Thread: 300+ fps on a custom 317 engine

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  1. #151  
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    Haven't posted in a while. Time to share some progress.


    Updated texture & water quality. The overall engine code has also been optimized to reduce the time per rendered frame and also increase fps. My GPU (GTX 1070) does about 110 fps with maxed settings while also peaking at 100% usage:
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  2. #152  
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    This is awesome! Good job!
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  3. #153  
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    how does your lava look? lighting effects in dark areas
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    Truly impressive stuff, Thomy.
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    Wow this looks awesome man
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  6. #156  
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    looks sick, well done
    Spoiler for big sig:


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    Should focus more on your client stability like memory is laughable but visually it's nice.
    .css#1293

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  8. #158  
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    Quote Originally Posted by .css View Post
    Should focus more on your client stability like memory is laughable but visually it's nice.
    Mind elaborating on stability - did the client crash for you? Optimization for memory usage isn't worth any time. Modern machines come with with a minimum of 4-8GB of RAM. The client can easily use 1GB to cache assets. The days of slow garbage collection are also over.
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    Quote Originally Posted by emps View Post
    Mind elaborating on stability - did the client crash for you? Optimization for memory usage isn't worth any time. Modern machines come with with a minimum of 4-8GB of RAM. The client can easily use 1GB to cache assets. The days of slow garbage collection are also over.
    That is not the type of mindset to use. Realize that although computer memory is more available, people are more frequent to multi tasking and have other applications running. Always strive to leave the lowest possible memory footprint as you not only show your product runs good, but increases your user base to low end machines such as tablets, and chrome books.
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  11. #160  
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    Quote Originally Posted by Bando View Post
    That is not the type of mindset to use. Realize that although computer memory is more available, people are more frequent to multi tasking and have other applications running. Always strive to leave the lowest possible memory footprint as you not only show your product runs good, but increases your user base to low end machines such as tablets, and chrome books.
    I feel like we may not fully understand each other. It's not bad for an application to use RAM. It's there to be used and putting / removing stuff to RAM is more costly than keeping it. You can optimize for many objectives but giving RAM a higher priority than performance is wrong for a game. You want to reduce loading times and increase fps rates. The memory footprint can easily be reduced by changing in-game graphic settings for low-end devices: disabling textures, rendering distance, etc.
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