Thread: Porting runelite's OpenGL to 317

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  1. #1 Porting runelite's OpenGL to 317 
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    Hey

    Just wondering if any1 has taken a look at runelites opengl code and if its a lot of work to port over to 317?
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    yes its a lot of work
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    Yes, lot of work.
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    A lot of work, yes.

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    No, not a lot of work.

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    SceneUploader is the code that will be ripped into ur scene class to replace the draw methods. Or you could call to that class. You would need to edit the api calls to ur client.
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    To answer your question, yes it's possible. But if you're loading higher rev data then don't even bother, we tried it and the performance was barely noticeable in crowded areas. Will be fine if you're loading OSRS though.
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    To add onto Oak's comment; It doesn't scale well with high-poly models.
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    Quote Originally Posted by Professor Oak View Post
    To answer your question, yes it's possible. But if you're loading higher rev data then don't even bother, we tried it and the performance was barely noticeable in crowded areas. Will be fine if you're loading OSRS though.
    Well I do have #530 models. - was mainly interested about having better performance in resizable/fullscreen mode.
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