Thread: Prioritized player drawing

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  1. #21  
    Who cares if 1 more light goes out? I do

    i_pk_pjers_i's Avatar
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    Wow, this is really nice. Great job.
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    Quote Originally Posted by Idiot Bird View Post
    Quote Originally Posted by Velocity View Post
    lol np mate looks like the community brought ur rep down to ur IQ
    Not too sure about that, it's at 0 . It would have to go minus to even be remotely close to his IQ.
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  3. #22  
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    Nice feature man. Definitely useful.

    Worth a rep for sure.
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  5. #23  
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    Quote Originally Posted by Zivik View Post
    Nice feature man. Definitely useful.

    Worth a rep for sure.
    Ty
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  6. #24  
    Registered Member OP411's Avatar
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    So damn useful
    Thanks for this dude
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  7. #25  
    Iceking's Bitch
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    This is very swag, very nice, i like.
    Currently studying: Software Development
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  8. #26  
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    Can someone rename everything to OS-Bruality ?

    I got tons of errors, also I cannot find any of those codes. I tried method47:

    I don't undrstand here, I can't read this:

    private void method47(boolean flag) {
    if (myPlayer.x >> 7 == destX && myPlayer.y >> 7 == destY)
    destX = 0;
    int j = playerCount;
    if (flag)
    j = 1;
    for (int l = 0; l < j; l++) {
    Player player;
    int i1;
    if (flag) {
    player = myPlayer;
    i1 = myPlayerIndex << 14;
    } else {
    player = playerArray[playerIndices[l]];
    i1 = playerIndices[l] << 14;
    }
    if (player == null || !player.isVisible())
    continue;
    player.aBoolean1699 = (lowMem && playerCount > 50 || playerCount > 200) && !flag
    && player.anInt1517 == player.anInt1511;
    int j1 = player.x >> 7;
    int k1 = player.y >> 7;
    if (j1 < 0 || j1 >= 104 || k1 < 0 || k1 >= 104)
    continue;
    if (player.aModel_1714 != null && loopCycle >= player.anInt1707 && loopCycle < player.anInt1708) {
    player.aBoolean1699 = false;
    player.anInt1709 = method42(plane, player.y, player.x);
    worldController.method286(plane, player.y, player, player.anInt1552, player.anInt1722, player.x,
    player.anInt1709, player.anInt1719, player.anInt1721, i1, player.anInt1720);
    continue;
    }
    if ((player.x & 0x7f) == 64 && (player.y & 0x7f) == 64) {
    if (anIntArrayArray929[j1][k1] == anInt1265)
    continue;
    anIntArrayArray929[j1][k1] = anInt1265;
    }
    player.anInt1709 = method42(plane, player.y, player.x);
    worldController.method285(plane, player.anInt1552, player.anInt1709, i1, player.y, 60, player.x, player,
    player.aBoolean1541);
    }
    }
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  9. #27  
    Donator


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    I've done this before. good Stuff, can't remember if I did it the same way.
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  10. #28  
    SpawnScape Owner

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    Goood idea

    Spoiler for sig too large:


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