
this is pink skull it's like a red skull pink it real rs cast on ur self
Code:
stillgfx(642, absY, absX);
the code up top already has this
this is white skull castother in rs
Code:
stillgfx(644, absY, absX);
w/e 1 u want
almost done i had to upload these just download it [Only registered and activated users can see links. ]
it's a 3mb file small once u got it extract and then
copy the models in the folder and take them and paste them
in ur model folder it's inside ur client's folders save +compile ok..
and now all left final step is just
complime ur client log in and type without the ::
just like this"add model 1282"
and add model 1289
picture
u should get something like this
and the use your veng button and wow u get veng
pictures of veng
80%credit to me and 20% to the beasty guy or girl who made these models
post any errors