Code:
import com.runescape.cache.graphics.GameFont;
import com.runescape.cache.graphics.Widget;
public class makeAll extends Widget {
public static int quanid = 35204;
public static int itemid = 35304;
public static int quanchild = 0;
public static int itemchild = 0;
public static int x;
public static int itemx;
public static int centerx = 70;
public static float amount;
public static void makeAll(GameFont[] tda) {
Widget inter = addTabInterface(35100);
Widget quantity = addTabInterface(35200);
Widget item = addTabInterface(35300);
inter.totalChildren(4);
quantity.totalChildren(0);
item.totalChildren(0);
addText(35101, "How many?", tda, 2, 0x403020, true, false);
addText(35102, "Choose a quantity, then click an image to begin.", tda, 0, 0x605048, true, false);
int child = 0;
inter.child(child++, 35101, 150, 0);
inter.child(child++, 35102, 150, 17);
inter.child(child++, 35200, 0, 0);
inter.child(child++, 35300, 0, 0);
}
public static void addQuantity(GameFont[] tda, String text, Widget quan, boolean enabled) {
if(enabled) {
addButton(quanid, 35200, 35, 30, 494, 494, quanid + 1, "Select");
} else {
addSprite(quanid, 495);
}
addHoveredButton_sprite_loader(quanid + 1, 495, 35, 30, quanid + 2);
addText(quanid + 3, text, tda, 0, 0x403020, true, false);
quan.child(quanchild++, quanid, 285 + x, 0);
quan.child(quanchild++, quanid + 1, 285 + x, 0);
quan.child(quanchild++, quanid + 3, 302 + x, 9);
quanid += 4;
x += 40;
}
public static void addItem(Widget item) {
addModel(itemid + 3);
addButton(itemid, 35300, 100, 75, 492, 492, itemid + 1, "Select");
addHoveredButton_sprite_loader(itemid + 1, 493, 100, 75, itemid + 2);
item.child(itemchild++, itemid, centerx + itemx, 35);
item.child(itemchild++, itemid + 1, centerx + itemx, 35);
item.child(itemchild++, itemid + 3, centerx + 55 + itemx, 72);
itemid += 4;
itemx += 120;
}
}