Well tell me about it, is it good?? or is it bad??
Well ive made it by my own :D:D
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Well tell me about it, is it good?? or is it bad??
Well ive made it by my own :D:D
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Not much to it at all but its decent i guess.
like i sad its my firts :D
You just made that in paint, I can tell look in the corners of the image.
do you know where to add the sprites after ive putted the codes in client?
i didn't make that in paint..Quote:
Originally Posted by Trytohaxme [Only registered and activated users can see links. Click Here To Register...]
Interface maker?Quote:
Originally Posted by Infexis* [Only registered and activated users can see links. Click Here To Register...]
Now everyone are doing alot of warnings or things to agree interface :/
Yeah, lol ill make more interfaces, like in game etc.. later.. i just have to know where to paste the interfaces codes areQuote:
Originally Posted by Pb600 [Only registered and activated users can see links. Click Here To Register...]
The text is showing up but i dont know where to paste the interfaces..
so here is the code, can u help me?
andCode:public static void addSprite(int i, int j, int k, String spriteName)
{
Class9 dSprite = aClass9Array210[i] = new Class9();
dSprite.anInt250 = i;
dSprite.anInt236 = i;
dSprite.anInt262 = 5;
dSprite.anInt217 = 1;
dSprite.anInt214 = 0;
dSprite.anInt220 = 20;
dSprite.anInt267 = 20;
dSprite.aByte254 = 0;
dSprite.anInt230 = 52;
dSprite.aClass30_Sub2_Sub1_Sub1_207 = loadAscheriitSprite(j, spriteName);
dSprite.aClass30_Sub2_Sub1_Sub1_260 = loadAscheriitSprite(k, spriteName);
}
public static void addCloseButton(int i, String spriteName, int width, int height, String s)
{
Class9 class9 = aClass9Array210[i] = new Class9();
class9.anInt250 = i;
class9.anInt236 = i;
class9.anInt262 = 5;
class9.anInt217 = 1;
class9.anInt214 = 0;
class9.anInt220 = width;
class9.anInt267 = height;
class9.aByte254 = 0;
class9.anInt230 = 52;
class9.aClass30_Sub2_Sub1_Sub1_207 = CustomSpriteLoader(0, spriteName);
class9.aClass30_Sub2_Sub1_Sub1_260 = CustomSpriteLoader(0, spriteName);
class9.aString221 = s;
}
Code:public static void Runeclients(Class30_Sub2_Sub1_Sub4[] wid) {
Class9 intRuneclients = addDTab(0);
intRuneclients.anIntArray240 = new int[42];
intRuneclients.anIntArray241 = new int[42];
intRuneclients.anIntArray272 = new int[42];
intRuneclients.anIntArray240[0] = 1;
intRuneclients.anIntArray241[0] = 4;
intRuneclients.anIntArray272[0] = 16;
//Main sprite
addSprite(1, 0, 0, "mainframe");
//Control 2 (0)
intRuneclients.anIntArray240[1] = 2;
intRuneclients.anIntArray241[1] = 23;
intRuneclients.anIntArray272[1] = 147;
//Label
addText(2, "2. Do not flame other players", wid, 0, 0xff9040); //TODO: Change font color
//Control 3 (1)
intRuneclients.anIntArray240[2] = 3;
intRuneclients.anIntArray241[2] = 154;
intRuneclients.anIntArray272[2] = 49;
//Image
addSprite(3, 0, 0, "STEELBORDER2 0");
//Control 4 (2)
intRuneclients.anIntArray240[3] = 4;
intRuneclients.anIntArray241[3] = 262;
intRuneclients.anIntArray272[3] = 49;
//Image
addSprite(4, 0, 0, "STEELBORDER2 0");
//Control 5 (3)
intRuneclients.anIntArray240[4] = 5;
intRuneclients.anIntArray241[4] = 298;
intRuneclients.anIntArray272[4] = 49;
//Image
addSprite(5, 0, 0, "STEELBORDER2 0");
//Control 6 (4)
intRuneclients.anIntArray240[5] = 6;
intRuneclients.anIntArray241[5] = 174;
intRuneclients.anIntArray272[5] = 28;
//Label
addText(6, "Welcome to Runeclients", wid, 3, 0xff9040); //TODO: Change font color
//Control 7 (5)
intRuneclients.anIntArray240[6] = 7;
intRuneclients.anIntArray241[6] = 226;
intRuneclients.anIntArray272[6] = 49;
//Image
addSprite(7, 0, 0, "STEELBORDER2 0");
//Control 8 (6)
intRuneclients.anIntArray240[7] = 8;
intRuneclients.anIntArray241[7] = 190;
intRuneclients.anIntArray272[7] = 49;
//Image
addSprite(8, 0, 0, "STEELBORDER2 0");
//Control 9 (7)
intRuneclients.anIntArray240[8] = 9;
intRuneclients.anIntArray241[8] = 20;
intRuneclients.anIntArray272[8] = 72;
//Label
addText(9, "By clicking accept are you accepting", wid, 1, 0xff9040); //TODO: Change font color
//Control 10 (8)
intRuneclients.anIntArray240[9] = 10;
intRuneclients.anIntArray241[9] = 22;
intRuneclients.anIntArray272[9] = 91;
//Label
addText(10, "these rules bellow..", wid, 0, 0xff9040); //TODO: Change font color
//Control 11 (9)
intRuneclients.anIntArray240[10] = 11;
intRuneclients.anIntArray241[10] = 23;
intRuneclients.anIntArray272[10] = 170;
//Label
addText(11, "3. Do not abuse glitches. report them", wid, 0, 0xff9040); //TODO: Change font color
//Control 12 (10)
intRuneclients.anIntArray240[11] = 12;
intRuneclients.anIntArray241[11] = 23;
intRuneclients.anIntArray272[11] = 192;
//Label
addText(12, "4. Do not advertise your website", wid, 0, 0xff9040); //TODO: Change font color
//Control 13 (11)
intRuneclients.anIntArray240[12] = 13;
intRuneclients.anIntArray241[12] = 22;
intRuneclients.anIntArray272[12] = 124;
//Label
addText(13, "1. Do not scam.This involves any type of scam", wid, 0, 0xff9040); //TODO: Change font color
//Control 14 (12)
intRuneclients.anIntArray240[13] = 14;
intRuneclients.anIntArray241[13] = 463;
intRuneclients.anIntArray272[13] = 49;
//Image
addSprite(14, 0, 0, "STEELBORDER2 0");
//Control 15 (13)
intRuneclients.anIntArray240[14] = 15;
intRuneclients.anIntArray241[14] = 477;
intRuneclients.anIntArray272[14] = 27;
//Image
addSprite(15, 0, 0, "close");
//Control 16 (14)
intRuneclients.anIntArray240[15] = 16;
intRuneclients.anIntArray241[15] = 442;
intRuneclients.anIntArray272[15] = 49;
//Image
addSprite(16, 0, 0, "STEELBORDER2 0");
//Control 17 (15)
intRuneclients.anIntArray240[16] = 17;
intRuneclients.anIntArray241[16] = 406;
intRuneclients.anIntArray272[16] = 49;
//Image
addSprite(17, 0, 0, "STEELBORDER2 0");
//Control 18 (16)
intRuneclients.anIntArray240[17] = 18;
intRuneclients.anIntArray241[17] = 370;
intRuneclients.anIntArray272[17] = 49;
//Image
addSprite(18, 0, 0, "STEELBORDER2 0");
//Control 19 (17)
intRuneclients.anIntArray240[18] = 19;
intRuneclients.anIntArray241[18] = 4;
intRuneclients.anIntArray272[18] = 16;
//Image
addSprite(19, 0, 0, "STEELBORDER2 1");
//Control 20 (18)
intRuneclients.anIntArray240[19] = 20;
intRuneclients.anIntArray241[19] = 46;
intRuneclients.anIntArray272[19] = 49;
//Image
addSprite(20, 0, 0, "STEELBORDER2 0");
//Control 21 (19)
intRuneclients.anIntArray240[20] = 21;
intRuneclients.anIntArray241[20] = 10;
intRuneclients.anIntArray272[20] = 49;
//Image
addSprite(21, 0, 0, "STEELBORDER2 0");
//Control 22 (20)
intRuneclients.anIntArray240[21] = 22;
intRuneclients.anIntArray241[21] = 334;
intRuneclients.anIntArray272[21] = 49;
//Image
addSprite(22, 0, 0, "STEELBORDER2 0");
//Control 23 (21)
intRuneclients.anIntArray240[22] = 23;
intRuneclients.anIntArray241[22] = 118;
intRuneclients.anIntArray272[22] = 49;
//Image
addSprite(23, 0, 0, "STEELBORDER2 0");
//Control 24 (22)
intRuneclients.anIntArray240[23] = 24;
intRuneclients.anIntArray241[23] = 82;
intRuneclients.anIntArray272[23] = 49;
//Image
addSprite(24, 0, 0, "STEELBORDER2 0");
//Control 25 (23)
intRuneclients.anIntArray240[24] = 25;
intRuneclients.anIntArray241[24] = 282;
intRuneclients.anIntArray272[24] = 267;
//Close button
addCloseButton(25, "decline", 63, 30, "Close");
//Control 26 (24)
intRuneclients.anIntArray240[25] = 26;
intRuneclients.anIntArray241[25] = 210;
intRuneclients.anIntArray272[25] = 250;
//Image
addSprite(26, 0, 0, "STEELBORDER2 0");
//Control 27 (25)
intRuneclients.anIntArray240[26] = 27;
intRuneclients.anIntArray241[26] = 350;
intRuneclients.anIntArray272[26] = 250;
//Image
addSprite(27, 0, 0, "STEELBORDER2 0");
//Control 28 (26)
intRuneclients.anIntArray240[27] = 28;
intRuneclients.anIntArray241[27] = 316;
intRuneclients.anIntArray272[27] = 250;
//Image
addSprite(28, 0, 0, "STEELBORDER2 0");
//Control 29 (27)
intRuneclients.anIntArray240[28] = 29;
intRuneclients.anIntArray241[28] = 280;
intRuneclients.anIntArray272[28] = 250;
//Image
addSprite(29, 0, 0, "STEELBORDER2 0");
//Control 30 (28)
intRuneclients.anIntArray240[29] = 30;
intRuneclients.anIntArray241[29] = 244;
intRuneclients.anIntArray272[29] = 250;
//Image
addSprite(30, 0, 0, "STEELBORDER2 0");
//Control 31 (29)
intRuneclients.anIntArray240[30] = 31;
intRuneclients.anIntArray241[30] = 178;
intRuneclients.anIntArray272[30] = 250;
//Image
addSprite(31, 0, 0, "STEELBORDER2 0");
//Control 32 (30)
intRuneclients.anIntArray240[31] = 32;
intRuneclients.anIntArray241[31] = 146;
intRuneclients.anIntArray272[31] = 267;
//Close button
addCloseButton(32, "accept", 63, 30, "Close");
//Control 33 (31)
intRuneclients.anIntArray240[32] = 33;
intRuneclients.anIntArray241[32] = 110;
intRuneclients.anIntArray272[32] = 250;
//Image
addSprite(33, 0, 0, "STEELBORDER2 0");
//Control 34 (32)
intRuneclients.anIntArray240[33] = 34;
intRuneclients.anIntArray241[33] = 144;
intRuneclients.anIntArray272[33] = 250;
//Image
addSprite(34, 0, 0, "STEELBORDER2 0");
//Control 35 (33)
intRuneclients.anIntArray240[34] = 35;
intRuneclients.anIntArray241[34] = 45;
intRuneclients.anIntArray272[34] = 250;
//Image
addSprite(35, 0, 0, "STEELBORDER2 0");
//Control 36 (34)
intRuneclients.anIntArray240[35] = 36;
intRuneclients.anIntArray241[35] = 10;
intRuneclients.anIntArray272[35] = 250;
//Image
addSprite(36, 0, 0, "STEELBORDER2 0");
//Control 37 (35)
intRuneclients.anIntArray240[36] = 37;
intRuneclients.anIntArray241[36] = 78;
intRuneclients.anIntArray272[36] = 250;
//Image
addSprite(37, 0, 0, "STEELBORDER2 0");
//Control 38 (36)
intRuneclients.anIntArray240[37] = 38;
intRuneclients.anIntArray241[37] = 381;
intRuneclients.anIntArray272[37] = 250;
//Image
addSprite(38, 0, 0, "STEELBORDER2 0");
//Control 39 (37)
intRuneclients.anIntArray240[38] = 39;
intRuneclients.anIntArray241[38] = 417;
intRuneclients.anIntArray272[38] = 250;
//Image
addSprite(39, 0, 0, "STEELBORDER2 0");
//Control 40 (38)
intRuneclients.anIntArray240[39] = 40;
intRuneclients.anIntArray241[39] = 451;
intRuneclients.anIntArray272[39] = 250;
//Image
addSprite(40, 0, 0, "STEELBORDER2 0");
//Control 41 (39)
intRuneclients.anIntArray240[40] = 41;
intRuneclients.anIntArray241[40] = 481;
intRuneclients.anIntArray272[40] = 289;
//Image
addSprite(41, 0, 0, "STEELBORDER 3");
//Control 42 (40)
intRuneclients.anIntArray240[41] = 42;
intRuneclients.anIntArray241[41] = 463;
intRuneclients.anIntArray272[41] = 250;
//Image
addSprite(42, 0, 0, "STEELBORDER2 0");
//Added 41 controls.
}
ehh it might come in handy for some things.
Nice but make the test like real