++. I actually need this myself as well, as it doesn't use the normal scythe animations(at least not attack ones, don't know about the rest), it costs a fucking shitton, and the animations don't appear to be near the other ToB animations.
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Does anyone have the animation IDs for scythe of vitur (stand/walk/run/attack/block)?
Thanks in advance!



++. I actually need this myself as well, as it doesn't use the normal scythe animations(at least not attack ones, don't know about the rest), it costs a fucking shitton, and the animations don't appear to be near the other ToB animations.

bump need this too

This is what I had to do on my source, these are the Stand, Walk, Run animations below.
Had to add || weaponName.contains("scythe") || to the list so it recognized the Scythe itself, and it uses a Halberds attack/weild animation.
Then this was for the attack animation, obviously without special attack included. Again added || weaponName.contains("scythe") to the list.Code:if (weaponName.contains("halberd") || weaponName.contains("scythe") || weaponName.contains("banner") || weaponName.contains("hasta") || weaponName.contains("spear") || weaponName.contains("guthan") || weaponName.contains("sceptre")) { c.playerStandIndex = 809; c.playerWalkIndex = 1146; c.playerRunIndex = 1210; return; }
Hopefully this helps, if you haven't found it already.Code:if (weaponName.contains("halberd") || weaponName.contains("scythe")) { return 440; }![]()
Also i'm looking to add it to my game but i need to find itemDef... Any of you have the itemDef for scythe of vitur?
Thank guys
These are the attack animations I use
Block Emote is 7517Code:if (weaponName.contains("scythe")) { switch (c.fightMode) { case 0:// attack c.doubleHit = true; return 2067; case 2:// str c.doubleHit = true; c.gfx100(478); return 1203; case 1:// def c.doubleHit = true; c.gfx100(478); return 1203; case 3:// crush c.doubleHit = true; return 1665; } }
And I prefer to use this for my stand/walk/run, The scythe is two handed and I think it should be carried as such.
Most of the anims other than the attack anims are from the elder maul, I tried lots of different ones and I found those to work the best. The attack animations have GFX added as wellCode:c.playerStandIndex = 1662; c.playerWalkIndex = 1663; c.playerRunIndex = 1664;
Just copy another item??
anyways heres mineCode:{ "id": 22325, "name": "Scythe of vitur", "desc": "Scythe of vitur.", "value": 0, "dropValue": 0, "bonus": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ], "slot": 3, "fullmask": false, "stackable": false, "noteable": false, "tradable": true, "wearable": true, "showBeard": true, "members": true, "twoHanded": true, "requirements": [ 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] },
Thank for those information but i still need stuff like wearid, attackid .......
I hear someone somehere say to us the halberd animation but don't know where to get it
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