Thread: Adding Bolt Special GFX's & Darkbow

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  1. #1 Adding Bolt Special GFX's & Darkbow 
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    Chachi's Avatar
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    make sure you do Swats tuts on animations and gfx.

    Credits: 25% Garyking, 24% discipl3, 49% Swat, 2% me just getting the shit organized

    Class23.java
    Code:
    			if(j == 672){ // Darkbow spec
    				aClass23Array403[j].anInt405 = 26391;
    				aClass23Array403[j].anInt406 = 6585;
    				aClass23Array403[j].aClass20_407 = Class20.aClass20Array351[aClass23Array403[j].anInt406];
    
    			}		
    			if(j == 756){ // Dragon bolt  spec
    				aClass23Array403[j].anInt405 = 16935;// Model
    				aClass23Array403[j].anInt406 = 4450; // animation
    				aClass23Array403[j].aClass20_407 = Class20.aClass20Array351[aClass23Array403[j].anInt406];// Update
    			}	
    			if(j == 758){ // diamond bolt spec
    				aClass23Array403[j].anInt405 = 16943;// Model
    				aClass23Array403[j].anInt406 = 4452; // animation
    				aClass23Array403[j].aClass20_407 = Class20.aClass20Array351[aClass23Array403[j].anInt406];// Update
    			}	
    			if(j == 752){ // Emerald bolt spec
    				aClass23Array403[j].anInt405 = 16941;// Model
    				aClass23Array403[j].anInt406 = 4446; // animation
    				aClass23Array403[j].aClass20_407 = Class20.aClass20Array351[aClass23Array403[j].anInt406];// Update
    			}			
    			if(j == 754){ // ruby bolt spec
    				aClass23Array403[j].anInt405 = 16932;// Model
    				aClass23Array403[j].anInt406 = 4448; // animation
    				aClass23Array403[j].aClass20_407 = Class20.aClass20Array351[aClass23Array403[j].anInt406];// Update
    			}			
    			if(j == 753){ // onyx bolt spec
    				aClass23Array403[j].anInt405 = 16939;// Model
    				aClass23Array403[j].anInt406 = 4447; // animation
    				aClass23Array403[j].aClass20_407 = Class20.aClass20Array351[aClass23Array403[j].anInt406];// Update
    			}
    Class20.java
    Code:
    if(j == 4450){// d bolt spec
    int file = 1169;
    if(FrameStart[file] < 1)
    Class36.methodCustomAnimations(false, file);
    int[] frames = {0,11,22,33,41,42,43,44,45,1,2,3,4,5,6,7,8,9,10,12,13,14,15,16,17,18,19,20,21,23,24,25,26,27,28,29,30,31,32,34,35,36,37,38,39,40,0};
    int[] delays = {6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0};
    aClass20Array351[j].anInt352 = frames.length-1;
    aClass20Array351[j].anIntArray353 = new int[frames.length-1];
    aClass20Array351[j].anIntArray354 = new int[frames.length-1];
    aClass20Array351[j].anIntArray355 = new int[frames.length-1];
    for(int i2 = 0; i2 < frames.length-1; i2++){
    aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
    aClass20Array351[j].anIntArray354[i2] = -1;
    aClass20Array351[j].anIntArray355[i2] = delays[i2];
    }
    }
    if(j == 4447){ // onyx bolt spec
    int file = 1173;
    if(FrameStart[file] < 1)
    Class36.methodCustomAnimations(false, file);
    int[] frames = {0,11,22,33,44,49,50,51,52,1,2,3,4,5,6,7,8,9,10,12,13,14,15,16,17,18,19,20,21,23,24,25,26,27,28,29,30,31,32,34,35,36,37,38,39,40,41,42,43,45,46,47,48,0};
    int[] delays = {9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,7,9,9,9,9,9,9,9,9,9,8,9,9,9,9,9,9,9,7,7,6,6,0};
    aClass20Array351[j].anInt352 = frames.length-1;
    aClass20Array351[j].anIntArray353 = new int[frames.length-1];
    aClass20Array351[j].anIntArray354 = new int[frames.length-1];
    aClass20Array351[j].anIntArray355 = new int[frames.length-1];
    for(int i2 = 0; i2 < frames.length-1; i2++){
    aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
    aClass20Array351[j].anIntArray354[i2] = -1;
    aClass20Array351[j].anIntArray355[i2] = delays[i2];
    }
    }
    if(j == 4446){// Emerald bolt spec
    int file = 1175;
    if(FrameStart[file] < 1)
    Class36.methodCustomAnimations(false, file);
    int[] frames = {0,11,22,33,44,46,47,48,49,1,2,3,4,5,6,7,8,9,10,12,13,14,15,16,17,18,19,20,21,23,24,25,26,27,28,29,30,31,32,34,35,36,37,38,39,40,41,0,0};
    int[] delays = {7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0};
    aClass20Array351[j].anInt352 = frames.length-1;
    aClass20Array351[j].anIntArray353 = new int[frames.length-1];
    aClass20Array351[j].anIntArray354 = new int[frames.length-1];
    aClass20Array351[j].anIntArray355 = new int[frames.length-1];
    for(int i2 = 0; i2 < frames.length-1; i2++){
    aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
    aClass20Array351[j].anIntArray354[i2] = -1;
    aClass20Array351[j].anIntArray355[i2] = delays[i2];
    }
    }
    if(j == 4448){// ruby spec
    int file = 1166;
    if(FrameStart[file] < 1)
    Class36.methodCustomAnimations(false, file);
    int[] frames = {0,11,22,31,32,33,34,35,36,1,2,3,4,5,6,7,8,9,10,12,13,14,15,16,17,18,19,20,21,23,24,25,26,27,28,29,30,0};
    int[] delays = {7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,5,7,7,7,7,7,7,7,7,7,7,7,7,0};
    aClass20Array351[j].anInt352 = frames.length-1;
    aClass20Array351[j].anIntArray353 = new int[frames.length-1];
    aClass20Array351[j].anIntArray354 = new int[frames.length-1];
    aClass20Array351[j].anIntArray355 = new int[frames.length-1];
    for(int i2 = 0; i2 < frames.length-1; i2++){
    aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
    aClass20Array351[j].anIntArray354[i2] = -1;
    aClass20Array351[j].anIntArray355[i2] = delays[i2];
    }
    }
    if(j == 4452){//diamond bolt spec
    int file = 1177;
    if(FrameStart[file] < 1)
    Class36.methodCustomAnimations(false, file);
    int[] frames = {0,11,22,23,24,25,26,27,28,1,2,3,4,5,6,7,8,9,10,12,13,14,15,16,17,18,19,20,0};
    int[] delays = {7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,4,4,4,4,4,4,4,4,0};
    aClass20Array351[j].anInt352 = frames.length-1;
    aClass20Array351[j].anIntArray353 = new int[frames.length-1];
    aClass20Array351[j].anIntArray354 = new int[frames.length-1];
    aClass20Array351[j].anIntArray355 = new int[frames.length-1];
    for(int i2 = 0; i2 < frames.length-1; i2++){
    aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
    aClass20Array351[j].anIntArray354[i2] = -1;
    aClass20Array351[j].anIntArray355[i2] = delays[i2];
    }
    }
    Ans lastly the needed models.

    [Only registered and activated users can see links. ]

    And I think thats everything enjoy. And if they don't work you did something wrong.
    [/CENTER]
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  2. #2  
    Registered Member
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    Can i get .001 credits? xD
    All models i post are made by me. Yay.
    Quote Originally Posted by Koâk View Post
    I WILL RAPE++
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  3. #3  
    Registered Member
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    Quote Originally Posted by discipl3 View Post
    Can i get .001 credits? xD
    LOL sorry man Ya you do deserve some my bad.
    [/CENTER]
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  4. #4  
    .supersyn

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    Good shit.
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  5. #5  
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    Quote Originally Posted by Chachi View Post
    LOL sorry man Ya you do deserve some my bad.
    Haha no problem. I see you learned xD good job.
    All models i post are made by me. Yay.
    Quote Originally Posted by Koâk View Post
    I WILL RAPE++
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  6. #6  
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    This is the sex, will be using, good job rep
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  7. #7  
    Eren
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    Cool not hard, but certainly a nice feature to add to a server. Was going to release but you beat me to it =].
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  8. #8  
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    Quote Originally Posted by discipl3 View Post
    Haha no problem. I see you learned xD good job.
    Ya just needed gary to animate them for me.
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  9. #9  
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    Good job mate, this is really good. Rep+

    Edit: Btw, how do you find the anims for gfx?
    Edit2: Could you put the models in GZIP format?

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  10. #10  
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    Thanks for this, rep++!
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