Thread: RS3 Model to MQO converter

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  1. #1 RS3 Model to MQO converter 
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    Figured i'd release this since alot of people have been pming me about it and theres bound to be another one out soon.
    Don't bother pming me about bugs if theres any as ive moved on to other things.

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    Displee for his model viewer base.
    RSPSi for helping me figure out how MQO's format works.
    Rogers for pushing me to add an mqo converter for rs3.
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  2. #2  
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    Thanks, appreciate the early access i had to this.
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  3. #3  
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    thanks for this.
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  4. #4  
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    Nice release
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  5. #5  
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    You sir are a Saint! Thank you!
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  6. #6  
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    Great release, does it support latest rs3? I mean can it convet for example noxious ect? or up to around 830 or something, where they changed models a bit, also loading from outside of the cache would have been cool also
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  7. #7  
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    Quote Originally Posted by Zoltus View Post
    Great release, does it support latest rs3? I mean can it convet for example noxious ect? or up to around 830 or something, where they changed models a bit, also loading from outside of the cache would have been cool also
    Most likely all of it. The models changed so little in the 800s, only the header had a couple lines added to them. Anyone with a few cells can figure it out.
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  8. #8  
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    Quote Originally Posted by Kris View Post
    Most likely all of it. The models changed so little in the 800s, only the header had a couple lines added to them. Anyone with a few cells can figure it out.
    Ye they changed facetype or facerendering a bit, also at somepoint they edited textures a bit. if i remember right. just wanted to know if that tool supports loading it, because dont have my own model viewer, but anyways standev is working on a great open source model tool which supports textures,rs3,osrs,rs2, animations ect
    Last edited by Zoltus; 09-26-2019 at 01:54 PM.
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  9. #9  
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    looks good!
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  10. #10  
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    Works great! Its amazing
    Altho when converted to mqo you lose the color of the mats. Which isnt that big of a deal usually, you just recolour them. Problem is im colorblind and its very annoying for me to try and recolor a model. Is there anyone here who's able to make it so you dont lose the colors when converted to mqo? Would be amazing! I understand stuff like textures and "animations" (weights points etc) are lost but its fine i can remake both myself manually, but something like materials should be do-able? Im ready to pay if needed.
    Thx
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