Thread: Jag3D

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  1. #1 Jag3D 
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    Galkon's Avatar
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    Hey guys, recently I took Killer 99's jrsmv source that he released and built onto it in a program I call Jag3D. It's basically a learning experience for me involving lwjgl and the RS model format. I've completely refactored the model header.

    This requires you to run with the libs in /xlib/.

    Features
    Basic texturing
    Can load multiple models
    Adjusted mouse controls (click both mouse buttons to move model on the z axis)
    Updated to use my API I'm writing for the Jagex formats


    Download
    http://www.galkon.me/files/Jag3D.zip


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  2. #2  
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    You're amazing
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  3. #3  
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    Looks great Josh.
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  4. #4  
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    Nothing too special but good job anyways.
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    That looks pretty awesome.
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  6. #6  
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    Awesome galkon.. u able to make it animate?
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    so you finally fixed texturing? mind telling me what needed to be fixed? xd
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  8. #8  


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    gj noob
    All the best,
    Wiki




    coming soon
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  9. #9  
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    Quote Originally Posted by Badger View Post
    so you finally fixed texturing? mind telling me what needed to be fixed? xd
    Mapping is still incorrecty unfortunately.
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  10. #10  
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    Quote Originally Posted by mige5 View Post
    Awesome galkon.. u able to make it animate?
    You can reference SequenceHeader and Sequences thru the .jar I included, jagapi.jar. But, I haven't tried animation yet.
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