Thread: Map editor in unity

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  1. #1 Map editor in unity 
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    Just something i've been working on for a while now. Been done by Totty before.

    CHeck in Fullscreen and 720p please.


    no external links without affiliate
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    Registered Member soulduinsage's Avatar
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    that looks cool man nice work
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  3. #3  
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    If this doesnt export back in 317 format then its useless in my opinion.
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    Quite a few people have done this believe, including myself when bored one night ([Only registered and activated users can see links. ]).

    I'm not really seeing the usefulness of this, since you obviously can't write a valid map file back out after fucking with the objects like that.
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  6. #5  
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    Quote Originally Posted by clrlslwi View Post
    Quite a few people have done this believe, including myself when bored one night ([Only registered and activated users can see links. ]).

    I'm not really seeing the usefulness of this, since you obviously can't write a valid map file back out after fucking with the objects like that.
    what? yeah you can
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    Quote Originally Posted by Hacker View Post
    what? yeah you can
    Yes, and you're going to lose your object scaling, object rotations, and all of your absolute coordinates of everything you fucked with. I wouldn't call that valid.
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  8. #7  
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    Quote Originally Posted by clrlslwi View Post
    Yes, and you're going to lose your object scaling, object rotations, and all of your absolute coordinates of everything you fucked with. I wouldn't call that valid.
    Lmao dunno what you're talking about but coordinates, object types (wall, diagonal wall, etc) and rotations are part of object map files so u just write an encoder and loop through every existing game objects including the ones u added? as for scaling you just encode the object def with the new scale x/y/z
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  10. #8  
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    Quote Originally Posted by Hacker View Post
    Lmao dunno what you're talking about but coordinates, object types (wall, diagonal wall, etc) and rotations are part of object map files so u just write an encoder and loop through every existing game objects including the ones u added? as for scaling you just encode the object def with the new scale x/y/z
    You didn't even watch the video, did you? He's rotating the objects NOT USING THE STANDARD ROTATIONS (north, east, south, west), scaling them, and moving them around absolutely in unity, NOT USING THE TILE COORDINATE SYSTEM. I know the map format like the back of my hand, but thank you for explaining it to me!

    Anyways, I am done responding to you. You are apparently too retarded to look at the information on the thread before spewing stupid bullshit at people (inb4.. but I can just truncate the coordinates, and the rotations.)
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  11. #9  
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    Quote Originally Posted by clrlslwi View Post
    You didn't even watch the video, did you? He's rotating the objects NOT USING THE STANDARD ROTATIONS (north, east, south, west), scaling them, and moving them around absolutely in unity, NOT USING THE TILE COORDINATE SYSTEM. I know the map format like the back of my hand, but thank you for explaining it to me!

    Anyways, I am done responding to you. You are apparently too retarded to look at the information on the thread before spewing stupid bullshit at people (inb4.. but I can just truncate the coordinates, and the rotations.)
    So because the map editor has more flexibility and features than the client... the map editor is useless? sounds like the client is more useless for not supporting different angles (which actually isnt true because you can rotate models to whatever degree in which ever coordinate plane you want even in 194s and probably older). also you can just make the map editor use rs coordinate systems in a few minutes. as for scaling I already explained scaling is in object def, you just encode it as a new object so you dont modify existing maps that use that same wall.

    you are talking as if this is closed source and op has no access to source code which he obviously does? idk why you are limiting yourself, just write the degree of the rotation for object in map file encoder and update your map decoder to read the degree. also if u dont want to add a new object to object definitions for every wall u change scale value then also write scaling value to map file.
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  13. #10  
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    Looks pretty dope man. Good job.
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