Thread: Better Sprite Packer

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  1. #21  
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    just a small suggestion: add option to dump the login menu background too
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  2. #22  
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    Quote Originally Posted by mige5 View Post
    just a small suggestion: add option to dump the login menu background too
    i have my cache tool for that, this is just for clients that use galkons custom spriteloader class, it doesn't access your cache at all.
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  3. #23  
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    Quote Originally Posted by Seven View Post
    i have my cache tool for that, this is just for clients that use galkons custom spriteloader class, it doesn't access your cache at all.
    Was meant to post on that osrs sprite tool thread.. oh well.
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    Quote Originally Posted by mige5 View Post
    Was meant to post on that osrs sprite tool thread.. oh well.
    haha its okay, I can add that. The code to dump the background is 4 lines. (If you're using OpenRS)
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  5. #25  
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    Can you ignore "thumbs.db"? (Windows Thumbnail Cache File)

    The program currently chokes and crashes if thumbs.db exists within the sprites folder you're attempting to repack. (The original sprite packer has this issue too)
    - With Love, Puremin0rez 💝
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    Quote Originally Posted by puremin0rez View Post
    Can you ignore "thumbs.db"? (Windows Thumbnail Cache File)

    The program currently chokes and crashes if thumbs.db exists within the sprites folder you're attempting to repack. (The original sprite packer has this issue too)
    show hidden files/folders, and delete the thumbs.db manually.
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  7. #27  
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    Quote Originally Posted by puremin0rez View Post
    Can you ignore "thumbs.db"? (Windows Thumbnail Cache File)

    The program currently chokes and crashes if thumbs.db exists within the sprites folder you're attempting to repack. (The original sprite packer has this issue too)
    Yeah I can do that. I'll update it later today.

    Edit:

    Update: June 8, 2016
    • Files are now validated when loading sprite images. (Make sure they are in png format, all other formats will be ignored) This fixed the "thumbs.db" crash.
    • Updated the UI with more animations, new style to progressBar, also text over progress bar indicating files completed.
    • Fixed several bugs I found looking through the source
    • You can now name images. (The names are stored in the archives when you write them, and loaded when you load the archives)
    • By default, if a sprite has no name the index will be displayed. If the sprite has a name, the name will be shown rather than the index.
    • You can now filter the list based on the index of the sprite, or the sprites name (Before you could only search the index of the sprite not the name)
    • ImageView is now capped at a width of either 512 or height of 512. If the image you select from the list has a larger width or height than 512 the ImageView will be re-sized while maintaining the images aspect ratio. (This has no effect on the image when you write them) (This fixed the issue of large images making the program extremely big)
    • Changed application icon.


    Media:





    rippp
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  8. #28  
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    Absolutely sick! Good job on this Seven, makes sprite packing super easy.
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  10. #29  
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    Quote Originally Posted by Recon View Post
    Absolutely sick! Good job on this Seven, makes sprite packing super easy.
    Thanks

    Update: June 16, 2016

    Changes in 1.42
    • Fixed an issue with loading tons of images (1000+)
    • Fixed another issue with file extensions
    • Fixed the bug where if you clicked a larger image then click a smaller image the textfield would disappear.
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  11. #30  
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    When loading a new sprite folder add option to load sprite offsets from a file.
    format could be like:
    Code:
    ID:X_OFFSET:Y_OFFSET
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