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Findin that findCode:private void mainGameProcessor() {change it toCode:for (int j = 0; j < 5; j++)just changed the 5 to 1000 (I don't think it's needs to be that high but fuck it why not)Code:for (int j = 0; j < 1000; j++)
As far as I know there aren't any bugs associated with this. I've been using this for over 2 weeks and literally no bugs reported.
Proof it works : "
If you use this at least give thanks!
dont
prolly the loop that's used to parse packets, wouldn't fuck with it homie.
Why not, reading 5 packets per cycle is pretty low
Yeah, rt4 has that number as 100 so it can read 100 packets per 20ms cycle
This is client change, telling how many packets client can read per cycle. Nothing to do with server or cycle times
This will work for any 317 and not only vencillio
True, I was really just testing if it'd make item switching faster as i had it to 25 at first. So i tried 1000 and it didn't make item switching any different
I realized this would work for other 317's like an hour after I posted this, looked at a pi client (working on a pi side project) and it had the same number 5
Also edited the main title to match it
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