nice job.
Btw ur chars looks horrible.
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Contains most item positioning fixes for females, including weapons, certain capes, and shields.
This post is intended to get people to set this up themselves, if you can't do so, post a visitor comment on my profile/pm me/or post in this thread and if I have time, I can maybe help you add it via team viewer.
Client base is NickNames.
This contains all the fixes: (Item_Fixes.java)
[Only registered and activated users can see links. ]
This (itemDef.java) contains my renaming and defining for the used bytes: (MaleWieldY, MaleWieldX, MaleWieldZ, FemaleWieldY, FemaleWieldX, FemaleWieldZ)
[Only registered and activated users can see links. ]
Here is a pic showing a before and after example of a couple items:
I am aware that they are not in the right capitalization format. >_>
I did these fixes when I was still rather new to actual java coding.
nice job.
Btw ur chars looks horrible.
Nice, and yeah, your chars do look weird.

looks like nickname put himself in his client bro. also your black item fix is retarded its all in the model class

Hey, what;'s variable "Item_Ints"?

When ever i spawn an item, it gives me an error.
e.g: whip:
Line 30 in red:Code:Exception in thread "Thread-6" java.lang.NullPointerException at Item_Fixes.Items(Item_Fixes.java:30) at ItemDef.forID(ItemDef.java:18) at ItemDef.getSprite(ItemDef.java:436)
Code:String[] showBlack = { "charm", "Obsidian cape", "Grim reaper hood", "Skeleton", "Dragon platebody", "Dragon chainbody", "Top hat", "Anger sword", "Anger spear", "Anger mace", "Anger axe", "Body rune", "Third-age robe", "Third-age amulet", "Ava's", "eyepatch", "Silverlight", "talisman staff", "Ringmaster hat", "Investigator's trousers" }; for(int j = 0; j < showBlack.length; j++ ) { if(itemDef.name.endsWith(showBlack[j]) || itemDef.name.contains(showBlack[j])) { itemDef.editedModelColor = new int[1]; itemDef.newModelColor = new int[1]; itemDef.editedModelColor[0] = 0; itemDef.newModelColor[0] = 0; } }

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