Thread: Custom Quest/Achievements tab

Page 1 of 2 12 LastLast
Results 1 to 10 of 15
  1. #1 Custom Quest/Achievements tab 
    Fremennik


    Join Date
    Sep 2010
    Age
    24
    Posts
    919
    Thanks given
    3
    Thanks received
    90
    Discord
    View profile
    Rep Power
    105
    Hello there,
    Well it's a long time ago I released someting,
    So I said to myself, let's release this.
    It isn't much I know, but I think it looks pretty good.
    Click [Only registered and activated users can see links. ] to download the sprites.
    Here it is.


    Spoiler for Pictures:
    Quest tab picture:


    Achievement tab picture:



    Spoiler for Codes:
    Quest tab:
    Code:
    	public static void questTab(TextDrawingArea[] TDA){
    	RSInterface Interface = addTabInterface(638);
    	setChildren(8, Interface);
    	addText(19155, "Quests", 0xFF981F, false, true, 52, TDA, 3);
    	addButton(29155, 2, "Bank/QUEST", 20, 19, "Swap to achievements", 1);
    	addSprite(19156, 1, "Bank/QUEST");
    	addSprite(19157, 0, "Bank/QUEST");
    	addSprite(19158, 4, "Bank/QUEST");
    	addText(19159, "Quest Points:", 0xFF981F, false, true, 52, TDA, 0);
    	setBounds(19155, 4, 2, 0, Interface);
    	setBounds(19156, 150, 5, 1, Interface);
    	setBounds(19157, 0, 24, 2, Interface);
    	setBounds(19158, 0, 22, 3, Interface);
    	setBounds(19158, 0, 242, 4, Interface);
    	setBounds(19159, 4, 246, 5, Interface);
    	setBounds(19160, 0, 24, 6, Interface);
    	setBounds(29155, 167, 5, 7, Interface);
    	Interface = addTabInterface(19160);
    	setChildren(8, Interface);
    	addText(19161, "Black Knights' Fortress", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
    	addText(19162, "Cook's Assistant", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
    	addText(19163, "Demon Slayer", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
    	addText(19164, "Doric's Quest", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
    	addText(19165, "Dragon Slayer", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
    	addText(19166, "Ernest the Chicken", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
    	addText(19167, "Goblin Diplomacy", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
    	addText(19168, "Recipe for Disaster", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
    	setBounds(19161, 4, 4, 0, Interface);
    	setBounds(19162, 4, 16, 1, Interface);
    	setBounds(19163, 4, 28, 2, Interface);
    	setBounds(19164, 4, 40, 3, Interface);
    	setBounds(19165, 4, 52, 4, Interface);
    	setBounds(19166, 4, 64, 5, Interface);
    	setBounds(19167, 4, 76, 6, Interface);
    	setBounds(19168, 4, 88, 7, Interface);		
    	}
    Achievement tab:
    Code:
    	public static void achievementTab(TextDrawingArea[] TDA){
    	RSInterface Interface = addTabInterface(20638);
    	setChildren(8, Interface);
    	addText(29145, "Achievements", 0xFF981F, false, true, 52, TDA, 3);
    	addSprite(29154, 2, "Bank/QUEST");
    	addButton(29156, 1, "Bank/QUEST", 20, 19, "Swap to quests", 1);
    	addSprite(29157, 0, "Bank/QUEST");
    	addSprite(29158, 4, "Bank/QUEST");
    	addText(29159, "Achievement Points:", 0xFF981F, false, true, 52, TDA, 0);
    	setBounds(29145, 4, 2, 0, Interface);
    	setBounds(29156, 150, 5, 1, Interface);
    	setBounds(29157, 0, 24, 2, Interface);
    	setBounds(29158, 0, 22, 3, Interface);
    	setBounds(29158, 0, 242, 4, Interface);
    	setBounds(29159, 4, 246, 5, Interface);
    	setBounds(29160, 0, 24, 6, Interface);
    	setBounds(29154, 167, 5, 7, Interface);
    	Interface = addTabInterface(29160);
    	setChildren(8, Interface);
    	addText(29161, "The Adventure Begins", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
    	addText(29162, "Gearing Up", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
    	addText(29163, "Unknown Powers", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
    	addText(29164, "Feeling Overloaded", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
    	addText(29165, "Flawless Thief", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
    	addText(29166, "Powerfull Warior", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
    	addText(29167, "Powerfull Warior II", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
    	addText(29168, "Grandmaster", 0xFF0000, false, true, 52, TDA, 0, 0xFFFFFF);
    	setBounds(29161, 4, 4, 0, Interface);
    	setBounds(29162, 4, 16, 1, Interface);
    	setBounds(29163, 4, 28, 2, Interface);
    	setBounds(29164, 4, 40, 3, Interface);
    	setBounds(29165, 4, 52, 4, Interface);
    	setBounds(29166, 4, 64, 5, Interface);
    	setBounds(29167, 4, 76, 6, Interface);
    	setBounds(29168, 4, 88, 7, Interface);		
    	}


    REP & Thanks are appreciated !
    - Cataclytism.
    Reply With Quote  
     

  2. Thankful users:


  3. #2  
    Fremennik


    Join Date
    Sep 2010
    Age
    24
    Posts
    919
    Thanks given
    3
    Thanks received
    90
    Discord
    View profile
    Rep Power
    105
    If you need any help with adding it or need help server-sided just tell me & i'll add it for you.
    OT: Sorry for double posting.
    Reply With Quote  
     

  4. #3  
    GANGNAM STYLE!

    Ohad's Avatar
    Join Date
    Aug 2011
    Posts
    3,182
    Thanks given
    152
    Thanks received
    352
    Rep Power
    1671
    Thanks for this.
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  5. #4  
    Explicit Jerba™'s Avatar
    Join Date
    May 2012
    Posts
    733
    Thanks given
    83
    Thanks received
    167
    Rep Power
    55
    Thanks alex babe

    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  6. #5  
    Registered Member
    dead fury's Avatar
    Join Date
    Dec 2009
    Posts
    714
    Thanks given
    123
    Thanks received
    219
    Rep Power
    163
    Nicely done.

    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  7. #6  
    Fremennik


    Join Date
    Sep 2010
    Age
    24
    Posts
    919
    Thanks given
    3
    Thanks received
    90
    Discord
    View profile
    Rep Power
    105
    Quote Originally Posted by dead fury View Post
    Nicely done.
    Quote Originally Posted by 'Jerba View Post
    Thanks alex babe
    Quote Originally Posted by Ohad View Post
    Thanks for this.
    Thanks all for the positive comments, altough it isn't much.
    Reply With Quote  
     

  8. #7  
    Donator

    Join Date
    Sep 2012
    Posts
    75
    Thanks given
    0
    Thanks received
    8
    Rep Power
    23
    Good job bro very nice, will def be using.
    Reply With Quote  
     

  9. #8  
    Registered Member
    3lv3n snip3r's Avatar
    Join Date
    Jan 2011
    Posts
    916
    Thanks given
    48
    Thanks received
    114
    Rep Power
    84
    Mind posting your addText method? I don't have it. Will use though, thanks.
    Spoiler for RuneScape:

    [Only registered and activated users can see links. ][Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  10. #9  
    Fremennik


    Join Date
    Sep 2010
    Age
    24
    Posts
    919
    Thanks given
    3
    Thanks received
    90
    Discord
    View profile
    Rep Power
    105
    Quote Originally Posted by 3lv3n snip3r View Post
    Mind posting your addText method? I don't have it. Will use though, thanks.
    Ofcourse I don't mind:

    Code:
    	public static void addText(int i, String s,int k, boolean l, boolean m, int a,TextDrawingArea[] TDA, int j, int dsc) {
            RSInterface rsinterface = addTabInterface(i);
            rsinterface.parentID = i;
            rsinterface.id = i;
            rsinterface.type = 4;
            rsinterface.atActionType = 1;
            rsinterface.width = 174;
            rsinterface.height = 11;
            rsinterface.contentType = 0;
            rsinterface.aByte254 = 0;
            rsinterface.mOverInterToTrigger = a;
            rsinterface.centerText = l;
            rsinterface.textShadow = m;
            rsinterface.textDrawingAreas = TDA[j];
            rsinterface.message = s;
            rsinterface.aString228 = "";
    	rsinterface.anInt219 = 0;
            rsinterface.textColor = k;
    	rsinterface.anInt216 = dsc;
    	rsinterface.tooltip = s;
        	}
    Thanks & I hope you enjoy !
    Reply With Quote  
     

  11. #10  
    Banned
    Join Date
    Jul 2012
    Age
    26
    Posts
    530
    Thanks given
    7
    Thanks received
    26
    Rep Power
    0
    Thxman, using
    Reply With Quote  
     

Page 1 of 2 12 LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. [Matrix] Custom Quest Tab
    By Valkrion in forum Snippets
    Replies: 17
    Last Post: 08-25-2013, 07:06 PM
  2. [WIP] Custom Quest Tab
    By Abbyys in forum Show-off
    Replies: 26
    Last Post: 09-02-2012, 01:11 AM
  3. 667/* Need help with custom quest tab!
    By icyphat in forum Help
    Replies: 2
    Last Post: 06-06-2012, 10:34 AM
  4. [Azure] Custom Quest Tab
    By Lsm1107 in forum Snippets
    Replies: 7
    Last Post: 03-18-2011, 03:53 AM
  5. Quest Tab [Custom]
    By Robin Spud in forum Show-off
    Replies: 20
    Last Post: 01-09-2010, 12:00 AM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •