This will most likely be my last post on here (hopefully) and also my last contribution. I've been making basic config editors for awhile now and figured id make this open source to hopefully make deob servers more relevant. Enjoy making dreamscapes.
Some tools are unfinished & theirs a lot of extra code for various stuff i was messing with.
Step 2: Create a run configuration to build & move plugins for development when running out of an IDE. [Only registered and activated users can see links. Click Here To Register...]
If your looking to share plugins, you can find the compiled jars in ValkyrSuite.plugins
Absolutely beautiful release mate! This will absolutely further the community as a whole. Seriously, fantastic contribution!
11-01-2020, 09:13 PM
Sagacity
Wow dude, impressive!
11-10-2020, 06:52 PM
Patrity
This tool was a massive help with Kronos, and it is the only reason we were able to make a fully custom OSRS Deob server. Thanks for your work at Kronos.
I don't think anyone really realizes the importance of this being released ;)
11-10-2020, 07:49 PM
Tamatea
Looks good mate, nice contribution. Was lowkey hoping it was built on the runelite API, would be awesome if someone slapped a gui on that. Nevertheless this is some nice work man good job
11-10-2020, 08:08 PM
Shadowy
Wow! Thanks for open sourceing it, this looks like an amazing project. I do hope deobs don't turn into dreamscapes though ;)
11-10-2020, 11:08 PM
Corey
Quote:
Originally Posted by Patrity[Only registered and activated users can see links. Click Here To Register...]
This tool was a massive help with Kronos, and it is the only reason we were able to make a fully custom OSRS Deob server. Thanks for your work at Kronos.
I don't think anyone really realizes the importance of this being released ;)
prob cus there are no pictures other than a sprite viewer which isn't particularly impressive
tools like this exist already but most people shite themselves if something doesn't have a gui
assuming this is fully fledged, then cool, good job (srs)
11-10-2020, 11:23 PM
Patrity
Quote:
Originally Posted by Corey[Only registered and activated users can see links. Click Here To Register...]
prob cus there are no pictures other than a sprite viewer which isn't particularly impressive
tools like this exist already but most people shite themselves if something doesn't have a gui
assuming this is fully fledged, then cool, good job (srs)
Yep, this tool has plugins for anything you'd need to modify.
Check the plugin availability here: [Only registered and activated users can see links. Click Here To Register...]
01-04-2021, 12:42 AM
taboo
When i try to build the project i get this message
Code:
Cannot resolve external dependency org.jetbrains.kotlin:kotlin-compiler-embeddable:1.3.71 because no repositories are defined.
01-04-2021, 01:19 AM
BoomScape
Quote:
Originally Posted by taboo[Only registered and activated users can see links. Click Here To Register...]
When i try to build the project i get this message
Code:
Cannot resolve external dependency org.jetbrains.kotlin:kotlin-compiler-embeddable:1.3.71 because no repositories are defined.
I'm actually stuck on this one too, trying everything to resolve the issue, seems it is the other one we should be loading but it throws up that error researching into at the moment..
If anyone can support into this one it would be greatly appreciated
01-04-2021, 02:12 AM
taboo
Quote:
Originally Posted by BoomScape[Only registered and activated users can see links. Click Here To Register...]
I'm actually stuck on this one too, trying everything to resolve the issue, seems it is the other one we should be loading but it throws up that error researching into at the moment..
If anyone can support into this one it would be greatly appreciated
Im using the Kronos master cache hehe, if you find something please let me know <3
01-04-2021, 02:48 AM
Patrity
Quote:
Originally Posted by BoomScape[Only registered and activated users can see links. Click Here To Register...]
I'm actually stuck on this one too, trying everything to resolve the issue, seems it is the other one we should be loading but it throws up that error researching into at the moment..
If anyone can support into this one it would be greatly appreciated
Quote:
Originally Posted by taboo[Only registered and activated users can see links. Click Here To Register...]
Im using the Kronos master cache hehe, if you find something please let me know <3
You need to place the plugins at your user home in '.valkyr' [Only registered and activated users can see links. Click Here To Register...]
01-04-2021, 02:52 AM
BoomScape
Quote:
Originally Posted by patrity[Only registered and activated users can see links. Click Here To Register...]
you need to place the plugins at your user home in '.valkyr' [Only registered and activated users can see links. Click Here To Register...]
beauty
01-04-2021, 02:54 AM
taboo
Quote:
Originally Posted by BoomScape[Only registered and activated users can see links. Click Here To Register...]
beauty
Did it end up working bro ?
01-04-2021, 03:02 AM
BoomScape
Quote:
Originally Posted by taboo[Only registered and activated users can see links. Click Here To Register...]
Did it end up working bro ?
yeh bro
01-04-2021, 03:21 AM
ReverendDread
Added setup to help anyone thats having trouble with getting the plugins to build or show up.
01-04-2021, 05:39 AM
Mikey`
The world map viewer simply doesn't work for me, neither does the cs2 editor (I added an issue on your github). This is fantastic btw thanks a lot.
01-10-2021, 06:22 AM
ReverendDread
Quote:
Originally Posted by Mikey`[Only registered and activated users can see links. Click Here To Register...]
The world map viewer simply doesn't work for me, neither does the cs2 editor (I added an issue on your github). This is fantastic btw thanks a lot.
Those are both things i was messing around with at the time.
01-15-2021, 04:04 PM
null
I moved the plugins to the folder but no matter what i do i canno seem to edit the cache :/
I don't see the plugins either. Is there a way into contacting you sir?
02-03-2021, 05:44 AM
Notgower
Having issues getting this to load plugins. I added all the folders of plugins to the directory
Then the jared plugins will be in this folder. [Only registered and activated users can see links. Click Here To Register...]
Thanks dude, Do you know if this is right for editing the map?
As I get the error loading region id 12342 hmm
Also do I need to generate xteas? for os deob cache. [Only registered and activated users can see links. Click Here To Register...]
02-08-2021, 01:47 AM
ReverendDread
Quote:
Originally Posted by Smidge[Only registered and activated users can see links. Click Here To Register...]
Thanks dude, Do you know if this is right for editing the map?
As I get the error loading region id 12342 hmm
Also do I need to generate xteas? for os deob cache. [Only registered and activated users can see links. Click Here To Register...]
It should work fine for packing maps, i would reuse the same xteas you have for that region to ensure you don't have something miss-matched.
02-08-2021, 08:42 PM
Smidge
Quote:
Originally Posted by ReverendDread[Only registered and activated users can see links. Click Here To Register...]
It should work fine for packing maps, i would reuse the same xteas you have for that region to ensure you don't have something miss-matched.
Sorted it ty was uploading gz instead of dat xD
02-12-2021, 05:58 PM
Raw Envy
You should put a paypal email up for people to gift, probably saved a lot of people time/effort.
02-24-2021, 06:20 AM
ReverendDread
Quote:
Originally Posted by Raw Envy[Only registered and activated users can see links. Click Here To Register...]
You should put a paypal email up for people to gift, probably saved a lot of people time/effort.
I don't intend to profit from this, which is why I released it for free.
02-25-2021, 12:49 PM
Slam Way
So when I import .dat file , how do I get output id? to place it in like inv model ect..?
04-14-2021, 05:43 PM
jemajeroen
Can someone help me out with this?
Code:
ValkyrSuite\src\main\java\misc\CustomTab.java:3: error: package javafx.scene.control does not exist
import javafx.scene.control.Tab;
04-17-2021, 08:13 PM
Delta
Quote:
Originally Posted by jemajeroen[Only registered and activated users can see links. Click Here To Register...]
Can someone help me out with this?
Code:
ValkyrSuite\src\main\java\misc\CustomTab.java:3: error: package javafx.scene.control does not exist
import javafx.scene.control.Tab;
Change your Gradle JVM to Java 1.8, be sure you have both 1.8 for SE and JDK
04-19-2021, 08:40 PM
jemajeroen
Quote:
Originally Posted by Delta[Only registered and activated users can see links. Click Here To Register...]
Change your Gradle JVM to Java 1.8, be sure you have both 1.8 for SE and JDK
tnx that works but its gives again errors, someone know a fix?
the plugin is a jar, and in the correct path
Code:
java.io.FileNotFoundException: C:\Users\USER\.valkyr\plugins\SpotAnimPlugin-1.0.0.jar (Het systeem kan het opgegeven pad niet vinden)
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(ZipFile.java:225)
at java.util.zip.ZipFile.<init>(ZipFile.java:155)
at java.util.jar.JarFile.<init>(JarFile.java:166)
at java.util.jar.JarFile.<init>(JarFile.java:103)
at store.plugin.PluginManager.loadPlugins(PluginManager.java:80)
at store.plugin.PluginManager.<init>(PluginManager.java:54)
at store.plugin.PluginManager.create(PluginManager.java:248)
at suite.controller.Selection$2.call(Selection.java:118)
at suite.controller.Selection$2.call(Selection.java:113)
at javafx.concurrent.Task$TaskCallable.call(Task.java:1423)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.lang.Thread.run(Thread.java:748)
java.lang.NullPointerException
at store.plugin.PluginManager.loadPlugins(PluginManager.java:149)
at store.plugin.PluginManager.<init>(PluginManager.java:54)
at store.plugin.PluginManager.create(PluginManager.java:248)
at suite.controller.Selection$2.call(Selection.java:118)
at suite.controller.Selection$2.call(Selection.java:113)
at javafx.concurrent.Task$TaskCallable.call(Task.java:1423)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.lang.Thread.run(Thread.java:748)