Thread: Particles Full Source - Original & Depth Buffered

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  1. #101  
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    Added the code without issues.. only thing is Im not getting any particles to showup?

    EDIT: realised that the code included in the snippet doesnt even call the particle system class.. managed to fix.
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  2. #102  
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    Loot beam: (credits will pretty much go to Deku, I was just messing around with the values, trying to make it look like it does on rs)

    Code:
    new ParticleDefinition() {
        			{ //lootbeam
        				setStartVelocity(new Vector(0, 5, 0));
        				setEndVelocity(new Vector(0, 10, 0));
        				setGravity(new Vector(0, 0, 0));
        				setLifespan(20);
        				setStartColor(0xFFFDF5);
        				setSpawnRate(1);
        				setStartSize(3f);
        				setEndSize(0.8f);
        				setStartAlpha(0.45f);
        				setEndAlpha(0.045f);
        				updateSteps();
        				setColorStep(0xFFFDF5);
        			}
        		},
    ^feel free to post if u can make it look even better
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  4. #103  
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    The particles aren't displaying at all for me just makes my character invisible. Will look into that tomorrow. Thanks for the share nucleon.
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  5. #104  
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    Quote Originally Posted by Delinquent View Post
    The particles aren't displaying at all for me just makes my character invisible. Will look into that tomorrow. Thanks for the share nucleon.
    If your character is going invisible then you are probably trying to apply a particle to a vertex which doesn't exist for that model.
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  6. #105  
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    Quote Originally Posted by Ghost View Post
    If your character is going invisible then you are probably trying to apply a particle to a vertex which doesn't exist for that model.
    Will check it out, thanks.
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  7. #106  
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    Quote Originally Posted by mige5 View Post
    Loot beam: (credits will pretty much go to Deku, I was just messing around with the values, trying to make it look like it does on rs)

    Code:
    new ParticleDefinition() {
        			{ //lootbeam
        				setStartVelocity(new Vector(0, 5, 0));
        				setEndVelocity(new Vector(0, 10, 0));
        				setGravity(new Vector(0, 0, 0));
        				setLifespan(20);
        				setStartColor(0xFFFDF5);
        				setSpawnRate(1);
        				setStartSize(3f);
        				setEndSize(0.8f);
        				setStartAlpha(0.45f);
        				setEndAlpha(0.045f);
        				updateSteps();
        				setColorStep(0xFFFDF5);
        			}
        		},
    ^feel free to post if u can make it look even better
    damn nice man.
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  8. #107  
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    Attached image


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  9. #108  
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    Glad to see that this code is being used more.
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  10. #109  
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    if anyone can install this on my 317 client
    message me here or pm
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  11. #110  
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    how do add more colour particles
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