Thread: Using cachepacked sprites in interfaces (Galkons Sprite Cache)

Page 1 of 2 12 LastLast
Results 1 to 10 of 12
  1. #1 Using cachepacked sprites in interfaces (Galkons Sprite Cache) 
    Banned

    Join Date
    May 2011
    Posts
    1,785
    Thanks given
    854
    Thanks received
    853
    Rep Power
    0
    leechers **** off
    Reply With Quote  
     

  2. Thankful user:


  3. #2  
    Google it ffs

    Reich's Avatar
    Join Date
    Mar 2011
    Age
    27
    Posts
    832
    Thanks given
    120
    Thanks received
    174
    Rep Power
    105
    Nice bro
    Programmers are machines that convert caffeine into code
    Reply With Quote  
     

  4. #3  
    Officially Retired


    Join Date
    Oct 2007
    Age
    27
    Posts
    5,456
    Thanks given
    558
    Thanks received
    122
    Rep Power
    1364
    Nice job man
    Reply With Quote  
     

  5. #4  
    Enthimia Founder
    Ap4che's Avatar
    Join Date
    Jan 2014
    Posts
    181
    Thanks given
    0
    Thanks received
    65
    Rep Power
    30
    Great job as usual, Poesy.
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  6. #5  
    Officially Retired


    Join Date
    Oct 2007
    Age
    27
    Posts
    5,456
    Thanks given
    558
    Thanks received
    122
    Rep Power
    1364
    Code:
    	public static String[][] fixedSprites = {
    		{"Interfaces/Bank/BANK 0", "115"},
    		};
    how do we more spirit? like prayer tab?

    is it like this?
    Code:
    	public static String[][] fixedSprites = {
    		{"Interfaces/Bank/BANK 0", "115"},
    		{"Interfaces/PrayerTab/PRAYEROFF 0", "115"},
    		};
    Reply With Quote  
     

  7. #6  
    Banned

    Join Date
    May 2011
    Posts
    1,785
    Thanks given
    854
    Thanks received
    853
    Rep Power
    0
    Quote Originally Posted by Zotic View Post
    Code:
    	public static String[][] fixedSprites = {
    		{"Interfaces/Bank/BANK 0", "115"},
    		};
    how do we more spirit? like prayer tab?

    is it like this?
    Code:
    	public static String[][] fixedSprites = {
    		{"Interfaces/Bank/BANK 0", "115"},
    		{"Interfaces/PrayerTab/PRAYEROFF 0", "115"},
    		};
    Yeah thats correct
    Reply With Quote  
     

  8. #7  
    Registered Member
    natsu's Avatar
    Join Date
    Apr 2007
    Age
    29
    Posts
    3,451
    Thanks given
    1,084
    Thanks received
    676
    Rep Power
    1096
    sorry to ask but how does this work again?

    Code:
    public static String[][] fixedSprites = {
    		{"test 1", "102"},
    		};
    and i will load it into a interface
    Code:
    tab.sprite1 = imageLoader(1, test);
    because that didnt work

    [Only registered and activated users can see links. ]

    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  9. #8  
    Banned
    Join Date
    Feb 2014
    Posts
    19
    Thanks given
    0
    Thanks received
    0
    Rep Power
    0
    Poesy700, I always stair at your signature
    Reply With Quote  
     

  10. #9  
    Google it ffs

    Reich's Avatar
    Join Date
    Mar 2011
    Age
    27
    Posts
    832
    Thanks given
    120
    Thanks received
    174
    Rep Power
    105
    Quote Originally Posted by Jameis View Post
    Poesy700, I always stair at your signature
    I think most of us do
    Programmers are machines that convert caffeine into code
    Reply With Quote  
     

  11. #10  
    Banned
    Join Date
    Feb 2014
    Posts
    19
    Thanks given
    0
    Thanks received
    0
    Rep Power
    0
    Quote Originally Posted by Reich View Post
    I think most of us do
    Yes. she is cute, but that was just something strange >.< That being said, let's get back on the subject.

    I do use Galkon's sprite index but I'm packing sprites with the archive jagex's reader.
    Reply With Quote  
     

Page 1 of 2 12 LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. Replies: 47
    Last Post: 11-16-2013, 04:36 PM
  2. HD sprites in interfaces
    By owner blade in forum Snippets
    Replies: 13
    Last Post: 12-14-2012, 12:08 PM
  3. Custom interface sprites in cache
    By natsu in forum Help
    Replies: 11
    Last Post: 01-30-2012, 07:04 PM
  4. Custom interface sprites in cache
    By Josh in forum Help
    Replies: 11
    Last Post: 08-30-2010, 07:58 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •