not gonna tell you how to impliment, figure it out yourself. just giving the community something.
Code:
if (Rasterizer.anIntArray1480[54] >= j) {
Background background_1 = Rasterizer.aBackgroundArray1474s[54];
int l = background_1.anInt1452 * background_1.anInt1453 - 1;
int k1 = background_1.anInt1452 * anInt945 * 2;
byte abyte1[] = background_1.aByteArray1450;
byte abyte4[] = aByteArray912;
for (int j2 = 0; j2 <= l; j2++)
abyte4[j2] = abyte1[j2 - k1 & l];
background_1.aByteArray1450 = abyte4;
aByteArray912 = abyte1;
Rasterizer.method370(54);
}
just a thank you would be nice, make sure that youre textures are up to date aswell