Thread: Ground Item Names, Fading by distance, Color coded by G.E. Price

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  1. #1 Ground Item Names, Fading by distance, Color coded by G.E. Price 
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    Credits to Derek for doing the ground item names, I just color coded them according to the grand exchange average price and alpha by distance.

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  2. #2  
    Wut can u tell when theres nothin to say

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    Haha that's nice, those small things doing the game!




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  3. #3  
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    Not bad Nucleon.
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    Registered Member Matchbox 20's Avatar
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    I like the idea but ****ing hate the graphics too new school (IMO) great job
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  5. #5  
    true

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    Quote Originally Posted by Nucleon View Post
    Credits to Derek for doing the ground item names, I just color coded them according to the grand exchange average price and alpha by distance.

    We did do a nice job eh? good job with the addition
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  6. #6  
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    Dunno man it looks a bit tacky. Maybe it should fade out way sooner, or even just list the most valuable item.

    Personally I think its much cleaner to just let them right click it for the info, instead of plastering it all of the screen.
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  8. #7  
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    Quote Originally Posted by Harry View Post
    Dunno man it looks a bit tacky. Maybe it should fade out way sooner, or even just list the most valuable item.

    Personally I think its much cleaner to just let them right click it for the info, instead of plastering it all of the screen.
    For that reason it's just a toggle, some people will use it and some wont. You can only see items from 16 tiles away, so the calculation is (256 / 16) and 256 is the square root of 16.
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    I'm Back

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    Quote Originally Posted by Nucleon View Post
    For that reason it's just a toggle, some people will use it and some wont. You can only see items from 16 tiles away, so the calculation is (256 / 16) and 256 is the square root of 16.
    The math checks out.


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  10. #9  
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    Quote Originally Posted by Stewie View Post
    The math checks out.
    Yeah, with the alpha being 256

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  11. #10  
    anInt69

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    Not bad, good job on this, love seeing the RS 3rd party client features coming into RSPS.
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