That's cool man GJ
Just showing off Praesuls Map Editor it is not for sale in any way or out for distribution so please do not contact for inquiries, testing or purchasing.
This was based off of RSPSi which we stripped down and heavily rewrote due to the reason of **** code & POOR! memory usage, there were a few things we did keep regarding minor features, but still big shout out to James for giving people the opportunity to do maps on an easier scale no hate.
You may be asking yourself well what's different well basically everything, we made it as close to jagex map editor tool as we can get with current released information we have to this date, regarding live npc support, 3d, 2d, and customizable debug cameras, hotkeys for different pathing and rotational shortcuts, ability to add custom overlays to color palette, ingame map editing with live changes, invisible overlays details and property support, OSRS - 742 support, custom seeding terrain support i.e Minecraft, heavily reduced memory usage getting 55-60 fps loading 10 regions with max field of view, and many other additions and advancements, a few other things are soon to come as we do have NXT format and will be including it in the near future to have support with the editor.
Spoiler for Editor:
Spoiler for In the works:
Spoiler for Credits:
If you did all that then why are you showing a gif with low detail water and tiles, no blending, no textures, no scenary shadows?
low details probably because of the fps and i assume a 317? the water of 317 has always been ugly,( the water is texture so is the bridge and boat, so i am not sure what you mean with no textures. the rest i kinda agree but could have been an example to show the editor and not the landscape.
no hating slee
Good stuff brudda!
wow that really is a tool what does your team use it for ? custom jobs etc?
well walied is always a beast so thats to be expected nice job waiting on nxt implementation
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