Thread: Item positioning fixes as well as individual black item model fixes.

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  1. #1 Item positioning fixes as well as individual black item model fixes. 
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    Joshua's Avatar
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    Contains most item positioning fixes for females, including weapons, certain capes, and shields.

    This post is intended to get people to set this up themselves, if you can't do so, post a visitor comment on my profile/pm me/or post in this thread and if I have time, I can maybe help you add it via team viewer.

    Client base is NickNames.




    This contains all the fixes: (Item_Fixes.java)
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    This (itemDef.java) contains my renaming and defining for the used bytes: (MaleWieldY, MaleWieldX, MaleWieldZ, FemaleWieldY, FemaleWieldX, FemaleWieldZ)
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    Here is a pic showing a before and after example of a couple items:



    I am aware that they are not in the right capitalization format. >_>

    I did these fixes when I was still rather new to actual java coding.




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  2. #2  
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    nice job.
    Btw ur chars looks horrible.
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  4. #3  
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    Nice, and yeah, your chars do look weird.
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    nice fix i didnt know runescape has aliens

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    looks like nickname put himself in his client bro. also your black item fix is retarded its all in the model class
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    Does this work for how torva is slightly boosted up even though you have the 602 characters >.>?
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    Quote Originally Posted by R2range View Post
    nice fix i didnt know runescape has aliens
    LOL.

    OT: Thanks could be useful.
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    Hey, what;'s variable "Item_Ints"?

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    Quote Originally Posted by gomomo11 View Post
    Hey, what;'s variable "Item_Ints"?
    You can remove that, it was for loading the ints from the file Item_Ints.java so they weren't mixed in the middle of itemDef.java. (kinda pointless)




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  12. #10  
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    When ever i spawn an item, it gives me an error.
    e.g: whip:
    Code:
    Exception in thread "Thread-6" java.lang.NullPointerException
            at Item_Fixes.Items(Item_Fixes.java:30)
            at ItemDef.forID(ItemDef.java:18)
            at ItemDef.getSprite(ItemDef.java:436)
    Line 30 in red:
    Code:
    String[] showBlack = {
    			"charm", "Obsidian cape", "Grim reaper hood", "Skeleton", "Dragon platebody", "Dragon chainbody",
    			"Top hat", "Anger sword", "Anger spear", "Anger mace", "Anger axe",
    			"Body rune", "Third-age robe", "Third-age amulet", "Ava's", "eyepatch", "Silverlight", "talisman staff",
    			"Ringmaster hat", "Investigator's trousers"
    		};
    		for(int j = 0; j < showBlack.length; j++ ) {
    			if(itemDef.name.endsWith(showBlack[j]) || itemDef.name.contains(showBlack[j])) {
    					itemDef.editedModelColor = new int[1];
    					itemDef.newModelColor = new int[1];
    					itemDef.editedModelColor[0] = 0;
    					itemDef.newModelColor[0] = 0;
    			}
    		}

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