Code:
public static void questTab(TextDrawingArea[] TDA){
RSInterface Interface = addTabInterface(638);
setChildren(8, Interface);
addText(19155, "Quests", 0xFF981F, false, true, 52, TDA, 3);
addButton(29155, 2, "Bank/QUEST", 20, 19, "Swap to achievements", 1);
addSprite(19156, 1, "Bank/QUEST");
addSprite(19157, 0, "Bank/QUEST");
addSprite(19158, 4, "Bank/QUEST");
addText(19159, "Quest Points:", 0xFF981F, false, true, 52, TDA, 0);
setBounds(19155, 4, 2, 0, Interface);
setBounds(19156, 150, 5, 1, Interface);
setBounds(19157, 0, 24, 2, Interface);
setBounds(19158, 0, 22, 3, Interface);
setBounds(19158, 0, 242, 4, Interface);
setBounds(19159, 4, 246, 5, Interface);
setBounds(19160, 0, 24, 6, Interface);
setBounds(29155, 167, 5, 7, Interface);
Interface = addTabInterface(19160);
setChildren(8, Interface);
addText(19161, "Black Knights' Fortress", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
addText(19162, "Cook's Assistant", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
addText(19163, "Demon Slayer", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
addText(19164, "Doric's Quest", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
addText(19165, "Dragon Slayer", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
addText(19166, "Ernest the Chicken", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
addText(19167, "Goblin Diplomacy", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
addText(19168, "Recipe for Disaster", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
setBounds(19161, 4, 4, 0, Interface);
setBounds(19162, 4, 16, 1, Interface);
setBounds(19163, 4, 28, 2, Interface);
setBounds(19164, 4, 40, 3, Interface);
setBounds(19165, 4, 52, 4, Interface);
setBounds(19166, 4, 64, 5, Interface);
setBounds(19167, 4, 76, 6, Interface);
setBounds(19168, 4, 88, 7, Interface);
}
Code:
public static void achievementTab(TextDrawingArea[] TDA){
RSInterface Interface = addTabInterface(20638);
setChildren(8, Interface);
addText(29145, "Achievements", 0xFF981F, false, true, 52, TDA, 3);
addSprite(29154, 2, "Bank/QUEST");
addButton(29156, 1, "Bank/QUEST", 20, 19, "Swap to quests", 1);
addSprite(29157, 0, "Bank/QUEST");
addSprite(29158, 4, "Bank/QUEST");
addText(29159, "Achievement Points:", 0xFF981F, false, true, 52, TDA, 0);
setBounds(29145, 4, 2, 0, Interface);
setBounds(29156, 150, 5, 1, Interface);
setBounds(29157, 0, 24, 2, Interface);
setBounds(29158, 0, 22, 3, Interface);
setBounds(29158, 0, 242, 4, Interface);
setBounds(29159, 4, 246, 5, Interface);
setBounds(29160, 0, 24, 6, Interface);
setBounds(29154, 167, 5, 7, Interface);
Interface = addTabInterface(29160);
setChildren(8, Interface);
addText(29161, "The Adventure Begins", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
addText(29162, "Gearing Up", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
addText(29163, "Unknown Powers", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
addText(29164, "Feeling Overloaded", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
addText(29165, "Flawless Thief", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
addText(29166, "Powerfull Warior", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
addText(29167, "Powerfull Warior II", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
addText(29168, "Grandmaster", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
setBounds(29161, 4, 4, 0, Interface);
setBounds(29162, 4, 16, 1, Interface);
setBounds(29163, 4, 28, 2, Interface);
setBounds(29164, 4, 40, 3, Interface);
setBounds(29165, 4, 52, 4, Interface);
setBounds(29166, 4, 64, 5, Interface);
setBounds(29167, 4, 76, 6, Interface);
setBounds(29168, 4, 88, 7, Interface);
}