Updated to version 1.2:
1. Version 1.1 added support for the NPC's with multiple models, loaded automatically.
2. Version 1.2 added support to use the NPC's actual animation delay, elimination of thread.sleep method
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Updated to version 1.2:
1. Version 1.1 added support for the NPC's with multiple models, loaded automatically.
2. Version 1.2 added support to use the NPC's actual animation delay, elimination of thread.sleep method
Bump!
Quote:
Originally Posted by nucleon [Only registered and activated users can see links. Click Here To Register...]
I don't have these variables?Code:petCanvas.disabledAnimationId = -1;
petCanvas.enabledAnimationId = -1;
Yes you do they are just non-renamed.Quote:
Originally Posted by Nighel [Only registered and activated users can see links. Click Here To Register...]
bump
Very Nice
Most definitely adding this to my teleport interface tonight. Thanks for the contribution.
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If anyone still needs this, I think it's still pretty viable.
This has to be so slow?Quote:
Originally Posted by nucleon [Only registered and activated users can see links. Click Here To Register...]
The client already has everything you need to make models animate on interfaces.
I'm sure it doesQuote:
Originally Posted by Zion [Only registered and activated users can see links. Click Here To Register...]