Thread: Toxic Blowpipe Animation [The Right Way]

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  1. #1 Toxic Blowpipe Animation [The Right Way] 
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    Animation Class
    Code:
      if(j == 5061) {
            	anims[j].frameCount = 13;
            	anims[j].frameIDs = new int[] { 19267601, 19267602, 19267603, 19267604, 19267605, 19267606, 19267607, 19267606, 19267605, 19267604, 19267603, 19267602, 19267601, };
            	anims[j].delays = new int[] { 4, 3, 3, 4, 10, 10, 15, 10, 10, 4, 3, 3, 4, };
            	anims[j].animationFlowControl = new int[] { 1, 2, 9, 11, 13, 15, 17, 19, 37, 39, 41, 43, 45, 164, 166, 168, 170, 172, 174, 176, 178, 180, 182, 183, 185, 191, 192, 9999999, };
            	anims[j].forcedPriority = 6;
            	anims[j].leftHandItem = 0;
            	anims[j].rightHandItem = 0;
            	anims[j].delayType = 1;
                }

    Add to animation folder or pack in index2:
    [Only registered and activated users can see links. ]


    If you have any trouble adding this, please don't pm me but post a message on this thread.
    I will do anything to help you out.

    This is my first release on rune-server.

    Exodar.
    Last edited by Revil; 12-17-2015 at 11:34 PM.
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  3. #2  
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    Thanks for the release
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  4. #3  
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    Quote Originally Posted by OSRealm View Post
    Thanks for the release
    No problem
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  5. #4  
    Registered Member NextGen's Avatar
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    Quote Originally Posted by Exodar View Post
    No problem


    When i add this is mess up my cage fishing amin, anyway to fix
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    Quote Originally Posted by NextGen View Post
    When i add this is mess up my cage fishing amin, anyway to fix
    Well if you still need this -> [Only registered and activated users can see links. ]
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    Registered Member NextGen's Avatar
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    Quote Originally Posted by Gnakos View Post
    Well if you still need this -> [Only registered and activated users can see links. ]
    It works but mess up my cage fishing anim this is what it does
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    Thanks for releasing this
    [Only registered and activated users can see links. ]
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    Quote Originally Posted by NextGen View Post
    It works but mess up my cage fishing anim this is what it does
    Well with the one that I linked it would not mess up the fishing anims (I had that trouble so I figure out what the issue was.. and released it)
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  10. #9  
    Registered Member NextGen's Avatar
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    Quote Originally Posted by Gnakos View Post
    Well with the one that I linked it would not mess up the fishing anims (I had that trouble so I figure out what the issue was.. and released it)

    well it seems to may i show you on skype, my skype : SimplyNextGen
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  11. #10  
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    cache[j].leftHandItem = 0;
    cache[j].rightHandItem = 0;

    You equip a blowpipe, therefore both hand models cannot be 0. Remove that line or youll get no weapon in your hands while performing anim,.

    [Only registered and activated users can see links. ]
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