Thread: Extending draw distance

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  1. #1 Extending draw distance 
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    Did fthis for a guy in the help section, but might aswell post here.

    Done on MITB 317 deob

    WorldController:

    Code:
    private final int TILE_DRAW_DISTANCE = 300;
    Code:
    aBooleanArrayArrayArrayArray491 = new boolean[8][32][(TILE_DRAW_DISTANCE * 2) + 1][(TILE_DRAW_DISTANCE * 2) + 1];
    Code:
    aflag[][][][] = new boolean[9][32][(TILE_DRAW_DISTANCE * 2) + 3][(TILE_DRAW_DISTANCE * 2) + 3];
    everywhere you see the value "25" in WorldController, replace it with TILE_DRAW_DISTANCE

    Model:
    Code:
    private final int MODEL_DRAW_DISTANCE = 30000;
    Code:
    k2 >= MODEL_DRAW_DISTANCE
    Before:


    After:


    Enjoy a huge performance drop.
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  2. #2  
    -Founder Off Returnofpk-


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    Quote Originally Posted by Zion View Post
    Did fthis for a guy in the help section, but might aswell post here.

    Done on MITB 317 deob

    WorldController:

    Code:
    private final int TILE_DRAW_DISTANCE = 300;
    Code:
    aBooleanArrayArrayArrayArray491 = new boolean[8][32][(TILE_DRAW_DISTANCE * 2) + 1][(TILE_DRAW_DISTANCE * 2) + 1];
    Code:
    aflag[][][][] = new boolean[9][32][(TILE_DRAW_DISTANCE * 2) + 3][(TILE_DRAW_DISTANCE * 2) + 3];
    everywhere you see the value "25" in WorldController, replace it with TILE_DRAW_DISTANCE

    Model:
    Code:
    private final int MODEL_DRAW_DISTANCE = 30000;
    Code:
    k2 >= MODEL_DRAW_DISTANCE
    Before:


    After:


    Enjoy a huge performance drop.
    thank you
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  3. #3  
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    Awesome job
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  4. #4  
    Owner of Ghreborn

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    Nice to have but keeping it set to 25 xD

    Sent from my SM-J337P using Tapatalk

    Discord: Sgsrocks#5004
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  5. #5  
    Endeavor

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    Good work, I always thought 10 fps looked better anyways (no but really, good job on this)

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  6. #6  
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    Already had this on imagine but cool to see more people doing it.
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