Thread: [PROOF] 508 object Maps without xtea On 317

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  1. #71  
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    First Link to tutorial is broken.
     

  2. #72  
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    Nice good job yet again ;D
     

  3. #73  
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    First link broken, pls fix it i really need

    and I can see the edge ditch but how i add those objects with the int u gave?
     

  4. #74  
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    Actually, the map you supplied was not edited in any way, it was dumped from a new engine client, you can tell by the fact that the ground is a different colour and that the size and contents is exactly the same as in a 503 map of this area.

    Now, other than that your hard-coding objects with some shit loaded you copied from my item loader i made on my first ever 317 client with all 474 items which was released like a week after silab?


    [Only registered and activated users can see links. ]
     

  5. #75  
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    Good Job man rep+
    [rsimg]1042[/rsimg][rsimg]1044[/rsimg][rsimg]1046[/rsimg][rsimg]1038[/rsimg][rsimg]1048[/rsimg][rsimg]1040[/rsimg]Mario[rsimg]1040[/rsimg][rsimg]1048[/rsimg][rsimg]1038[/rsimg][rsimg]1046[/rsimg][rsimg]1044[/rsimg][rsimg]1042[/rsimg]

     

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