Thread: OSRS Scythe of Vitur animation IDs

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  1. #1 OSRS Scythe of Vitur animation IDs 
    Registered Member KANYE WEST's Avatar
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    Does anyone have the animation IDs for scythe of vitur (stand/walk/run/attack/block)?

    Thanks in advance!
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  2. #2  
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    ++. I actually need this myself as well, as it doesn't use the normal scythe animations(at least not attack ones, don't know about the rest), it costs a fucking shitton, and the animations don't appear to be near the other ToB animations.
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  3. #3  
    Fremennik


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    bump need this too
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    It uses halberd stand and walk anims and d Hally spec for attack.
    Regards, Sam.

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    This is what I had to do on my source, these are the Stand, Walk, Run animations below.
    Had to add || weaponName.contains("scythe") || to the list so it recognized the Scythe itself, and it uses a Halberds attack/weild animation.

    Code:
     if (weaponName.contains("halberd") || weaponName.contains("scythe") || weaponName.contains("banner") || weaponName.contains("hasta") || weaponName.contains("spear") || weaponName.contains("guthan") || weaponName.contains("sceptre")) {
    			c.playerStandIndex = 809;
    			c.playerWalkIndex = 1146;
    			c.playerRunIndex = 1210;
    			return;
    		}
    Then this was for the attack animation, obviously without special attack included. Again added || weaponName.contains("scythe") to the list.

    Code:
    	if (weaponName.contains("halberd") || weaponName.contains("scythe")) {
    			return 440;
    		}
    Hopefully this helps, if you haven't found it already.
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  6. #6  
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    Also i'm looking to add it to my game but i need to find itemDef... Any of you have the itemDef for scythe of vitur?

    Thank guys
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  7. #7  
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    Quote Originally Posted by KANYE WEST View Post
    Does anyone have the animation IDs for scythe of vitur (stand/walk/run/attack/block)?

    Thanks in advance!
    These are the attack animations I use
    Code:
    		if (weaponName.contains("scythe")) {
    			switch (c.fightMode) {
    			case 0:// attack
    			c.doubleHit = true;			
    				return 2067;
    			case 2:// str
    			c.doubleHit = true;	
    			c.gfx100(478);			
    				return 1203;
    			case 1:// def
    			c.doubleHit = true;	
    			c.gfx100(478);			
    				return 1203;
    			case 3:// crush
    			c.doubleHit = true;			
    				return 1665;
    			}
    		}
    Block Emote is 7517
    And I prefer to use this for my stand/walk/run, The scythe is two handed and I think it should be carried as such.
    Code:
    			c.playerStandIndex = 1662;
    			c.playerWalkIndex = 1663;
    			c.playerRunIndex = 1664;
    Most of the anims other than the attack anims are from the elder maul, I tried lots of different ones and I found those to work the best. The attack animations have GFX added as well



    Quote Originally Posted by rsps Jemo View Post
    Also i'm looking to add it to my game but i need to find itemDef... Any of you have the itemDef for scythe of vitur?

    Thank guys
    Just copy another item??
    anyways heres mine
    Code:
      {
        "id": 22325,
        "name": "Scythe of vitur",
        "desc": "Scythe of vitur.",
        "value": 0,
        "dropValue": 0,
        "bonus": [
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0
        ],
        "slot": 3,
        "fullmask": false,
        "stackable": false,
        "noteable": false,
        "tradable": true,
        "wearable": true,
        "showBeard": true,
        "members": true,
        "twoHanded": true,
        "requirements": [
          75,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0
        ]
      },
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  9. #8  
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    Thank for those information but i still need stuff like wearid, attackid .......

    I hear someone somehere say to us the halberd animation but don't know where to get it
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