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Keep up the good work brother.
Amazing!
This doesnt look like you added depth buffering at all. Looks like you just made it blend with black at the end of the viewport range.

a depth buffer is just an array containing the z (depth) positions of every pixel, ensuring that things that are closer are written over things that are further away
which the client already handles
what u did looks good though




This is a scenario where we achieve the same result, through a different mean. Traditionally, the 317 client fills the the 2d raster buffer using painters algorithm, I take this topic to mean that he added Z buffering. However, from the images which he has posted, I personally am not convinced that this is Z buffering. I won't deny that it looks pretty nice though.
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