Thread: Cheap fix for black maps

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  1. #1 Cheap fix for black maps 
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    This is a fix for lots of 525+ maps(if u dnt have 525+ flo also 377+ maps.

    Maps go black cuz renderer crashes when texture id is out of bounds.
    So we just make a cheap fix.

    In class7, or i thought worldcontroller or summin in renamed look for this:

    Code:
    if((i19-1) != 54) {
    Above this:
    Code:
    Flo flo_2 = Flo.cache[i19 - 1];
    add this:

    Code:
    
    									if((i19 - 1) > Flo.cache.length)
    										i19 = Flo.cache.length;//42 = invisible
    Idk if the naming Flo nd cache are using anywhere, but still this shud fix most of ur blackmaps if 525+
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    In MITB renamed it's ObjectManager.
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    good job
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    Quote Originally Posted by AFG- View Post
    good job
    .....
    Retired from RSPS. Please don't message me for services, sales or help. Apologies.
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