Thread: Edgeville hub

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  1. #11  
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    Linus's Avatar
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    Quote Originally Posted by Clayus View Post
    In my opinion this map would suit actual OSRS over RSPSs LOL, it's big and has all the right buildings for a town but it's too clustered for an RSPS where the main area people would be is here
    Agreed, I'm quite happy about how it turned out. There's loads of potential for improvement but it looks pritty gud

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  2. #12  
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    Quote Originally Posted by Linus View Post
    I was trying to make it more rpg oriented, the other cities would not have been accessible, so this would stand as the only "town"
    I like your idea of clearing the middle
    Was supposed to be only edgeville and north including the bosses. things got in the way and I sort of lost interest

    edit
    also while making this map I was just making friends with the map editor, for the lack of better judgement I decided to cram it all in one chunk. If I were to remake this today I'd definatively space it out more, maybe even use the wilderness to kind of build in some ruined part of town. >.>
    Why not just revamp every town and give them individual uses rather than cooping up all your players in one area ? You've designed it well don't get me wrong but you're trying to put too much into one area, and im sure later on youll have fps issues (if you get more than 50 players )
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  4. #13  
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    Quote Originally Posted by Feldip Hills View Post
    Why not just revamp every town and give them individual uses rather than cooping up all your players in one area ? You've designed it well don't get me wrong but you're trying to put too much into one area, and im sure later on youll have fps issues (if you get more than 50 players )
    Would be very interesting. I can definitively see a post apocalyptic environment with only a few cities standing.
    Yeah you're right, ran the tests and it's a big issue with the fps. Possibly cause my client is ancient.

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  5. #14  
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    Quote Originally Posted by Linus View Post
    Would be very interesting. I can definitively see a post apocalyptic environment with only a few cities standing.
    Yeah you're right, ran the tests and it's a big issue with the fps. Possibly cause my client is ancient.
    Not even that, most people have this thought process that because you're running an RSPS you should limit how far people can explore and keep everyone together. But with such an enormous world to explore people should start giving people the option to explore outside of the main hub. It'd be good to roam around and actually find use in objects, npcs and whatever else you come along throughout the way. Do it properly and do one city at a time, give solo players the experience to explore when their friends are offline and what not - After all, it is an MMORPG.
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  7. #15  
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    This is pretty nice, a bit packed though. Really gives off the old-timey city vibe or something.
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  9. #16  
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    Quote Originally Posted by Linus View Post
    Some time back I was editing loads of the maps for my servers client.
    I was mostly playing around with the editor. Might share it with the right person.

    Get it here:
    Edgeville hub + detail palette

    Spoiler for HUGE PHOTOS:

    Edgeville:
    Say hello to edgeville
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    Marketplace
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    Beach
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    Docks
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    Business area
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    Farmhouse
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    Beach-house
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    Residential
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    Quarry
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    The pub
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    https://i.gyazo.com/ba9a24ff297892f1...ae24bf531f.png

    Smithy
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    https://i.gyazo.com/cc476f6763500c11...16c46acec9.png

    Church
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    https://i.gyazo.com/b9e6912071c9cde8...88fa3fb671.png
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    Agility Course
    Best part about the agility course is that you can do it both ways.
    With the low level variant requires you to climb up a wall, and the high level ends with a jump down on the stands at the market.
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    https://i.gyazo.com/3a3f7cae32d7b0b0...8874447988.png
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    Bank
    https://i.gyazo.com/29d0e7136f36d3ca...ce8a92bcca.png

    Backalley
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    Npcs:
    Spoiler for Npcs:

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    Quests:
    Spoiler for Quests:

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    For the traveling system. Each location require a fetch quest to unlock.
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    https://i.gyazo.com/2d96890dfbb7c225...86821f840b.mp4


    In the vicinity of Edgeville
    Spoiler for Extra:


    Spoiler for Runecrafting:

    I have another map that I was satisfied with the result of. I hate runecrafting so I made it a little different in my server
    Heres a video showing it off


    Entry via trapdoor in magic shop in edge
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    Blood altar:
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    Spoiler for Underwater minigame:

    Entry by the docks in edgeville, given that the player has unlocked the minigame
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    You have 100 breaths of air using the standard diving equipment and can boost it to 500 with the rewards from the minigame.
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    Basically you pickup rocks in the arena and you throw them down the hole thats announced.
    Next round you dig all the holes to make sure they cant come up. You also gotta look out for gas. If you swim into it you take alot of damage
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    Spoiler for Quarry:

    There's a rock slide in the quarry that takes you to this small mine.
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    Spoiler for Simulated slayer:

    Could possibly get a whole topic just by itself. Player can construct altar, gem box and pools down there too.
    Every gate has to be unlocked with end-game requirements( like 90 slayer for the bank access.)
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    ahaha nice man! keep it up
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  10. #17  
    🖤RuneScape Veteran(2004)🖤 0117be's Avatar
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    Not bad, could space it out a tad. kind of looks like a maze lol
    19 Years of NO XP WASTE.
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