Nice job, even if it's been done it sounds like you learned at least. I take it the tiles save upon relogging? Do you lag if you mark a bunch of tiles, mainly with region loading especially?
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Been done before by Zion - but I haven't seen it around much and it took me a few days to figure out aha
Removing of highlighted tiles: (Minor issue sometimes have to double click tiles)
Saving upon logout and clicked tile option:
Spoiler for Practical Uses:
Credits; Sluggy - for npc indicator code making this possible
Zion - for his post else I wouldn't of tried to do this
Nice job, even if it's been done it sounds like you learned at least. I take it the tiles save upon relogging? Do you lag if you mark a bunch of tiles, mainly with region loading especially?
Awesome
Make them save on logout, I had a fun time doing these also, nice work.
Thank you very much for giving me inspiration
I have added the clicked tile indicator, removing highlighted tiles and also fixed the disappearing of lines issue I had
They do save on logout, was hard to get an example but here;
Yes my source is Anguish based, and apologies for the rushed feel to the GIF's I'm living with the 6 second limit ahah
I like it ! Would be cool to be able to use various colors
good work
Are the tiles saved as an enum?
I did something like this forever ago when I was trying to stabalize player updating and had to check tile register delay when trying to move. Awesome job!
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