Thread: Dungeroneering Rewards & Dungeon Class Selection Interface

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  1. #1 Dungeroneering Rewards & Dungeon Class Selection Interface 
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    Trusted made a ring colour changer, I didn't want to copy it so I made a custom onw of my own. Took roughly 3 hours to perfect it and photoshop every sprite. Rate/Hate. I might release if people like it. :3

    Video of the interface hovers/etc: [Only registered and activated users can see links. ]

    Edit: Updated Celestial hood so it doesn't get covored by the Melee button, I think it looks better.

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    Registered Member Trivzor's Avatar
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    Very nice!
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  3. #3  
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    this is a weird question but can i have your hover methods mine just dont work
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  4. #4  
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    Quote Originally Posted by Zelda View Post
    this is a weird question but can i have your hover methods mine just dont work
    probably ur using formationx, zerks client thats the why they dont work, the fullscreen fucked them up u need 2 fixed them or ur client will never have hovering.

    nice job btw
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  5. #5  
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    Thanks guys. I was getting tired of seeing every client in the download/advertize section with the same old crap, it's time to make something new and I have been lately.
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  6. #6  
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    Quote Originally Posted by Zelda View Post
    this is a weird question but can i have your hover methods mine just dont work
    Code:
    public static void addHoveredButton(int i, String imageName, int j, int w, int h, int IMAGEID) {
    		RSInterface tab = addTabInterface(i);
    		tab.parentID = i;
    		tab.id = i;
    		tab.type = 0;
    		tab.atActionType = 0;
    		tab.width = w;
    		tab.height = h;
    		tab.interfaceShown = true;
    		tab.opacity = 0;
    		tab.hoverType = -1;
    		tab.scrollMax = 0;
    		addHoverImage(IMAGEID, j, j, imageName);
    		tab.totalChildren(1);
    		tab.child(0, IMAGEID, 0, 0);
    	}
    
    public static void addHoverButton(int i, String imageName, int j, int width, int height, String text, int contentType, int hoverOver, int aT)		RSInterface tab = addTabInterface(i);
    		tab.id = i;
    		tab.parentID = i;
    		tab.type = 5;
    		tab.atActionType = aT;
    		tab.contentType = contentType;
    		tab.opacity = 0;
    		tab.hoverType = hoverOver;
    		tab.sprite1 = imageLoader(j, imageName);
    		tab.sprite2 = imageLoader(j, imageName);
    		tab.width = width;
    		tab.height = height;
    		tab.tooltip = text;
    	}
    There yah go.
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  7. #7  
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    Looks decent, might give me some ideas

    [Only registered and activated users can see links. ]
    Spoiler for luls:
    Quote Originally Posted by Invision View Post
    2 December 2013: Learned the basics of making custom animations, model priorities tskin and vskin values. Used them to make a bong smoking animation
    Quote Originally Posted by RS Wiki View Post
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  8. #8  
    Astrect Developer

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    Quote Originally Posted by `C++ View Post
    Looks decent, might give me some ideas
    Why would you bump such an old topic?
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