Thread: Depth Buffering

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  1. #1 Depth Buffering 
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    Took a day, what do you think?






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  2. #2  
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    Keep up the good work brother.
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    Amazing!
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    Looks pretty sick. Nice job.
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  5. #5  
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    This doesnt look like you added depth buffering at all. Looks like you just made it blend with black at the end of the viewport range.
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  6. #6  
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    a depth buffer is just an array containing the z (depth) positions of every pixel, ensuring that things that are closer are written over things that are further away

    which the client already handles

    what u did looks good though
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    looks nice
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  9. #8  
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    Quote Originally Posted by Harlan View Post
    a depth buffer is just an array containing the z (depth) positions of every pixel, ensuring that things that are closer are written over things that are further away
    For those of you interested, this is briefly talked about on a video by ComputerPhile:

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  10. #9  
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    Quote Originally Posted by Harlan View Post
    a depth buffer is just an array containing the z (depth) positions of every pixel, ensuring that things that are closer are written over things that are further away

    which the client already handles

    what u did looks good though
    This is a scenario where we achieve the same result, through a different mean. Traditionally, the 317 client fills the the 2d raster buffer using painters algorithm, I take this topic to mean that he added Z buffering. However, from the images which he has posted, I personally am not convinced that this is Z buffering. I won't deny that it looks pretty nice though.
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  11. #10  
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    Looks really good bro Keep up the great work.


    Inactive from RSPS. Times have changed.
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