Thread: Edgeville hub

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  1. #1 Edgeville hub 
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    Linus's Avatar
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    Some time back I was editing loads of the maps for my servers client.
    I was mostly playing around with the editor. Might share it with the right person.

    Get it here:
    Edgeville hub + detail palette

    Spoiler for HUGE PHOTOS:

    Edgeville:
    Say hello to edgeville
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    Marketplace
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    Beach
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    Docks
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    Business area
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    Farmhouse
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    Beach-house
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    Residential
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    Quarry
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    The pub
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    https://i.gyazo.com/ba9a24ff297892f1...ae24bf531f.png

    Smithy
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    https://i.gyazo.com/cc476f6763500c11...16c46acec9.png

    Church
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    https://i.gyazo.com/b9e6912071c9cde8...88fa3fb671.png
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    Agility Course
    Best part about the agility course is that you can do it both ways.
    With the low level variant requires you to climb up a wall, and the high level ends with a jump down on the stands at the market.
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    https://i.gyazo.com/3a3f7cae32d7b0b0...8874447988.png
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    Bank
    https://i.gyazo.com/29d0e7136f36d3ca...ce8a92bcca.png

    Backalley
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    Npcs:
    Spoiler for Npcs:

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    Quests:
    Spoiler for Quests:

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    For the traveling system. Each location require a fetch quest to unlock.
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    https://i.gyazo.com/2d96890dfbb7c225...86821f840b.mp4


    In the vicinity of Edgeville
    Spoiler for Extra:


    Spoiler for Runecrafting:

    I have another map that I was satisfied with the result of. I hate runecrafting so I made it a little different in my server
    Heres a video showing it off


    Entry via trapdoor in magic shop in edge
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    Blood altar:
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    Spoiler for Underwater minigame:

    Entry by the docks in edgeville, given that the player has unlocked the minigame
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    You have 100 breaths of air using the standard diving equipment and can boost it to 500 with the rewards from the minigame.
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    Basically you pickup rocks in the arena and you throw them down the hole thats announced.
    Next round you dig all the holes to make sure they cant come up. You also gotta look out for gas. If you swim into it you take alot of damage
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    Spoiler for Quarry:

    There's a rock slide in the quarry that takes you to this small mine.
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    Spoiler for Simulated slayer:

    Could possibly get a whole topic just by itself. Player can construct altar, gem box and pools down there too.
    Every gate has to be unlocked with end-game requirements( like 90 slayer for the bank access.)
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    Last edited by Linus; 03-14-2021 at 09:24 PM.

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  3. #2  
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    Melvin's Avatar
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    Can you show an overview of the entire region? It looks cluttered as fuck. Only thing I commend you on is not doing the traditional (having multiple npcs under one roof as shops)


    A creative man is motivated by the desire to achieve, not by the desire to beat others.”


    ― Ayn Rand
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  5. #3  
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    Quote Originally Posted by Melvin View Post
    Can you show an overview of the entire region? It looks cluttered as fuck. Only thing I commend you on is not doing the traditional (having multiple npcs under one roof as shops)
    Agreed. One thing I would like to suggest is to look at some other cities in Runescape/the spacing between the houses/buildings. I also think you have too many houses that are higher than just 1 height level.

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    Regarding the quarry, id recommend rotating those 3 iron rocks 180 degrees so peeps dont have to walk as far to get to the sweet 3 rock spot..
    Quote Originally Posted by blakeman8192 View Post
    Quitting is the only true failure.
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  7. #4  
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    Attached image


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    There's 5 houses with upstairs but only 3 which the player would normally go on.
    One being if the player is doing agility, other one if they want to talk with the smith and the third if they want to start a quest (that ladder is also pointless from a certain point in the quest.)

    I wanted it to be cramped btw

    There's climbing rocks in the quarry behind the 3 rocks, and there's also a mineshaft for higher level mining (custom motherlode mine) which I forgot to showcase, the entrance is visible from the quarry pic
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    Last edited by Linus; 03-01-2021 at 05:14 PM.

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  9. #5  
    Member Edgeville hub Market Banned

    NeilG's Avatar
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    It's cluttered as all fuck, but it's not bad at all. The density wouldn't be a problem if it wasn't suppose to be a home area.
    gj.
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  11. #6  
    Your Friendly Neighborhood Panda

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    Not bad but looks cluttered as hell.

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  13. #7  
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    Quote Originally Posted by Linus View Post

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    Thanks. Yeah its cluttered. I suggest removing the building in the middle and making the town centre bigger. Also remove the 3 buildings to the left of the stalls. Then it sort of turns into rimmington. (but still more building populated). Now its giving ape atoll vibes and its horrible for navigation. You'd have to give players a guide just to get around the home area.

    Note: I probably would've never gone with edgeville to begin as a base. As a show off and seeing edgeville, regardless of how much work put into it is like... ugh again. You get what im saying? Not being rude but you should've really probably made like an entire mainland on an island or a custom city that doesnt involve everything being a minimap click away in radius.


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  15. #8  
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    it looks abit of a cluster-fuck if i'm honest
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  17. #9  
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    Quote Originally Posted by Melvin View Post
    Thanks. Yeah its cluttered. I suggest removing the building in the middle and making the town centre bigger. Also remove the 3 buildings to the left of the stalls. Then it sort of turns into rimmington. (but still more building populated). Now its giving ape atoll vibes and its horrible for navigation. You'd have to give players a guide just to get around the home area.

    Note: I probably would've never gone with edgeville to begin as a base. As a show off and seeing edgeville, regardless of how much work put into it is like... ugh again. You get what im saying? Not being rude but you should've really probably made like an entire mainland on an island or a custom city that doesnt involve everything being a minimap click away in radius.
    I was trying to make it more rpg oriented, the other cities would not have been accessible, so this would stand as the only "town"
    I like your idea of clearing the middle
    Was supposed to be only edgeville and north including the bosses. things got in the way and I sort of lost interest

    edit
    also while making this map I was just making friends with the map editor, for the lack of better judgement I decided to cram it all in one chunk. If I were to remake this today I'd definatively space it out more, maybe even use the wilderness to kind of build in some ruined part of town. >.>

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  18. #10  
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    In my opinion this map would suit actual OSRS over RSPSs LOL, it's big and has all the right buildings for a town but it's too clustered for an RSPS where the main area people would be is here
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