Thread: 602 - Animations and graphics dumped

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  1. #11  
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    Quote Originally Posted by _Patrick_ View Post
    Dw, i found an old client @ r-s loading 602 u happen to know which var is for the animation file? and graphics.
    No all i know is that the anim file id is based on the 'primaryFrames'
     

  2. #12  
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    Quote Originally Posted by Nighel View Post
    No all i know is that the anim file id is based on the 'primaryFrames'
    Fuck, i got it all now except that part

    Dumped vesta's spear:

    Code:
    case 10499:
    animations[animation].duration = new int[] {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3};
    animations[animation].primaryFrames = new int[] {168493151, 168493160, 168493066, 168493116, 168493073, 168493202, 168493179, 168493140, 168493166, 168493161, 168493157, 168493154, 168493099, 168493212, 168493172, 168493096, 168493215, 168493190, 168493163, 168493066, 168493116, 168493073, 168493202, 168493179, 168493140, 168493166, 168493161, 168493157, 168493154, 168493099, 168493212, 168493172, 168493096, 168493215, 168493190, 168493163, 168493056, 168493151};
    animations[animation].frameCount = 38
    animations[animation].allowsRotation = false
    animations[animation].priority = 9
    animations[animation].resetCycle = 99
    animations[animation].type = 2
    break;
     

  3. #13  
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    Quote Originally Posted by _Patrick_ View Post
    Fuck, i got it all now except that part

    Dumped vesta's spear:

    Code:
    case 10499:
    animations[animation].duration = new int[] {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3};
    animations[animation].primaryFrames = new int[] {168493151, 168493160, 168493066, 168493116, 168493073, 168493202, 168493179, 168493140, 168493166, 168493161, 168493157, 168493154, 168493099, 168493212, 168493172, 168493096, 168493215, 168493190, 168493163, 168493066, 168493116, 168493073, 168493202, 168493179, 168493140, 168493166, 168493161, 168493157, 168493154, 168493099, 168493212, 168493172, 168493096, 168493215, 168493190, 168493163, 168493056, 168493151};
    animations[animation].frameCount = 38
    animations[animation].allowsRotation = false
    animations[animation].priority = 9
    animations[animation].resetCycle = 99
    animations[animation].type = 2
    break;
    vesta spear is i believe anim file 2571
     

  4. #14  
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    Quote Originally Posted by Nighel View Post
    vesta spear is i believe anim file 2571
    Yeah it is, because its same as SWH and VLS etc. But i actually wanne know how to get to that number haha .
     

  5. #15  
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    Quote Originally Posted by _Patrick_ View Post
    Yeah it is, because its same as SWH and VLS etc. But i actually wanne know how to get to that number haha .
    you would print out the index of animations[index]. The index is essentially the bucket number for the definitions pertaining to that bucket. make sense?
    Attached image

    Attached image
     

  6. #16  
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    Quote Originally Posted by Guruu View Post
    you would print out the index of animations[index]. The index is essentially the bucket number for the definitions pertaining to that bucket. make sense?
    No thats not it, that would print the animation id, not file.

    Thanks Zion, for everyone wondering this is how you print out file id's.

    Code:
    int file = Integer.parseInt(hex.substring(0, (hex.length() - 4)), 16);
     

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