Thread: Spell animations cheap-fix

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  1. #1 Spell animations cheap-fix 
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    Edit, I was wrong:

    Correct animations start at 1162.

    Code:
    	public final static Animation STRIKE_CAST_ANIMATION = new Animation(1162);
    	public final static Animation CONFUSE_CAST_ANIMATION = new Animation(1163);
    	public final static Animation CURSE_CAST_ANIMATION = new Animation(1165);
    	public final static Animation BIND_CAST_ANIMATION = new Animation(1161);
    	public final static Animation WAVE_CAST_ANIMATION = new Animation(1167);
    	public final static Animation ENFEEBLE_CAST_ANIMATION = new Animation(1168);
    	public final static Animation STUN_CAST_ANIMATION = new Animation(1169);
    Last edited by George; 08-03-2019 at 10:15 AM.
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  2. #2  
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    Had to fix this the other day, originally did something like you did then realized that those are just the wrong ids, I got the correct ones from RSMod OSRS server.
    If a man does not have the sauce, then he is lost. But the same man can be lost in the sauce.
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  3. #3  
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    Quote Originally Posted by xplicit View Post
    Had to fix this the other day, originally did something like you did then realized that those are just the wrong ids, I got the correct ones from RSMod OSRS server.
    Oh word, mind sharing?
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    :O Never really noticed that the weapon and shield disappears. I probably never payed enough attention to what my character is doing haha.
    But nice snippet
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  5. #5  
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    Quote Originally Posted by Jack View Post
    Oh word, mind sharing?
    Gave you all the info you need. Got paid for the work so not just gonna post it, be happy with the information
    If a man does not have the sauce, then he is lost. But the same man can be lost in the sauce.
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  6. #6  
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    Quote Originally Posted by xplicit View Post
    Gave you all the info you need. Got paid for the work so not just gonna post it, be happy with the information
    Can't tell if you're trolling. It's literally animation ids, but okay.

    Eitherway, as far as I can tell RSMod doesn't hold these animations.

    https://github.com/Tomm0017/rsmod/bl...CombatSpell.kt
    https://github.com/Tomm0017/rsmod/bl...batStrategy.kt

    From finding primary frame matches, I found out that the correct animation ids start from 1162.
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  7. #7  
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    Quote Originally Posted by Jack View Post
    Can't tell if you're trolling. It's literally animation ids, but okay.

    Eitherway, as far as I can tell RSMod doesn't hold these animations.

    https://github.com/Tomm0017/rsmod/bl...CombatSpell.kt
    https://github.com/Tomm0017/rsmod/bl...batStrategy.kt
    My apologies, it was a different project I forget which. ID's I have are 1161-1169, I thought it was in the RSMod that's why I said just go there to get it. I don't like to post things that I charge people for, even if it's just ID's those took me time to find out, so I'll be refunding the work for the person I did this for...
    If a man does not have the sauce, then he is lost. But the same man can be lost in the sauce.
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