Thread: osrs achievement interface

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  1. #1 osrs achievement interface 
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    OOOOOOOOOOOOOO's Avatar
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    ill add minigame tab to this after, made this bc bored and itll look better on 317s instead of the shtty 1 that comes with it usually, doesnt include any handling but im sure u can figure it out



    things u need to add:
    the progress bar color color progresses from dark orange -> green depending on progress, need to set up a system that changes color depending on amount completed
    change color of text when hovering, p easy but i cbf adding that
    maybe right align the x/x text instead of center but looks fine otherwise

    Code:
    public static void achievementTest(GameFont[] tda) {
    		Widget interface_ = addTabInterface(12500);
    		Widget scrolls = addTabInterface(12505);
    		scrolls.width = 165;
    		scrolls.height = 226;
    		scrolls.scrollMax = 227;
    		addSprite(12501, 606);
    		addHoverButton_sprite_loader(12502, 609, 18, 18, "View Quests", -1, 12503, 1);
    		addHoveredButton_sprite_loader(12503, 610, 18, 18, 12499);
    		addText(12504, "Achievement Diary", tda, 2, 0xff9933, false, true);
    		addDiarySlot(12506, tda, "Ardougne");
    		addDiarySlot(12516, tda, "PvP");
    		addDiarySlot(12526, tda, "Boss achievements");
    		int intChild = 0;
    		int intChild2 = 0;
    		interface_.totalChildren(5);
    		interface_.child(intChild++, 12502, 171, 5);
    		interface_.child(intChild++, 12503, 171, 5);
    		interface_.child(intChild++, 12504, 9, 5);
    		interface_.child(intChild++, 12505, 8, 25);
    		interface_.child(intChild++, 12501, 6, 25);
    		scrolls.totalChildren(3);
    		scrolls.child(intChild2++, 12506, 6, 7);
    		scrolls.child(intChild2++, 12516, 6, 35);
    		scrolls.child(intChild2++, 12526, 6, 63);
    	}
    	
    	public static void addDiarySlot(int id, GameFont[] tda, String name) {
    		Widget widget = addTabInterface(id);
    		addHoverButton_sprite_loader(id + 1, 607, 151, 27, "View Diary Journal", -1, id + 2, 1);
    		addHoveredButton_sprite_loader(id + 2, 608, 151, 27, 12498);
    		addText(id + 3, name, tda, 0, 0xffff00, false, true);
    		addText(id + 4, "42/42", tda, 0, 0xffff00, true, true);
    		addPixels(id + 5, 0xd43c00, 8, 5, 0, true, 35);
    		addPixels(id + 6, 0xd34f00, 17, 5, 0, true, 35);
    		addPixels(id + 7, 0xd34f00, 26, 5, 0, true, 35);
    		addPixels(id + 8, 0x37b514, 35, 5, 0, true, 35);
    		int chatboxChild = 0;
    		widget.totalChildren(8);
    		widget.child(chatboxChild++, id+1, 0, 0);
    		widget.child(chatboxChild++, id+2, 0, 0);
    		widget.child(chatboxChild++, id+3, 2, 2);
    		widget.child(chatboxChild++, id+4, 136, 2);
    		widget.child(chatboxChild++, id+5, 4, 18);
    		widget.child(chatboxChild++, id+6, 40, 18);
    		widget.child(chatboxChild++, id+7, 76, 18);
    		widget.child(chatboxChild++, id+8, 112, 18);
    	}
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  2. #2  
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    nice job mate
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  4. #3  
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    Sick as always boi.
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  6. #4  
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    Top work mate
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    Simple but nice interface looks really clean gj.
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  10. #6  
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    Looks really nice and clean good work
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  11. #7  
    WHAT DO I PUT HERE!?

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    This is really nice man, goodjob!
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    Am i wrong by saying your doing the hover of it by a sprite or is it done with the actuall interface code (type 3)?

    gj tho

    Edit: nvm you are using sprites for the hover, you can actually use type 3 for that too to change the box colors on hover
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  14. #9  
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    OOOOOOOOOOOOOO's Avatar
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    Quote Originally Posted by Nighel View Post
    Am i wrong by saying your doing the hover of it by a sprite or is it done with the actuall interface code (type 3)?

    gj tho

    Edit: nvm you are using sprites for the hover, you can actually use type 3 for that too to change the box colors on hover
    yeah after looking at how osrs handled it, i just used sprites and thanks ill remember that for simple boxes now
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  15. #10  
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    Very nice job, looks clean.
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