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This is a fix for lots of 525+ maps(if u dnt have 525+ flo also 377+ maps.
Maps go black cuz renderer crashes when texture id is out of bounds.
So we just make a cheap fix.
In class7, or i thought worldcontroller or summin in renamed look for this:
Above this:Code:if((i19-1) != 54) {
add this:Code:Flo flo_2 = Flo.cache[i19 - 1];
Idk if the naming Flo nd cache are using anywhere, but still this shud fix most of ur blackmaps if 525+Code:if((i19 - 1) > Flo.cache.length) i19 = Flo.cache.length;//42 = invisible![]()
In MITB renamed it's ObjectManager.
good job

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