Thread: Faster Login for Vencillio/317's

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  1. #1 Faster Login for Vencillio/317's 
    Registered Member 1m6n29s9gmxh's Avatar
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    Find
    Code:
    private void mainGameProcessor() {
    in that find
    Code:
    for (int j = 0; j < 5; j++)
    change it to
    Code:
    for (int j = 0; j < 1000; j++)
    just changed the 5 to 1000 (I don't think it's needs to be that high but fuck it why not)
    As far as I know there aren't any bugs associated with this. I've been using this for over 2 weeks and literally no bugs reported.

    Proof it works :
    "
    If you use this at least give thanks!
    Spoiler for Insanity V2 Coders be like ::
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  3. #2  
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    dont
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    prolly the loop that's used to parse packets, wouldn't fuck with it homie.
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    So what happens to your cycle times when you let 2k bots login?
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    Quote Originally Posted by Bracket View Post
    So what happens to your cycle times when you let 2k bots login?
    What does this have to do with anything of that sort Should just queue logins / logouts and be rid of problems like that

    edit:
    Also pretty sure throttle filter could help out in that area.
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    Quote Originally Posted by Dope Coffee View Post
    What does this have to do with anything of that sort Should just queue logins / logouts and be rid of problems like that

    edit:
    Also pretty sure throttle filter could help out in that area.
    Or just get rid of crappy frameworks like vencillio
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  9. #7  
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    Quote Originally Posted by Zion View Post
    dont
    Why not, reading 5 packets per cycle is pretty low

    Quote Originally Posted by Dope Coffee View Post
    prolly the loop that's used to parse packets, wouldn't fuck with it homie.
    Yeah, rt4 has that number as 100 so it can read 100 packets per 20ms cycle

    Quote Originally Posted by Bracket View Post
    So what happens to your cycle times when you let 2k bots login?
    This is client change, telling how many packets client can read per cycle. Nothing to do with server or cycle times

    This will work for any 317 and not only vencillio
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    Quote Originally Posted by OsFury View Post
    Find
    Code:
    private void mainGameProcessor() {
    in that find
    Code:
    for (int j = 0; j < 5; j++)
    change it to
    Code:
    for (int j = 0; j < 1000; j++)
    just changed the 5 to 1000 (I don't think it's needs to be that high but fuck it why not)
    As far as I know there aren't any bugs associated with this. I've been using this for over 2 weeks and literally no bugs reported.

    Proof it works :
    "
    If you use this at least give thanks!
    Nice but you can use like 50 instead of 1000
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  12. #9  
    Registered Member 1m6n29s9gmxh's Avatar
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    Quote Originally Posted by TA TA View Post
    Nice but you can use like 50 instead of 1000
    True, I was really just testing if it'd make item switching faster as i had it to 25 at first. So i tried 1000 and it didn't make item switching any different

    Quote Originally Posted by Leanbow View Post
    Why not, reading 5 packets per cycle is pretty low


    Yeah, rt4 has that number as 100 so it can read 100 packets per 20ms cycle


    This is client change, telling how many packets client can read per cycle. Nothing to do with server or cycle times

    This will work for any 317 and not only vencillio
    I realized this would work for other 317's like an hour after I posted this, looked at a pi client (working on a pi side project) and it had the same number 5
    Also edited the main title to match it
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  13. #10  
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    Quote Originally Posted by OsFury View Post
    True, I was really just testing if it'd make item switching faster as i had it to 25 at first. So i tried 1000 and it didn't make item switching any different
    Item switching is very bad atm but wont be too hard to improve it
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