Thread: Tile Markers

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  1. #1 Tile Markers 
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    Been done before by Zion - but I haven't seen it around much and it took me a few days to figure out aha



    Removing of highlighted tiles: (Minor issue sometimes have to double click tiles)



    Saving upon logout and clicked tile option:



    Spoiler for Practical Uses:

    Example of the practical uses of these tile markers:






    Credits; Sluggy - for npc indicator code making this possible
    Zion - for his post else I wouldn't of tried to do this
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  2. #2  
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    SillY GoosE's Avatar
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    Nice job, even if it's been done it sounds like you learned at least. I take it the tiles save upon relogging? Do you lag if you mark a bunch of tiles, mainly with region loading especially?

    Spoiler for Come under my wing:

    Spoiler for sb lol!:





    Oldschool Runescape progress thread is here!
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  4. #3  
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    Quote Originally Posted by SillY GoosE View Post
    Nice job, even if it's been done it sounds like you learned at least. I take it the tiles save upon relogging? Do you lag if you mark a bunch of tiles, mainly with region loading especially?
    Thank you, and yes I have learnt a lot from this.

    The tiles save and I haven't noticed any lag when lots of tiles are tagged, I think this is due to the way the tiles are drawn on screen on a separate graphics buffer. Many thanks to Sluggy and runelite for that
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  5. #4  
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    Awesome
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  7. #5  
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    Make them save on logout, I had a fun time doing these also, nice work.
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  9. #6  
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    Quote Originally Posted by Zion View Post
    Awesome
    Thank you very much for giving me inspiration
    I have added the clicked tile indicator, removing highlighted tiles and also fixed the disappearing of lines issue I had



    Quote Originally Posted by attributes View Post
    Make them save on logout, I had a fun time doing these also, nice work.
    They do save on logout, was hard to get an example but here;



    Yes my source is Anguish based, and apologies for the rushed feel to the GIF's I'm living with the 6 second limit ahah
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    Registered Member Os Supreme's Avatar
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    I like it ! Would be cool to be able to use various colors
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  12. #8  
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    Quote Originally Posted by Os Supreme View Post
    I like it ! Would be cool to be able to use various colors
    Can certainly make the colours changeable, thanks for feedback!
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  13. #9  
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    good work
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  15. #10  
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    Are the tiles saved as an enum?

    I did something like this forever ago when I was trying to stabalize player updating and had to check tile register delay when trying to move. Awesome job!
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