Thread: Demonic Gorilla combat animations and gfx

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  1. #1 Demonic Gorilla combat animations and gfx 
    Mellow High
    Mvrcus's Avatar
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    Anyone have demonic gorilla animation, only ones i could find were for standing and walking. Also was wondering how people get these animations, do they rip them from runescape if so anyone got a tut link?
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    Quote Originally Posted by Mvrcus View Post
    Anyone have demonic gorilla animation, only ones i could find were for standing and walking. Also was wondering how people get these animations, do they rip them from runescape if so anyone got a tut link?
    they're right next to the walk and stand anims. if walk is 500 its likely attack will be 501 or 499 etc
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  3. #3  
    Registered Member Emre's Avatar
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    Melee: 7226
    Range: 7227
    Magic: 7238
    Death: 7229
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  4. #4  
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    Quote Originally Posted by Stuart View Post
    they're right next to the walk and stand anims. if walk is 500 its likely attack will be 501 or 499 etc
    Im using a lower revision cache, I had to pack the walk and stand animation. This still the case?

    Quote Originally Posted by Emre View Post
    Melee: 7226
    Range: 7227
    Magic: 7238
    Death: 7229
    my animations only go up to 7206
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    <NpcCombatDefinition>
    <!-- Demonic Gorilla -->
    <id>7152</id>
    <combatType>ALL</combatType>
    <respawnTime>60</respawnTime>
    <block>
    <id>7238</id>
    <delay>0</delay>
    </block>
    <death>
    <id>7237</id>
    <delay>0</delay>
    </death>
    <skills>
    <skill>
    <id>0</id>
    <level>205</level>
    </skill>
    <skill>
    <id>1</id>
    <level>200</level>
    </skill>
    <skill>
    <id>2</id>
    <level>195</level>
    </skill>
    <skill>
    <id>3</id>
    <level>380</level>
    </skill>
    <skill>
    <id>4</id>
    <level>195</level>
    </skill>
    <skill>
    <id>5</id>
    <level>85</level>
    </skill>
    <skill>
    <id>6</id>
    <level>195</level>
    </skill>
    </skills>
    <bonuses>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    </bonuses>
    <melee>
    <melee>
    <attack>
    <hitDelay>1</hitDelay>
    <attackDelay>5</attackDelay>
    </attack>
    <animation>
    <id>7236</id>
    <delay>0</delay>
    </animation>
    <max>30</max>
    </melee>
    </melee>
    <magic>
    <magic>
    <attack>
    <hitDelay>3</hitDelay>
    <attackDelay>6</attackDelay>
    </attack>
    <animation>
    <id>7240</id>
    <delay>0</delay>
    </animation>
    <projectile>
    <id>1305</id>
    <size>1</size>
    <delay>50</delay>
    <duration>75</duration>
    <startHeight>43</startHeight>
    <endHeight>31</endHeight>
    <curve>16</curve>
    </projectile>
    <max>30</max>
    </magic>
    </magic>
    <ranged>
    <ranged>
    <attack>
    <hitDelay>3</hitDelay>
    <attackDelay>7</attackDelay>
    </attack>
    <animation>
    <id>7239</id>
    <delay>0</delay>
    </animation>
    <projectile>
    <id>0</id>
    <size>1</size>
    <delay>50</delay>
    <duration>75</duration>
    <startHeight>43</startHeight>
    <endHeight>31</endHeight>
    <curve>16</curve>
    </projectile>
    <max>30</max>
    </ranged>
    </ranged>
    </NpcCombatDefinition>
    <NpcCombatDefinition>


    entityDef.walkAnim = 7233;
    entityDef.standAnim = 7230;
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  6. #6  
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    Quote Originally Posted by Darth Madara View Post
    <NpcCombatDefinition>
    <!-- Demonic Gorilla -->
    <id>7152</id>
    <combatType>ALL</combatType>
    <respawnTime>60</respawnTime>
    <block>
    <id>7238</id>
    <delay>0</delay>
    </block>
    <death>
    <id>7237</id>
    <delay>0</delay>
    </death>
    <skills>
    <skill>
    <id>0</id>
    <level>205</level>
    </skill>
    <skill>
    <id>1</id>
    <level>200</level>
    </skill>
    <skill>
    <id>2</id>
    <level>195</level>
    </skill>
    <skill>
    <id>3</id>
    <level>380</level>
    </skill>
    <skill>
    <id>4</id>
    <level>195</level>
    </skill>
    <skill>
    <id>5</id>
    <level>85</level>
    </skill>
    <skill>
    <id>6</id>
    <level>195</level>
    </skill>
    </skills>
    <bonuses>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    <int>75</int>
    </bonuses>
    <melee>
    <melee>
    <attack>
    <hitDelay>1</hitDelay>
    <attackDelay>5</attackDelay>
    </attack>
    <animation>
    <id>7236</id>
    <delay>0</delay>
    </animation>
    <max>30</max>
    </melee>
    </melee>
    <magic>
    <magic>
    <attack>
    <hitDelay>3</hitDelay>
    <attackDelay>6</attackDelay>
    </attack>
    <animation>
    <id>7240</id>
    <delay>0</delay>
    </animation>
    <projectile>
    <id>1305</id>
    <size>1</size>
    <delay>50</delay>
    <duration>75</duration>
    <startHeight>43</startHeight>
    <endHeight>31</endHeight>
    <curve>16</curve>
    </projectile>
    <max>30</max>
    </magic>
    </magic>
    <ranged>
    <ranged>
    <attack>
    <hitDelay>3</hitDelay>
    <attackDelay>7</attackDelay>
    </attack>
    <animation>
    <id>7239</id>
    <delay>0</delay>
    </animation>
    <projectile>
    <id>0</id>
    <size>1</size>
    <delay>50</delay>
    <duration>75</duration>
    <startHeight>43</startHeight>
    <endHeight>31</endHeight>
    <curve>16</curve>
    </projectile>
    <max>30</max>
    </ranged>
    </ranged>
    </NpcCombatDefinition>
    <NpcCombatDefinition>


    entityDef.walkAnim = 7233;
    entityDef.standAnim = 7230;
    please read the thread before posting, I can easily dump stuff like that. I was wondering how to dump the animations from a cache
    Last edited by Mvrcus; 08-19-2017 at 02:56 AM. Reason: typo
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