Thread: Texture Inventory Etc animating.

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  1. #11  
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    Quote Originally Posted by Zion View Post
    Pretty sure you bought this off me initially
    Im pretty sure the first time I saw this with fire cape was like back in 2008 or something.
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  2. #12  
    ᗪ乇尺乇乙乙乇ᗪ

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    Quote Originally Posted by Bitshifting View Post
    you should give credits to the person who made this
    none the less, nice.
    this coming from you of all people

    looks cool suic
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  4. #13  
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    never bought this, also just cuz i don't help u for free in discord everytime u ask with, u don't need to shitpost, ight.
    I don't have you on discord. Don't even know who you are tbh.
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  5. #14  
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    I tried this small tutorial out and everything works. But a small bug I got is that the textures only animates when I have the item equiped.
    For example, if I wanted to see the Infernal Cape texture move, I would either have to be wearing it or it be dropped on the ground for the same texture to animate in the inventory or equipment page.
    So pretty much if the item is just chilling in my inventory. It doesn't move, or if my camera isn't facing the texture.

    I must have missed something small for this to happen.
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  6. #15  
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    Quote Originally Posted by Rng Rng Ownu View Post
    I tried this small tutorial out and everything works. But a small bug I got is that the textures only animates when I have the item equiped.
    For example, if I wanted to see the Infernal Cape texture move, I would either have to be wearing it or it be dropped on the ground for the same texture to animate in the inventory or equipment page.
    So pretty much if the item is just chilling in my inventory. It doesn't move, or if my camera isn't facing the texture.

    I must have missed something small for this to happen.

    what is in green should give you the fix to where the textures aren't animating unless they are in your view-port. naming could possibly be different.


    Code:
    if(Texture.lastTextureUsed[40] >= j || Texture.lastTextureUsed[40] <= j) {			
    	Background background_2 = Texture.aBackgroundArray1474s[40];
    				
    	int i1 = background_2.anInt1452 * background_2.anInt1453 - 1;
    	int l1 = background_2.anInt1452 * anInt945 * 1;
    				
    	byte abyte2[] = background_2.aByteArray1450;
    	byte abyte5[] = aByteArray912;
    				
    	for(int k2 = 0; k2 <= i1; k2++) {
    		abyte5[k2] = abyte2[k2 - l1 & i1];
    	}
    				
    	background_2.aByteArray1450 = abyte5;
    	aByteArray912 = abyte2;
    	Texture.method370(40);
    }
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