Thread: GodSword Emotes (some)

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  1. #1 GodSword Emotes (some) 
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    Please read the thread, don't just post "that file can't be loaded! NERD!" as your a complete dumb ass if you do. I do know that the 474 file from dump doesn't load but I'm not using that.

    Well since I thought of a way to use my old Emote file with SWAT's new emote system and it worked, not that terribly hard to do either.

    I used my old file from "Emotes in ONE FILE", I don't want people to be fucking with there 377 cache emotes!

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    In Class20;

    Now that you have that search for this...

    Code:
    public static int FrameStart[] = new int[1800];
    and replace the 1800 with 1850 or something higher. I have it as 2500. That just makes it so you can load the files higher than 1800.

    Now that you have that add these emotes...

    Code:
    if(j == 301) { //2h Stand
    int file = 1834;
    if(FrameStart[file] < 1)
    Class36.methodCustomAnimations(false, file);
    int[] frames = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16};
    aClass20Array351[j].anInt352 = frames.length-1;
    aClass20Array351[j].anIntArray353 = new int[frames.length-1];
    aClass20Array351[j].anIntArray354 = new int[frames.length-1];
    aClass20Array351[j].anIntArray355 = new int[frames.length-1];
    for(int i2 = 0; i2 < frames.length-1; i2++) {
    aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
    aClass20Array351[j].anIntArray354[i2] = -1;
    aClass20Array351[j].anIntArray355[i2] = 0;
    }
    }
    
    if(j == 302) { //BGS special emote
    int file = 1834;
    if(FrameStart[file] < 1)
    Class36.methodCustomAnimations(false, file);
    int[] frames = {167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188};
    aClass20Array351[j].anInt352 = frames.length-1;
    aClass20Array351[j].anIntArray353 = new int[frames.length-1];
    aClass20Array351[j].anIntArray354 = new int[frames.length-1];
    aClass20Array351[j].anIntArray355 = new int[frames.length-1];
    for(int i2 = 0; i2 < frames.length-1; i2++) {
    aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
    aClass20Array351[j].anIntArray354[i2] = -1;
    aClass20Array351[j].anIntArray355[i2] = 0;
    }
    }
    
    if(j == 303) { //ZGS special emote
    int file = 1834;
    if(FrameStart[file] < 1)
    Class36.methodCustomAnimations(false, file);
    int[] frames = {189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214};
    aClass20Array351[j].anInt352 = frames.length-1;
    aClass20Array351[j].anIntArray353 = new int[frames.length-1];
    aClass20Array351[j].anIntArray354 = new int[frames.length-1];
    aClass20Array351[j].anIntArray355 = new int[frames.length-1];
    for(int i2 = 0; i2 < frames.length-1; i2++) {
    aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
    aClass20Array351[j].anIntArray354[i2] = -1;
    aClass20Array351[j].anIntArray355[i2] = 0;
    }
    }
    
    if(j == 304) { //SGS special emote
    int file = 1834;
    if(FrameStart[file] < 1)
    Class36.methodCustomAnimations(false, file);
    int[] frames = {215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248};
    aClass20Array351[j].anInt352 = frames.length-1;
    aClass20Array351[j].anIntArray353 = new int[frames.length-1];
    aClass20Array351[j].anIntArray354 = new int[frames.length-1];
    aClass20Array351[j].anIntArray355 = new int[frames.length-1];
    for(int i2 = 0; i2 < frames.length-1; i2++) {
    aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
    aClass20Array351[j].anIntArray354[i2] = -1;
    aClass20Array351[j].anIntArray355[i2] = 0;
    }
    }
    
    if(j == 305) { //AGS special emote
    int file = 1834;
    if(FrameStart[file] < 1)
    Class36.methodCustomAnimations(false, file);
    int[] frames = {136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166};
    aClass20Array351[j].anInt352 = frames.length-1;
    aClass20Array351[j].anIntArray353 = new int[frames.length-1];
    aClass20Array351[j].anIntArray354 = new int[frames.length-1];
    aClass20Array351[j].anIntArray355 = new int[frames.length-1];
    for(int i2 = 0; i2 < frames.length-1; i2++) {
    aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
    aClass20Array351[j].anIntArray354[i2] = -1;
    aClass20Array351[j].anIntArray355[i2] = 0;
    }
    }
    
    	if(j == 306) { //2h run
    			int file = 1834;
    		if(FrameStart[file] < 1)
    			Class36.methodCustomAnimations(false, file);
    				int[] frames = {65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,
    								88,89,90,91,92,93,94,95,96};
    			anims[j].anInt352 = frames.length-1;
    			anims[j].anIntArray353 = new int[frames.length-1];
    			anims[j].anIntArray354 = new int[frames.length-1];
    			anims[j].anIntArray355 = new int[frames.length-1];
    		for(int i2 = 0; i2 < frames.length-1; i2++) {
    			anims[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
    			anims[j].anIntArray354[i2] = -1;
    			anims[j].anIntArray355[i2] = 1*20-21;
    		}
    	}
    
    if(j == 307) { //2h walk
    int file = 1834;
    if(FrameStart[file] < 1)
    Class36.methodCustomAnimations(false, file);
    int[] frames = {49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64};
    aClass20Array351[j].anInt352 = frames.length-1;
    aClass20Array351[j].anIntArray353 = new int[frames.length-1];
    aClass20Array351[j].anIntArray354 = new int[frames.length-1];
    aClass20Array351[j].anIntArray355 = new int[frames.length-1];
    for(int i2 = 0; i2 < frames.length-1; i2++) {
    aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
    aClass20Array351[j].anIntArray354[i2] = -1;
    aClass20Array351[j].anIntArray355[i2] = 0;
    }
    }
    if(j == 308) { //2h attack
    int file = 1834;
    if(FrameStart[file] < 1)
    Class36.methodCustomAnimations(false, file);
    int[] frames = {97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115};
    aClass20Array351[j].anInt352 = frames.length-1;
    aClass20Array351[j].anIntArray353 = new int[frames.length-1];
    aClass20Array351[j].anIntArray354 = new int[frames.length-1];
    aClass20Array351[j].anIntArray355 = new int[frames.length-1];
    for(int i2 = 0; i2 < frames.length-1; i2++) {
    aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
    aClass20Array351[j].anIntArray354[i2] = -1;
    aClass20Array351[j].anIntArray355[i2] = 0;
    }
    }
    
    if(j == 309) { //2h block
    int file = 1834;
    if(FrameStart[file] < 1)
    Class36.methodCustomAnimations(false, file);
    int[] frames = {116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135};
    aClass20Array351[j].anInt352 = frames.length-1;
    aClass20Array351[j].anIntArray353 = new int[frames.length-1];
    aClass20Array351[j].anIntArray354 = new int[frames.length-1];
    aClass20Array351[j].anIntArray355 = new int[frames.length-1];
    for(int i2 = 0; i2 < frames.length-1; i2++) {
    aClass20Array351[j].anIntArray353[i2] = frames[i2]+FrameStart[file];
    aClass20Array351[j].anIntArray354[i2] = -1;
    aClass20Array351[j].anIntArray355[i2] = 0;
    }
    }
    (the only emote that I thought that needed delays was the run emote)

    Your done you now have 2h emotes in your client without using the overfilled 474 file from dump

    Quote Originally Posted by digistr View Post
    7074: Armadyl Gs Spec
    7073: Bandos Gs Spec
    7072: Saradomin Sword Spec
    7071: Saradomin Gs Spec
    7070: Zammy Gs Spec
    7050: 2h Block
    7049: 2h Slash
    7048: 2h Smash
    7047: 2h Stance
    7046: 2h Walk
    7039: 2h Run
    Quote Originally Posted by Note
    Why do you quote yourself?
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  2. #2  
    PokeNation! Xaves's Avatar
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    oh i was thinking in do this, so we can delete that 74.dat file and all the overwriting that it causes. Really Thanks


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  3. #3  
    Mr. Rave
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    Cool I think i may use
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  4. #4  
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    tyvm jamiz
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  5. #5  
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    tysm i will rep you every time i see your name!
    All models i post are made by me. Yay.
    Quote Originally Posted by Kok View Post
    I WILL RAPE++
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  6. #6  
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    Thanks alot works perfect

    Rep
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  7. #7  
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    Ids 300-310 ish or what ever u were using be better use correct ids??

    7074: Armadyl Gs Spec
    7073: Bandos Gs Spec
    7072: Saradomin Sword Spec
    7071: Saradomin Gs Spec
    7070: Zammy Gs Spec
    7050: 2h Block
    7049: 2h Slash
    7048: 2h Smash
    7047: 2h Stance
    7046: 2h Walk
    7039: 2h Run
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  8. #8  
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    error: unpacking config 86

    Edit: nvm
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  9. #9  
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    Me and SilentCJ release this a month ago?


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  10. #10  
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    Quote Originally Posted by F R 0 0 B View Post
    Me and SilentCJ release this a month ago?
    This doesn't overwrite other frames, its using SWATS system. I think, it isn't using the file from the dump though its the custom one, bah I don't fucking know.
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