Thread: Day / Night System.

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  1. #1 Day / Night System. 
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    R-S Mod Response  Day/Night.

    Hello,
    Not much to show off, but:

    Attached image

    Spent a couple of hours figuring this out yesterday, I'm going to use it to make a full Night and Day system where my monsters will be more aggressive at night but also yield more XP / drops.

    Planning on making safe areas (banks, fires, etc) increase the brightness slightly.

    Stay tuned for an update later

    Thanks, Sam.
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  3. #2  
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    Pics?
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    That's actually pretty dope. I haven't seen this before, so I'm happy with it. Great work!
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  6. #4  
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    Quote Originally Posted by Immortal X View Post
    Pics?
    There's a gif in the post, may take a little to load.

    Quote Originally Posted by Sarkastisk View Post
    That's actually pretty dope. I haven't seen this before, so I'm happy with it. Great work!
    Thank you my friend!
    Edit: It has been done before I believe and it wasn't too difficult.

    - Sam.
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    So basically you have a timer that changes the brightness of the client throughout intervals of time? Simple, but unique ig.
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  9. #6  
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    Quote Originally Posted by Legacy07 View Post
    So basically you have a timer that changes the brightness of the client throughout intervals of time? Simple, but unique ig.
    It's a little bit more than that as I have had to make my own custom renders for all the new brightness's and there is no timer involved as of yet. This was just a test.

    Edit: I also haven't mentioned that the in game time will be 4x faster than normal time. Eg 6 hours in game would be a full day. Making all time zones able to see night and day.

    Thanks, Sam.
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  10. #7  
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    Ah pics have loaded it looks good brother good job
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  12. #8  
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    Thank you sir.

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    Nice!
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  15. #10  
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    Thanks Unzy.

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