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I don't have you on discord. Don't even know who you are tbh.never bought this, also just cuz i don't help u for free in discord everytime u ask with, u don't need to shitpost, ight.
I tried this small tutorial out and everything works. But a small bug I got is that the textures only animates when I have the item equiped.
For example, if I wanted to see the Infernal Cape texture move, I would either have to be wearing it or it be dropped on the ground for the same texture to animate in the inventory or equipment page.
So pretty much if the item is just chilling in my inventory. It doesn't move, or if my camera isn't facing the texture.
I must have missed something small for this to happen.
what is in green should give you the fix to where the textures aren't animating unless they are in your view-port. naming could possibly be different.
Code:if(Texture.lastTextureUsed[40] >= j || Texture.lastTextureUsed[40] <= j) { Background background_2 = Texture.aBackgroundArray1474s[40]; int i1 = background_2.anInt1452 * background_2.anInt1453 - 1; int l1 = background_2.anInt1452 * anInt945 * 1; byte abyte2[] = background_2.aByteArray1450; byte abyte5[] = aByteArray912; for(int k2 = 0; k2 <= i1; k2++) { abyte5[k2] = abyte2[k2 - l1 & i1]; } background_2.aByteArray1450 = abyte5; aByteArray912 = abyte2; Texture.method370(40); }
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